Finish refactoring tools. Add multitools. (as in multiple tools in one)
This commit is contained in:
@@ -1,96 +1,37 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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public enum Tool : byte
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[RegisterComponent]
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public class ToolComponent : SharedToolComponent, IExamine, IAfterAttack, IUse, IAttack
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{
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Wrench,
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Crowbar,
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Screwdriver,
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Wirecutters,
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Welder,
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Multitool,
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}
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public abstract class ToolComponent : Component, IExamine, IAfterAttack
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private InteractionSystem _interactionSystem;
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private SolutionComponent
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private Tool _behavior;
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private bool _activated = false;
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public override string Name => "Tool";
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public Tool Behavior
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{
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get => _behavior;
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set => _behavior = value;
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}
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
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serializer.DataField(ref _speedModifier, "Speed", 1);
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}
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public void Examine(FormattedMessage message)
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{
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throw new System.NotImplementedException();
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}
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier
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{
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get => _speedModifier;
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set => _speedModifier = value;
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}
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private float _speedModifier = 1;
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/// <summary>
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/// Status modifier which determines whether or not we can act as a tool at this time
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/// </summary>
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/// <returns></returns>
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public virtual bool CanUse()
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{
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if (_behavior != Tool.Welder)
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return true;
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}
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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@@ -99,22 +40,197 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 0.2f;
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public const float FuelLossRate = 5f; // 0.2f
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private InteractionSystem _interactionSystem;
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private ToolSystem _toolSystem;
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private SolutionComponent _solutionComponent;
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private SpriteComponent _spriteComponent;
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private Tool _behavior = Tool.Wrench;
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private float _speedModifier = 1;
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private bool _welderLit = false;
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private string _useSound;
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private string _useSoundCollection;
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[ViewVariables]
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public override Tool Behavior
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{
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get => _behavior;
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set
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{
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_behavior = value;
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Dirty();
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}
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}
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[ViewVariables]
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public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
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[ViewVariables]
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public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier
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{
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get => _speedModifier;
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set => _speedModifier = value;
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}
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool Activated
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public bool WelderLit
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{
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get => _activated;
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get => _welderLit;
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private set
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{
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_activated = value;
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_welderLit = value;
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Dirty();
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}
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}
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public string UseSound
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{
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get => _useSound;
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set => _useSound = value;
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}
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public string UseSoundCollection
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{
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get => _useSoundCollection;
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set => _useSoundCollection = value;
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}
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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_toolSystem = _entitySystemManager.GetEntitySystem<ToolSystem>();
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Owner.TryGetComponent(out _solutionComponent);
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Owner.TryGetComponent(out _spriteComponent);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _speedModifier, "speed", 1);
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serializer.DataField(ref _useSound, "useSound", string.Empty);
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serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
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_behavior = (Tool)serializer.ReadStringEnumKey("behavior");
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}
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/// <summary>
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/// Status modifier which determines whether or not we can act as a tool at this time
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/// </summary>
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public bool CanUse()
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{
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return _behavior != Tool.Welder || CanWeld(DefaultFuelCost);
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}
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public bool TryWeld(float value)
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{
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if (!WelderLit || !CanWeld(value) || _solutionComponent == null)
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{
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return false;
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}
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return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
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}
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public bool CanWeld(float value)
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{
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return Fuel > value || Behavior != Tool.Welder;
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}
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public bool CanLitWelder()
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{
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return Fuel > 0 || Behavior != Tool.Welder;
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}
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/// <summary>
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/// Deactivates welding tool if active, activates welding tool if possible
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/// </summary>
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/// <returns></returns>
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public bool ToggleWelderStatus()
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{
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if (WelderLit)
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{
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WelderLit = false;
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// Layer 1 is the flame.
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_spriteComponent.LayerSetVisible(1, false);
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PlaySoundCollection("WelderOff", -5);
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_toolSystem.Unsubscribe(this);
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return true;
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}
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if (!CanLitWelder()) return false;
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WelderLit = true;
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_spriteComponent.LayerSetVisible(1, true);
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PlaySoundCollection("WelderOn", -5);
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_toolSystem.Subscribe(this);
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return true;
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}
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public void OnUpdate(float frameTime)
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{
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if (Behavior != Tool.Welder || !WelderLit)
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{
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return;
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}
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_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
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Logger.Info(_solutionComponent.Solution.GetReagentQuantity("chem.WeldingFuel").ToString());
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if (Fuel == 0)
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{
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ToggleWelderStatus();
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}
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Dirty();
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}
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private void PlaySoundCollection(string name, float volume=-5f)
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
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var file = _robustRandom.Pick(soundCollection.PickFiles);
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_entitySystemManager.GetEntitySystem<AudioSystem>()
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.Play(file, Owner, AudioParams.Default.WithVolume(volume));
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}
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public void PlayUseSound()
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{
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if(string.IsNullOrEmpty(UseSoundCollection))
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_audioSystem.Play(UseSound, Owner);
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else
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PlaySoundCollection(UseSoundCollection, 0f);
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}
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public override ComponentState GetComponentState()
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{
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return Behavior == Tool.Welder ? new ToolComponentState(FuelCapacity, Fuel, WelderLit) : new ToolComponentState(Behavior);
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}
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (Behavior != Tool.Crowbar)
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@@ -134,11 +250,49 @@ namespace Content.Server.GameObjects.Components.Interactable
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var underplating = _tileDefinitionManager["underplating"];
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
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_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
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PlayUseSound();
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//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
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var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
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tileItem.Transform.WorldPosition += (0.2f, 0.2f);
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Logger.Info(Behavior.ToString());
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switch (Behavior)
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{
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case Tool.Welder:
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return ToggleWelderStatus();
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}
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return false;
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}
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public void Examine(FormattedMessage message)
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{
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switch (Behavior)
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{
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case Tool.Welder:
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if (WelderLit)
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{
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message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
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}
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else
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{
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message.AddText(Loc.GetString("Not lit\n"));
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}
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message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
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Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
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break;
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}
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}
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public void Attack(AttackEventArgs eventArgs)
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{
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}
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}
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}
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Reference in New Issue
Block a user