add: try add sprite module. attemp 1
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@@ -1,7 +1,4 @@
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using System.Numerics;
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using Content.Server.Light.Events;
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using Content.Server.Lightning;
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using Content.Shared.Light;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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@@ -14,6 +11,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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protected const string ModulesSlot = "gun_modules";
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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SoundSpecifier? oldSoundGunshot;
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