add: try add sprite module. attemp 1
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@@ -71,6 +71,8 @@
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map: [ "enum.GunVisualLayers.Base" ]
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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map: [ "enum.ModuleVisualState.Laser" ]
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- type: Gun
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fireRate: 5
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soundGunshot:
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@@ -111,6 +113,7 @@
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magState: mag
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steps: 1
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zeroVisible: true
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- type: WeaponModulesVisuals
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- type: Appearance
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- type: entity
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BIN
Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/laser.png
Normal file
BIN
Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/laser.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 152 B |
@@ -19,6 +19,9 @@
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{
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"name": "mag-0"
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},
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{
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"name": "laser"
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},
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{
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"name": "inhand-left",
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"directions": 4
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