add: try add sprite module. attemp 1
This commit is contained in:
42
Content.Client/_White/WeaponsModules/WeaponModulesVisuals.cs
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42
Content.Client/_White/WeaponsModules/WeaponModulesVisuals.cs
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@@ -0,0 +1,42 @@
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using Content.Client.Weapons.Ranged.Components;
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using Content.Shared.Rounding;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Client.GameObjects;
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namespace Content.Client._White.WeaponsModules;
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public sealed partial class WeaponModulesVisuals : EntitySystem
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{
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private void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WeaponModulesVisualsComponent, ComponentInit>(ComponentInit);
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SubscribeLocalEvent<WeaponModulesVisualsComponent, AppearanceChangeEvent>(onModuleVisualChange);
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}
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private void ComponentInit(EntityUid uid, WeaponModulesVisualsComponent component, ComponentInit args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite)) return;
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if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
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{
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sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
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sprite.LayerSetVisible(ModuleVisualState.Laser, false);
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}
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}
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private void onModuleVisualChange(EntityUid uid, WeaponModulesVisualsComponent component, ref AppearanceChangeEvent args)
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{
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var sprite = args.Sprite;
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if (sprite == null) return;
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if (sprite.LayerMapTryGet(ModuleVisualState.Laser, out _))
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{
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sprite.LayerSetVisible(ModuleVisualState.Laser, true);
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sprite.LayerSetState(ModuleVisualState.Laser, $"laser");
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}
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}
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}
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@@ -0,0 +1,15 @@
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using Robust.Shared.GameStates;
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namespace Content.Client._White.WeaponsModules;
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/// <inheritdoc/>
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[RegisterComponent, Access(typeof(WeaponModulesVisuals))]
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public sealed partial class WeaponModulesVisualsComponent : Component
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{
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[DataField()] public string? state;
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}
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public enum ModuleVisualState : byte
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{
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Laser
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}
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@@ -1,7 +1,4 @@
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using System.Numerics;
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using System.Numerics;
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using Content.Server.Light.Events;
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using Content.Server.Lightning;
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using Content.Shared.Light;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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@@ -14,6 +11,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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{
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protected const string ModulesSlot = "gun_modules";
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protected const string ModulesSlot = "gun_modules";
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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[Dependency] private readonly PointLightSystem _lightSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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[Dependency] private readonly SharedGunSystem _gunSystem = default!;
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SoundSpecifier? oldSoundGunshot;
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SoundSpecifier? oldSoundGunshot;
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@@ -71,6 +71,8 @@
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map: [ "enum.GunVisualLayers.Base" ]
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map: [ "enum.GunVisualLayers.Base" ]
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- state: mag-0
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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map: [ "enum.ModuleVisualState.Laser" ]
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- type: Gun
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- type: Gun
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fireRate: 5
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fireRate: 5
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soundGunshot:
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soundGunshot:
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@@ -111,6 +113,7 @@
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magState: mag
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magState: mag
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steps: 1
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steps: 1
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zeroVisible: true
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zeroVisible: true
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- type: WeaponModulesVisuals
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- type: Appearance
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- type: Appearance
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- type: entity
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- type: entity
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BIN
Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/laser.png
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BIN
Resources/Textures/Objects/Weapons/Guns/Rifles/ak.rsi/laser.png
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Binary file not shown.
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After Width: | Height: | Size: 152 B |
@@ -19,6 +19,9 @@
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{
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{
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"name": "mag-0"
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"name": "mag-0"
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},
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},
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{
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"name": "laser"
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},
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{
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{
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"name": "inhand-left",
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"name": "inhand-left",
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"directions": 4
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"directions": 4
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