Patched Actions Rework (#6899)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
This commit is contained in:
Leon Friedrich
2022-02-26 18:24:08 +13:00
committed by GitHub
parent d32f884157
commit ff7d4ed9f6
135 changed files with 3156 additions and 5166 deletions

View File

@@ -13,27 +13,19 @@ using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Hands.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandsComponent))]
#pragma warning disable 618
public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
public sealed class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved
#pragma warning restore 618
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[DataField("disarmedSound")] SoundSpecifier _disarmedSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
int IDisarmedAct.Priority => int.MaxValue; // We want this to be the last disarm act to run.
#region Pull/Disarm
void IBodyPartAdded.BodyPartAdded(BodyPartAddedEventArgs args)
@@ -62,33 +54,10 @@ namespace Content.Server.Hands.Components
RemoveHand(args.Slot);
}
bool IDisarmedAct.Disarmed(DisarmedActEvent @event)
{
if (BreakPulls())
return false;
var source = @event.Source;
var target = @event.Target;
SoundSystem.Play(Filter.Pvs(source), _disarmedSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
if (ActiveHand != null && Drop(ActiveHand, false))
{
source.PopupMessageOtherClients(Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
source.PopupMessageCursor(Loc.GetString("hands-component-disarm-success-message", ("disarmed", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
}
else
{
source.PopupMessageOtherClients(Loc.GetString("hands-component-shove-success-others-message", ("shover", _entities.GetComponent<MetaDataComponent>(source).EntityName), ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
source.PopupMessageCursor(Loc.GetString("hands-component-shove-success-message", ("shoved", _entities.GetComponent<MetaDataComponent>(target).EntityName)));
}
return true;
}
private bool BreakPulls()
public bool BreakPulls()
{
// What is this API??
// I just wanted to do actions not deal with this shit...
if (!_entities.TryGetComponent(Owner, out SharedPullerComponent? puller)
|| puller.Pulling is not {Valid: true} pulling || !_entities.TryGetComponent(puller.Pulling.Value, out SharedPullableComponent? pullable))
return false;

View File

@@ -1,9 +1,12 @@
using System.Linq;
using Content.Server.Act;
using Content.Server.Administration.Logs;
using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Server.Storage.Components;
using Content.Server.Strip;
using Content.Server.Stunnable;
using Content.Server.Throwing;
using Content.Shared.ActionBlocker;
using Content.Shared.Database;
@@ -18,6 +21,7 @@ using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
@@ -38,6 +42,7 @@ namespace Content.Server.Hands.Systems
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly StrippableSystem _strippableSystem = default!;
[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
@@ -48,6 +53,7 @@ namespace Content.Server.Hands.Systems
SubscribeNetworkEvent<ClientInteractUsingInHandMsg>(HandleInteractUsingInHand);
SubscribeNetworkEvent<UseInHandMsg>(HandleUseInHand);
SubscribeNetworkEvent<MoveItemFromHandMsg>(HandleMoveItemFromHand);
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
SubscribeLocalEvent<HandsComponent, PullAttemptMessage>(HandlePullAttempt);
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
@@ -76,6 +82,26 @@ namespace Content.Server.Hands.Systems
args.State = new HandsComponentState(hands.Hands, hands.ActiveHand);
}
private void OnDisarmed(EntityUid uid, HandsComponent component, DisarmedEvent args)
{
if (args.Handled || component.BreakPulls())
return;
if (component.ActiveHand == null || !component.Drop(component.ActiveHand, false))
return;
var targetName = Name(args.Target);
var msgOther = Loc.GetString("hands-component-disarm-success-others-message", ("disarmer", Name(args.Source)), ("disarmed", targetName));
var msgUser = Loc.GetString("hands-component-disarm-success-message", ("disarmed", targetName));
var filter = Filter.Pvs(args.Source).RemoveWhereAttachedEntity(e => e == args.Source);
_popupSystem.PopupEntity(msgOther, args.Source, filter);
_popupSystem.PopupEntity(msgUser, args.Source, Filter.Entities(args.Source));
args.Handled = true; // no shove/stun.
}
#region EntityInsertRemove
public override void RemoveHeldEntityFromHand(EntityUid uid, Hand hand, SharedHandsComponent? hands = null)
{