Patched Actions Rework (#6899)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
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@@ -2,7 +2,6 @@
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## Guardian host specific
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guardian-created = You feel... Haunted.
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guardian-missing-invalid-action = There is no guardian under your control!
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guardian-already-present-invalid-creation = You are NOT re-living that haunting experience!
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guardian-no-actions-invalid-creation = You don't have the ability to host a guardian!
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guardian-activator-empty-invalid-creation = The injector is spent.
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@@ -11,6 +10,11 @@ guardian-activator-invalid-target = Only humans can be injected! # Change this o
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guardian-no-soul = Your guardian has no soul.
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guardian-available = Your guardian now has a soul.
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# Guardian action
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action-name-guardian = Toggle guardian manifestation
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action-description-guardian = Either manifests the guardian or recalls it back into your body
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## Guardian entity specific
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guardian-entity-recall = The guardian vanishes into thin air!
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