UX improvements to Air Alarm UI (#12681)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
This commit is contained in:
@@ -20,7 +20,7 @@ public sealed class AirAlarmBoundUserInterface : BoundUserInterface
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{
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base.Open();
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_window = new AirAlarmWindow();
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_window = new AirAlarmWindow(Owner);
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if (State != null)
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{
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@@ -1,11 +1,17 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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MinSize="500 500" Title="Air Alarm">
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<ui:FancyWindow xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2007/xaml"
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xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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MinSize="500 500" Resizable="True" Title="Air Alarm">
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5">
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<!-- Status (pressure, temperature, alarm state, device total, address, etc) -->
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<BoxContainer Orientation="Horizontal" Margin="0 0 0 2">
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<!-- Left column (pressure, temperature, alarm state) -->
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<!-- Left column (view of entity) -->
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<PanelContainer Margin="2 0 6 0" StyleClasses="Inset" VerticalAlignment="Center" VerticalExpand="True">
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<SpriteView Name="EntityView" OverrideDirection="South" Scale="2 2" />
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</PanelContainer>
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<!-- Center column (pressure, temperature, alarm state) -->
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="0 0 6 0">
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<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
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<Label Text="{Loc 'air-alarm-ui-window-pressure-label'}" />
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<Label Text="{Loc 'air-alarm-ui-window-temperature-label'}" />
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@@ -25,8 +31,8 @@
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<Label Text="{Loc 'air-alarm-ui-window-device-count-label'}" />
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</BoxContainer>
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<Label Name="CDeviceAddress" HorizontalAlignment="Right" />
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<Label Name="CDeviceTotal" HorizontalAlignment="Right" />
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<RichTextLabel Name="CDeviceAddress" HorizontalAlignment="Right" />
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<RichTextLabel Name="CDeviceTotal" HorizontalAlignment="Right" />
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</BoxContainer>
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</BoxContainer>
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<Button Name="CResyncButton" Text="{Loc 'air-alarm-ui-window-resync-devices-label'}" HorizontalExpand="True" />
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@@ -35,17 +41,35 @@
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<!-- Gas/Device Data -->
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<TabContainer Name="CTabContainer" VerticalExpand="True" Margin="0 0 0 2">
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<!-- Vent devices -->
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<ScrollContainer VerticalExpand="True">
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<BoxContainer Name="CVentContainer" Orientation="Vertical"/>
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</ScrollContainer>
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<PanelContainer VerticalExpand="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<ScrollContainer>
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<BoxContainer Name="CVentContainer" Orientation="Vertical"/>
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</ScrollContainer>
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</PanelContainer>
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<!-- Scrubber devices -->
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<ScrollContainer VerticalExpand="True">
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<BoxContainer Name="CScrubberContainer" Orientation="Vertical"/>
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</ScrollContainer>
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<PanelContainer VerticalExpand="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<ScrollContainer>
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<BoxContainer Name="CScrubberContainer" Orientation="Vertical"/>
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</ScrollContainer>
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</PanelContainer>
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<!-- Sensors -->
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<ScrollContainer VerticalExpand="True">
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<BoxContainer Name="CSensorContainer" Orientation="Vertical"/>
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</ScrollContainer>
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<PanelContainer VerticalExpand="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<ScrollContainer>
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<BoxContainer Name="CSensorContainer" Orientation="Vertical"/>
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</ScrollContainer>
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</PanelContainer>
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</TabContainer>
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<!-- Mode buttons -->
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<BoxContainer Orientation="Horizontal">
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@@ -53,4 +77,4 @@
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<OptionButton Name="CModeButton" HorizontalExpand="True" />
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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</ui:FancyWindow>
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@@ -1,22 +1,21 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Atmos.Monitor.UI.Widgets;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Monitor.Components;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Temperature;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.Monitor.UI;
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[GenerateTypedNameReferences]
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public sealed partial class AirAlarmWindow : DefaultWindow
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public sealed partial class AirAlarmWindow : FancyWindow
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{
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public event Action<string, IAtmosDeviceData>? AtmosDeviceDataChanged;
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public event Action<string, AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? AtmosAlarmThresholdChanged;
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@@ -25,8 +24,8 @@ public sealed partial class AirAlarmWindow : DefaultWindow
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public event Action? ResyncAllRequested;
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public event Action<AirAlarmTab>? AirAlarmTabChange;
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private Label _address => CDeviceAddress;
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private Label _deviceTotal => CDeviceTotal;
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private RichTextLabel _address => CDeviceAddress;
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private RichTextLabel _deviceTotal => CDeviceTotal;
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private RichTextLabel _pressure => CPressureLabel;
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private RichTextLabel _temperature => CTemperatureLabel;
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private RichTextLabel _alarmState => CStatusLabel;
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@@ -45,7 +44,7 @@ public sealed partial class AirAlarmWindow : DefaultWindow
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private OptionButton _modes => CModeButton;
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public AirAlarmWindow()
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public AirAlarmWindow(ClientUserInterfaceComponent component)
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{
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RobustXamlLoader.Load(this);
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@@ -88,15 +87,19 @@ public sealed partial class AirAlarmWindow : DefaultWindow
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_sensors.Clear();
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ResyncAllRequested!.Invoke();
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};
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EntityView.Sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
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}
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public void UpdateState(AirAlarmUIState state)
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{
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_address.Text = state.Address;
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_deviceTotal.Text = $"{state.DeviceCount}";
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_address.SetMarkup(state.Address);
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_deviceTotal.SetMarkup($"{state.DeviceCount}");
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_pressure.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure", ("pressure", $"{state.PressureAverage:0.##}")));
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_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.TemperatureAverage):0.#}"), ("temperature", $"{state.TemperatureAverage:0.##}")));
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_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state", ("state", $"{state.AlarmType}")));
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_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state",
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("color", ColorForAlarm(state.AlarmType)),
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("state", $"{state.AlarmType}")));
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UpdateModeSelector(state.Mode);
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foreach (var (addr, dev) in state.DeviceData)
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{
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@@ -159,4 +162,26 @@ public sealed partial class AirAlarmWindow : DefaultWindow
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break;
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}
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}
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public static Color ColorForThreshold(float amount, AtmosAlarmThreshold threshold)
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{
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threshold.CheckThreshold(amount, out AtmosAlarmType curAlarm);
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return ColorForAlarm(curAlarm);
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}
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public static Color ColorForAlarm(AtmosAlarmType curAlarm)
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{
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if(curAlarm == AtmosAlarmType.Danger)
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{
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return StyleNano.DangerousRedFore;
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}
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else if(curAlarm == AtmosAlarmType.Warning)
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{
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return StyleNano.ConcerningOrangeFore;
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}
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return StyleNano.GoodGreenFore;
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}
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}
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@@ -4,7 +4,7 @@
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<Collapsible Orientation="Vertical">
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<CollapsibleHeading Name="CAddress" />
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<!-- Upper row: toggle, direction, checks -->
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<CollapsibleBody>
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<CollapsibleBody Margin="20 0 0 0">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" Margin ="0 0 0 2">
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<CheckBox Name="CEnableDevice" Text="{Loc 'air-alarm-ui-widget-enable'}" />
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@@ -3,7 +3,7 @@
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Orientation="Vertical" Margin="2 0 2 4">
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<Collapsible Orientation="Vertical">
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<CollapsibleHeading Name="CAddress" />
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<CollapsibleBody>
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<CollapsibleBody Margin="20 0 0 0">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" Margin="0 0 0 2">
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<CheckBox Name="CEnableDevice" Text="{Loc 'air-alarm-ui-widget-enable'}" />
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@@ -25,7 +25,7 @@
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<!-- Lower row: every single gas -->
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<Collapsible Orientation="Vertical" Margin="2 2 2 2">
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<CollapsibleHeading Title="Gas filters" />
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<CollapsibleBody>
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<CollapsibleBody Margin="20 0 0 0">
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<GridContainer HorizontalExpand="True" Name="CGasContainer" Columns="3" />
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</CollapsibleBody>
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</Collapsible>
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@@ -1,41 +1,21 @@
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<BoxContainer xmlns="https://spacestation14.io" HorizontalExpand="True">
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<Collapsible Orientation="Vertical">
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<CollapsibleHeading Name="SensorAddress" />
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<CollapsibleBody Margin="2">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
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<Label Text="{Loc 'air-alarm-ui-window-pressure-label'}" />
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<Label Text="{Loc 'air-alarm-ui-window-temperature-label'}" />
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<Label Text="{Loc 'air-alarm-ui-window-alarm-state-label'}" />
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</BoxContainer>
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<RichTextLabel Name="PressureLabel" />
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<RichTextLabel Name="TemperatureLabel" />
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<RichTextLabel Name="AlarmStateLabel" />
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</BoxContainer>
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<CollapsibleBody Margin="20 2 2 2">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
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<RichTextLabel Name="AlarmStateLabel" />
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<RichTextLabel Name="PressureLabel" />
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<Control Name="PressureThresholdContainer" Margin="20 0 2 0" />
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<RichTextLabel Name="TemperatureLabel" />
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<Control Name="TemperatureThresholdContainer" Margin="20 0 2 0" />
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</BoxContainer>
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<Collapsible Orientation="Vertical" Margin="2">
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<CollapsibleHeading Title="{Loc 'air-alarm-ui-sensor-gases'}" />
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<CollapsibleBody>
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<CollapsibleBody Margin="20 0 0 0">
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<BoxContainer Name="GasContainer" Orientation="Vertical" Margin="2" />
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</CollapsibleBody>
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</Collapsible>
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<Collapsible Orientation="Vertical" Margin="2">
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<CollapsibleHeading Title="{Loc 'air-alarm-ui-sensor-thresholds'}" />
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<CollapsibleBody>
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<BoxContainer Orientation="Vertical">
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<Control Name="PressureThresholdContainer" Margin="2 0 2 0" />
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<Control Name="TemperatureThresholdContainer" Margin="2 0 2 0" />
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<Collapsible Orientation="Vertical" Margin="2 0 2 0">
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<CollapsibleHeading Title="{Loc 'air-alarm-ui-sensor-gases'}" />
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<CollapsibleBody Margin="4 2 4 2">
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<BoxContainer Name="GasThresholds" Orientation="Vertical" Margin="2 0 2 0" />
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</CollapsibleBody>
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</Collapsible>
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</BoxContainer>
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</CollapsibleBody>
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</Collapsible>
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</BoxContainer>
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</CollapsibleBody>
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</Collapsible>
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@@ -17,7 +17,7 @@ public sealed partial class SensorInfo : BoxContainer
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private ThresholdControl _pressureThreshold;
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private ThresholdControl _temperatureThreshold;
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private Dictionary<Gas, ThresholdControl> _gasThresholds = new();
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private Dictionary<Gas, Label> _gasLabels = new();
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private Dictionary<Gas, RichTextLabel> _gasLabels = new();
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public SensorInfo(AtmosSensorData data, string address)
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{
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@@ -27,22 +27,42 @@ public sealed partial class SensorInfo : BoxContainer
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SensorAddress.Title = $"{address} : {data.AlarmState}";
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure", ("pressure", $"{data.Pressure:0.##}")));
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TemperatureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(data.Temperature):0.#}"), ("temperature", $"{data.Temperature:0.##}")));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state", ("state", $"{data.AlarmState}")));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
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("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
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("state", $"{data.AlarmState}")));
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),
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("pressure", $"{data.Pressure:0.##}")));
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TemperatureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Temperature, data.TemperatureThreshold)),
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("tempC", $"{TemperatureHelpers.KelvinToCelsius(data.Temperature):0.#}"),
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("temperature", $"{data.Temperature:0.##}")));
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foreach (var (gas, amount) in data.Gases)
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{
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var label = new Label();
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label.Text = Loc.GetString("air-alarm-ui-gases", ("gas", $"{gas}"),
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var label = new RichTextLabel();
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var fractionGas = amount / data.TotalMoles;
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label.SetMarkup(Loc.GetString("air-alarm-ui-gases-indicator", ("gas", $"{gas}"),
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("color", AirAlarmWindow.ColorForThreshold(fractionGas, data.GasThresholds[gas])),
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("amount", $"{amount:0.####}"),
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("percentage", $"{(100 * amount / data.TotalMoles):0.##}"));
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("percentage", $"{(100 * fractionGas):0.##}")));
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GasContainer.AddChild(label);
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_gasLabels.Add(gas, label);
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var threshold = data.GasThresholds[gas];
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var gasThresholdControl = new ThresholdControl(Loc.GetString($"air-alarm-ui-thresholds-gas-title", ("gas", $"{gas}")), threshold, AtmosMonitorThresholdType.Gas, gas, 100);
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gasThresholdControl.Margin = new Thickness(20, 2, 2, 2);
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gasThresholdControl.ThresholdDataChanged += (type, threshold, arg3) =>
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{
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OnThresholdUpdate!(_address, type, threshold, arg3);
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};
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_gasThresholds.Add(gas, gasThresholdControl);
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GasContainer.AddChild(gasThresholdControl);
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}
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_pressureThreshold =
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new ThresholdControl(Loc.GetString("air-alarm-ui-thresholds-pressure-title"), data.PressureThreshold, AtmosMonitorThresholdType.Pressure);
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_pressureThreshold = new ThresholdControl(Loc.GetString("air-alarm-ui-thresholds-pressure-title"), data.PressureThreshold, AtmosMonitorThresholdType.Pressure);
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PressureThresholdContainer.AddChild(_pressureThreshold);
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_temperatureThreshold = new ThresholdControl(Loc.GetString("air-alarm-ui-thresholds-temperature-title"), data.TemperatureThreshold,
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AtmosMonitorThresholdType.Temperature);
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@@ -60,23 +80,24 @@ public sealed partial class SensorInfo : BoxContainer
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foreach (var (gas, threshold) in data.GasThresholds)
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{
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var gasThresholdControl = new ThresholdControl(Loc.GetString($"air-alarm-ui-thresholds-gas-title", ("gas", $"{gas}")), threshold, AtmosMonitorThresholdType.Gas, gas, 100);
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gasThresholdControl.ThresholdDataChanged += (type, threshold, arg3) =>
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{
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OnThresholdUpdate!(_address, type, threshold, arg3);
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};
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_gasThresholds.Add(gas, gasThresholdControl);
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GasThresholds.AddChild(gasThresholdControl);
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}
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}
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}
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public void ChangeData(AtmosSensorData data)
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{
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SensorAddress.Title = $"{_address} : {data.AlarmState}";
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure", ("pressure", $"{data.Pressure:0.##}")));
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TemperatureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(data.Temperature):0.#}"), ("temperature", $"{data.Temperature:0.##}")));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state", ("state", $"{data.AlarmState}")));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
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("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
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("state", $"{data.AlarmState}")));
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),
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("pressure", $"{data.Pressure:0.##}")));
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TemperatureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Temperature, data.TemperatureThreshold)),
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("tempC", $"{TemperatureHelpers.KelvinToCelsius(data.Temperature):0.#}"),
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("temperature", $"{data.Temperature:0.##}")));
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foreach (var (gas, amount) in data.Gases)
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{
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@@ -85,13 +106,15 @@ public sealed partial class SensorInfo : BoxContainer
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continue;
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}
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label.Text = Loc.GetString("air-alarm-ui-gases", ("gas", $"{gas}"),
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var fractionGas = amount / data.TotalMoles;
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label.SetMarkup(Loc.GetString("air-alarm-ui-gases-indicator", ("gas", $"{gas}"),
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("color", AirAlarmWindow.ColorForThreshold(fractionGas, data.GasThresholds[gas])),
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("amount", $"{amount:0.####}"),
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("percentage", $"{(100 * amount / data.TotalMoles):0.##}"));
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("percentage", $"{(100 * fractionGas):0.##}")));
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}
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_pressureThreshold.UpdateThresholdData(data.PressureThreshold);
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_temperatureThreshold.UpdateThresholdData(data.TemperatureThreshold);
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_pressureThreshold.UpdateThresholdData(data.PressureThreshold, data.Pressure);
|
||||
_temperatureThreshold.UpdateThresholdData(data.TemperatureThreshold, data.Temperature);
|
||||
foreach (var (gas, control) in _gasThresholds)
|
||||
{
|
||||
if (!data.GasThresholds.TryGetValue(gas, out var threshold))
|
||||
@@ -99,7 +122,8 @@ public sealed partial class SensorInfo : BoxContainer
|
||||
continue;
|
||||
}
|
||||
|
||||
control.UpdateThresholdData(threshold);
|
||||
control.UpdateThresholdData(threshold, data.Gases[gas] / data.TotalMoles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
HorizontalExpand="True" Orientation="Vertical"
|
||||
Margin = "20 0 0 0" MinSize="160 0" >
|
||||
<Label Name="CBoundLabel" HorizontalAlignment="Center" />
|
||||
<CheckBox Name="CBoundEnabled" HorizontalAlignment="Center" Text="{Loc 'Enable'}"/>
|
||||
<FloatSpinBox Name="CSpinner" />
|
||||
</BoxContainer>
|
||||
@@ -0,0 +1,95 @@
|
||||
using Content.Client.Message;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Monitor;
|
||||
using Content.Shared.Temperature;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.Atmos.Monitor.UI.Widgets;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ThresholdBoundControl : BoxContainer
|
||||
{
|
||||
// raw values to use in thresholds, prefer these
|
||||
// over directly setting Modified(Value/LastValue)
|
||||
// when working with the FloatSpinBox
|
||||
private float _value;
|
||||
|
||||
// convenience thing for getting multiplied values
|
||||
// and also setting value to a usable value
|
||||
private float ScaledValue
|
||||
{
|
||||
get => _value * _uiValueScale;
|
||||
set => _value = value / _uiValueScale;
|
||||
}
|
||||
|
||||
private float _uiValueScale;
|
||||
|
||||
public event Action? OnValidBoundChanged;
|
||||
public Action<float>? OnBoundChanged;
|
||||
public Action<bool>? OnBoundEnabled;
|
||||
|
||||
public void SetValue(float value)
|
||||
{
|
||||
_value = value;
|
||||
CSpinner.Value = (float) ScaledValue!;
|
||||
}
|
||||
|
||||
public void SetEnabled(bool enabled)
|
||||
{
|
||||
CBoundEnabled.Pressed = enabled;
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
CBoundLabel.RemoveStyleClass("Disabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
CBoundLabel.SetOnlyStyleClass("Disabled");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWarningState(AtmosAlarmType alarm)
|
||||
{
|
||||
if(alarm == AtmosAlarmType.Normal)
|
||||
{
|
||||
CBoundLabel.FontColorOverride = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
CBoundLabel.FontColorOverride = AirAlarmWindow.ColorForAlarm(alarm);
|
||||
}
|
||||
}
|
||||
|
||||
public ThresholdBoundControl(string controlLabel, float value, float uiValueScale = 1)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
_uiValueScale = uiValueScale > 0 ? uiValueScale : 1;
|
||||
_value = value;
|
||||
|
||||
CBoundLabel.Text = controlLabel;
|
||||
|
||||
CSpinner.Value = ScaledValue;
|
||||
CBoundEnabled.Pressed = _value != null;
|
||||
|
||||
CSpinner.OnValueChanged += SpinnerValueChanged;
|
||||
CBoundEnabled.OnToggled += CheckboxToggled;
|
||||
}
|
||||
|
||||
private void SpinnerValueChanged(FloatSpinBox.FloatSpinBoxEventArgs args)
|
||||
{
|
||||
// ensure that the value in the spinbox is transformed
|
||||
ScaledValue = args.Value;
|
||||
// set the value in the scope above
|
||||
OnBoundChanged!(_value);
|
||||
OnValidBoundChanged!.Invoke();
|
||||
}
|
||||
|
||||
private void CheckboxToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
OnBoundEnabled!(args.Pressed);
|
||||
OnValidBoundChanged!.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -3,15 +3,15 @@
|
||||
Orientation="Vertical" Margin="0 0 0 4">
|
||||
<Collapsible Orientation="Vertical">
|
||||
<CollapsibleHeading Name="CName" />
|
||||
<CollapsibleBody>
|
||||
<CollapsibleBody Margin="20 0 0 0">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<CheckBox Name="CIgnore" Text="{Loc 'Ignore'}" />
|
||||
<CheckBox Name="CEnabled" Text="{Loc 'Enabled'}" />
|
||||
</BoxContainer>
|
||||
<!-- Upper row: Danger bounds -->
|
||||
<BoxContainer Name="CDangerBounds" Orientation="Horizontal" Margin="0 0 0 2"/>
|
||||
<!-- Lower row: Warning bounds -->
|
||||
<BoxContainer Name="CWarningBounds" Orientation="Horizontal" Margin="0 0 0 2"/>
|
||||
<BoxContainer Name="CWarningBounds" Orientation="Horizontal" Margin="0 6 0 2"/>
|
||||
</BoxContainer>
|
||||
</CollapsibleBody>
|
||||
</Collapsible>
|
||||
|
||||
@@ -23,7 +23,7 @@ public sealed partial class ThresholdControl : BoxContainer
|
||||
public event Action<AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? ThresholdDataChanged;
|
||||
|
||||
private CollapsibleHeading _name => CName;
|
||||
private CheckBox _ignore => CIgnore;
|
||||
private CheckBox _enabled => CEnabled;
|
||||
private BoxContainer _dangerBounds => CDangerBounds;
|
||||
private BoxContainer _warningBounds => CWarningBounds;
|
||||
private ThresholdBoundControl _upperBoundControl;
|
||||
@@ -46,24 +46,14 @@ public sealed partial class ThresholdControl : BoxContainer
|
||||
|
||||
// i miss rust macros
|
||||
|
||||
_upperBoundControl = new ThresholdBoundControl("upper-bound", _threshold.UpperBound, modifier);
|
||||
_upperBoundControl.OnBoundChanged += value =>
|
||||
_upperBoundControl = new ThresholdBoundControl(LabelForBound("upper-bound"), _threshold.UpperBound.Value, modifier);
|
||||
_upperBoundControl.OnBoundChanged += (value) =>
|
||||
{
|
||||
// a lot of threshold logic is baked into the properties,
|
||||
// so setting this just returns if a change occurred or not
|
||||
_threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Upper, value);
|
||||
return _threshold.UpperBound;
|
||||
_threshold.SetLimit(AtmosMonitorLimitType.UpperDanger, value);
|
||||
};
|
||||
_upperBoundControl.OnBoundEnabled += () =>
|
||||
_upperBoundControl.OnBoundEnabled += (isEnabled) =>
|
||||
{
|
||||
var value = 0f;
|
||||
|
||||
if (_threshold.LowerWarningBound != null)
|
||||
value = (float) _threshold.LowerWarningBound + 0.1f;
|
||||
else if (_threshold.LowerBound != null)
|
||||
value = (float) _threshold.LowerBound + 0.1f;
|
||||
|
||||
return value;
|
||||
_threshold.SetEnabled(AtmosMonitorLimitType.UpperDanger, isEnabled);
|
||||
};
|
||||
_upperBoundControl.OnValidBoundChanged += () =>
|
||||
{
|
||||
@@ -71,227 +61,101 @@ public sealed partial class ThresholdControl : BoxContainer
|
||||
};
|
||||
_dangerBounds.AddChild(_upperBoundControl);
|
||||
|
||||
_lowerBoundControl = new ThresholdBoundControl("lower-bound", _threshold.LowerBound, modifier);
|
||||
_lowerBoundControl = new ThresholdBoundControl(LabelForBound("lower-bound"), _threshold.LowerBound.Value, modifier);
|
||||
_lowerBoundControl.OnBoundChanged += value =>
|
||||
{
|
||||
_threshold.TrySetPrimaryBound(AtmosMonitorThresholdBound.Lower, value);
|
||||
return _threshold.LowerBound;
|
||||
_threshold.SetLimit(AtmosMonitorLimitType.LowerDanger, value);
|
||||
};
|
||||
_lowerBoundControl.OnBoundEnabled += () =>
|
||||
_lowerBoundControl.OnBoundEnabled += (isEnabled) =>
|
||||
{
|
||||
var value = 0f;
|
||||
|
||||
if (_threshold.UpperWarningBound != null)
|
||||
value = (float) _threshold.UpperWarningBound - 0.1f;
|
||||
else if (_threshold.UpperBound != null)
|
||||
value = (float) _threshold.UpperBound - 0.1f;
|
||||
|
||||
return value;
|
||||
_threshold.SetEnabled(AtmosMonitorLimitType.LowerDanger, isEnabled);
|
||||
};
|
||||
_lowerBoundControl.OnValidBoundChanged += () =>
|
||||
{
|
||||
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
|
||||
};
|
||||
_dangerBounds.AddChild(_lowerBoundControl);
|
||||
|
||||
_upperWarningBoundControl = new ThresholdBoundControl("upper-warning-bound", _threshold.UpperWarningBound, modifier);
|
||||
_upperWarningBoundControl = new ThresholdBoundControl(LabelForBound("upper-warning-bound"), _threshold.UpperWarningBound.Value, modifier);
|
||||
_upperWarningBoundControl.OnBoundChanged += value =>
|
||||
{
|
||||
_threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Upper, value);
|
||||
return _threshold.UpperWarningBound;
|
||||
_threshold.SetLimit(AtmosMonitorLimitType.UpperWarning, value);
|
||||
};
|
||||
_upperWarningBoundControl.OnBoundEnabled += () =>
|
||||
_upperWarningBoundControl.OnBoundEnabled += (isEnabled) =>
|
||||
{
|
||||
var value = 0f;
|
||||
|
||||
if (_threshold.LowerWarningBound != null)
|
||||
value = (float) _threshold.LowerWarningBound + 0.1f;
|
||||
else if (_threshold.LowerBound != null)
|
||||
value = (float) _threshold.LowerBound + 0.1f;
|
||||
|
||||
return value;
|
||||
_threshold.SetEnabled(AtmosMonitorLimitType.UpperWarning, isEnabled);
|
||||
};
|
||||
_upperWarningBoundControl.OnValidBoundChanged += () =>
|
||||
{
|
||||
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
|
||||
};
|
||||
_warningBounds.AddChild(_upperWarningBoundControl);
|
||||
|
||||
_lowerWarningBoundControl = new ThresholdBoundControl("lower-warning-bound", _threshold.LowerWarningBound, modifier);
|
||||
_lowerWarningBoundControl = new ThresholdBoundControl(LabelForBound("lower-warning-bound"), _threshold.LowerWarningBound.Value, modifier);
|
||||
_lowerWarningBoundControl.OnBoundChanged += value =>
|
||||
{
|
||||
_threshold.TrySetWarningBound(AtmosMonitorThresholdBound.Lower, value);
|
||||
return _threshold.LowerWarningBound;
|
||||
_threshold.SetLimit(AtmosMonitorLimitType.LowerWarning, value);
|
||||
};
|
||||
_lowerWarningBoundControl.OnBoundEnabled += () =>
|
||||
_lowerWarningBoundControl.OnBoundEnabled += (isEnabled) =>
|
||||
{
|
||||
var value = 0f;
|
||||
|
||||
if (_threshold.UpperWarningBound != null)
|
||||
value = (float) _threshold.UpperWarningBound - 0.1f;
|
||||
else if (_threshold.UpperBound != null)
|
||||
value = (float) _threshold.UpperBound - 0.1f;
|
||||
|
||||
return value;
|
||||
_threshold.SetEnabled(AtmosMonitorLimitType.LowerWarning, isEnabled);
|
||||
};
|
||||
_lowerWarningBoundControl.OnValidBoundChanged += () =>
|
||||
{
|
||||
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
|
||||
};
|
||||
|
||||
_warningBounds.AddChild(_lowerWarningBoundControl);
|
||||
|
||||
_ignore.OnToggled += args =>
|
||||
_enabled.OnToggled += args =>
|
||||
{
|
||||
_threshold.Ignore = args.Pressed;
|
||||
_threshold.Ignore = !args.Pressed;
|
||||
ThresholdDataChanged!.Invoke(_type, _threshold, _gas);
|
||||
};
|
||||
_ignore.Pressed = _threshold.Ignore;
|
||||
_enabled.Pressed = !_threshold.Ignore;
|
||||
}
|
||||
|
||||
public void UpdateThresholdData(AtmosAlarmThreshold threshold)
|
||||
private String LabelForBound(string boundType) //<todo.eoin Replace this with enums
|
||||
{
|
||||
_upperBoundControl.SetValue(threshold.UpperBound);
|
||||
_lowerBoundControl.SetValue(threshold.LowerBound);
|
||||
_upperWarningBoundControl.SetValue(threshold.UpperWarningBound);
|
||||
_lowerWarningBoundControl.SetValue(threshold.LowerWarningBound);
|
||||
_ignore.Pressed = threshold.Ignore;
|
||||
return Loc.GetString($"air-alarm-ui-thresholds-{boundType}");
|
||||
}
|
||||
|
||||
|
||||
private sealed class ThresholdBoundControl : BoxContainer
|
||||
public void UpdateThresholdData(AtmosAlarmThreshold threshold, float currentAmount)
|
||||
{
|
||||
// raw values to use in thresholds, prefer these
|
||||
// over directly setting Modified(Value/LastValue)
|
||||
// when working with the FloatSpinBox
|
||||
private float? _value;
|
||||
private float _lastValue;
|
||||
threshold.CheckThreshold(currentAmount, out AtmosAlarmType alarm, out AtmosMonitorThresholdBound which);
|
||||
|
||||
// convenience thing for getting multiplied values
|
||||
// and also setting value to a usable value
|
||||
private float? ModifiedValue
|
||||
var upperDangerState = AtmosAlarmType.Normal;
|
||||
var lowerDangerState = AtmosAlarmType.Normal;
|
||||
var upperWarningState = AtmosAlarmType.Normal;
|
||||
var lowerWarningState = AtmosAlarmType.Normal;
|
||||
|
||||
if(alarm == AtmosAlarmType.Danger)
|
||||
{
|
||||
get => _value * _modifier;
|
||||
set => _value = value / _modifier;
|
||||
if(which == AtmosMonitorThresholdBound.Upper) upperDangerState = alarm;
|
||||
else lowerDangerState = alarm;
|
||||
}
|
||||
else if(alarm == AtmosAlarmType.Warning)
|
||||
{
|
||||
if(which == AtmosMonitorThresholdBound.Upper) upperWarningState = alarm;
|
||||
else lowerWarningState = alarm;
|
||||
}
|
||||
|
||||
private float ModifiedLastValue
|
||||
{
|
||||
get => _lastValue * _modifier;
|
||||
set => _lastValue = value / _modifier;
|
||||
}
|
||||
_upperBoundControl.SetValue(threshold.UpperBound.Value);
|
||||
_upperBoundControl.SetEnabled(threshold.UpperBound.Enabled);
|
||||
_upperBoundControl.SetWarningState(upperDangerState);
|
||||
|
||||
private float _modifier;
|
||||
_lowerBoundControl.SetValue(threshold.LowerBound.Value);
|
||||
_lowerBoundControl.SetEnabled(threshold.LowerBound.Enabled);
|
||||
_lowerBoundControl.SetWarningState(lowerDangerState);
|
||||
|
||||
private FloatSpinBox _bound;
|
||||
private CheckBox _boundEnabled;
|
||||
_upperWarningBoundControl.SetValue(threshold.UpperWarningBound.Value);
|
||||
_upperWarningBoundControl.SetEnabled(threshold.UpperWarningBound.Enabled);
|
||||
_upperWarningBoundControl.SetWarningState(upperWarningState);
|
||||
|
||||
public event Action? OnValidBoundChanged;
|
||||
public Func<float?, float?>? OnBoundChanged;
|
||||
public Func<float>? OnBoundEnabled;
|
||||
_lowerWarningBoundControl.SetValue(threshold.LowerWarningBound.Value);
|
||||
_lowerWarningBoundControl.SetEnabled(threshold.LowerWarningBound.Enabled);
|
||||
_lowerWarningBoundControl.SetWarningState(lowerWarningState);
|
||||
|
||||
public void SetValue(float? value)
|
||||
{
|
||||
_value = value;
|
||||
|
||||
if (_value == null)
|
||||
{
|
||||
_boundEnabled.Pressed = false;
|
||||
_bound.Value = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_boundEnabled.Pressed = true;
|
||||
_bound.Value = (float) ModifiedValue!;
|
||||
}
|
||||
}
|
||||
|
||||
// Modifier indicates what factor the value should be multiplied by.
|
||||
// Mostly useful to convert tiny decimals to human-readable 'percentages'
|
||||
// (yes it's still a float, but floatspinbox unfucks that)
|
||||
public ThresholdBoundControl(string name, float? value, float modifier = 1)
|
||||
{
|
||||
_modifier = modifier > 0 ? modifier : 1;
|
||||
_value = value;
|
||||
|
||||
HorizontalExpand = true;
|
||||
Orientation = LayoutOrientation.Vertical;
|
||||
|
||||
AddChild(new Label { Text = Loc.GetString($"air-alarm-ui-thresholds-{name}") });
|
||||
_bound = new FloatSpinBox(.01f, 2);
|
||||
AddChild(_bound);
|
||||
|
||||
_boundEnabled = new CheckBox
|
||||
{
|
||||
Text = Loc.GetString("Enabled")
|
||||
};
|
||||
AddChild(_boundEnabled);
|
||||
|
||||
_bound.Value = ModifiedValue ?? 0;
|
||||
_lastValue = _value ?? 0;
|
||||
_boundEnabled.Pressed = _value != null;
|
||||
|
||||
_bound.OnValueChanged += ChangeValue;
|
||||
_bound.IsValid += ValidateThreshold;
|
||||
_boundEnabled.OnToggled += ToggleBound;
|
||||
}
|
||||
|
||||
private void ChangeValue(FloatSpinBox.FloatSpinBoxEventArgs args)
|
||||
{
|
||||
// ensure that the value in the spinbox is transformed
|
||||
ModifiedValue = args.Value;
|
||||
// set the value in the scope above
|
||||
var value = OnBoundChanged!(_value);
|
||||
// is the value not null, or has it changed?
|
||||
if (value != null || value != _lastValue)
|
||||
{
|
||||
_value = value;
|
||||
_lastValue = (float) value!;
|
||||
OnValidBoundChanged!.Invoke();
|
||||
}
|
||||
// otherwise, just set it to the last known value
|
||||
else
|
||||
{
|
||||
_value = _lastValue;
|
||||
_bound.Value = ModifiedLastValue;
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleBound(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
if (args.Pressed)
|
||||
{
|
||||
var value = OnBoundChanged!(_lastValue);
|
||||
|
||||
if (value != _lastValue)
|
||||
{
|
||||
value = OnBoundChanged!(OnBoundEnabled!());
|
||||
|
||||
if (value == null || value < 0)
|
||||
{
|
||||
// TODO: Improve UX here, this is ass
|
||||
// basically this implies that the bound
|
||||
// you currently have is too aggressive
|
||||
// for the other set of values, so a
|
||||
// default value (which is +/-0.1) can't
|
||||
// be used
|
||||
_boundEnabled.Pressed = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_value = value;
|
||||
|
||||
_bound.Value = (float) ModifiedValue!;
|
||||
_lastValue = (float) _value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_value = null;
|
||||
_bound.Value = 0f;
|
||||
OnBoundChanged!(_value);
|
||||
}
|
||||
|
||||
OnValidBoundChanged!.Invoke();
|
||||
}
|
||||
|
||||
private bool ValidateThreshold(float value)
|
||||
{
|
||||
return _value != null && value >= 0;
|
||||
}
|
||||
_enabled.Pressed = !threshold.Ignore;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user