Adds barotrauma (pressure damage) (#1605)

* Adds barotrauma, disables it for now

* At least show status effect, but don't damage the mobs

* Fix switch misuse
This commit is contained in:
Víctor Aguilera Puerto
2020-08-07 16:23:16 +02:00
committed by GitHub
parent 079937a9fe
commit ffc9a24ea0
16 changed files with 300 additions and 3 deletions

View File

@@ -0,0 +1,29 @@
using Content.Server.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BarotraumaSystem : EntitySystem
{
private const float TimePerUpdate = 0.5f;
private float _timer = 0f;
/// <inheritdoc />
public override void Update(float frameTime)
{
_timer += frameTime;
if (_timer < TimePerUpdate) return;
_timer = 0f;
foreach (var barotraumaComp in ComponentManager.EntityQuery<BarotraumaComponent>())
{
barotraumaComp.Update(frameTime);
}
}
}
}