* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar
* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)
* Code revision
- Accounted for a potentially null string
* Update Content.Server/Construction/Completions/AttemptElectrocute.cs
Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
* Update ChangeWiresPanelSecurityLevel.cs
Adjusted scope
* Update Content.Shared/Wires/SharedWiresSystem.cs
Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
* Update Content.Shared/Wires/SharedWiresSystem.cs
Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
* Update ChangeWiresPanelSecurityLevel.cs
Removed get / setter and added [ValidatePrototypeId] attribute
* Update ChangeWiresPanelSecurityLevel.cs
Set security level to "Level0" as the default
* Update airlock.yml
Removed 'super max' level of security
* Update WiresPanelSecurityLevelPrototype.cs
* Update WiresSystem.cs
Added check for WiresAccessible to OnInteractUsing
* Update AttemptElectrocute.cs
File scoped namespace
* Update ChangeWiresPanelSecurityLevel.cs
File scoped namespace
* Update AirlockSystem.cs
File scoped namespace
* Update SharedWiresSystem.cs
Removed boiler plate 'OnGetState' and 'OnHandleState'
* Update WiresPanelComponent.cs
Implemented AutoGenerateComponentState
* Removed unnecessary usage references
* use TryCloseAll when wires not accessible
* minor changes to AttemmptElectrocute
* lets try all 7 levels
* fix indent in airlock graph
* fix indent 2
---------
Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
* mechs
* interaction relay
* atmos handling
* fuck around with interaction events
SPAGHETTI CODE OH MY GOD
* more sprites and whatever the hell
* more mech shit
* more shit for equipment
* starting equipment (for nukie mechs and such)
* equipment cycling
* starting with some of the ui
* a fat chunk of ui prototyping
* done tinkering with ui
* a bunch of ui stuff and what have yous
* cleaning up grabber and state handling
* make the ui actually functional + watch me port a million icons
I swear i'll prune the sprites later blease
* start on construction
* construction yo mamma
* remove some unused files
* fix a silly
* make the graph sane
* make it actually constructible.
* print the boards as well, bozo
* rebalance part prices
* eject action
also i appease the russians by remembering to localize
* Punch Shit
* make mech integrity and repairs work
* Make the UI more based
STOMP STOMP STOMP STOMP
* make equipment even more based
* batteries and other such delights
* make the ui look pimpin af
* make the construction mega based
* UI but so epic
* equipment
* some sweat tweaks
* damage rebalancing
* restructure tech
* fix some shit
* mechs inherit access
* make icons actually use sprite specifiers
* TRAILING COMMAA!!!!!
* fix a mild indentation sin
* undo this change because it isn't needed
* actually fix this
* secret webeditting shhhh
* place this tech here
* comments
* foo