166 Commits

Author SHA1 Message Date
ThereDrD
63b816b83b [WIP] Upstream 2 (#489)
* Automatic changelog update

(cherry picked from commit 235091b377d6dc8f95b38d239a8e07560d45fa7c)

* Remove airtight flaps from the construction menu (#27619)

They are meant to be mapping only items.

(cherry picked from commit a4b0a34bc74e3e374d780e7ba142d7670ca5ff59)

* Automatic changelog update

(cherry picked from commit 64a732ad7b1ba93b3aa64c233ecc7e4609683bf1)

* Wine and beer bottles can be inserted into booze dispenser (#27626)

Fixes tags on wine and beer bottles

(cherry picked from commit b728f36f30260a80a7a499429430f0d7c69ff54d)

* Automatic changelog update

(cherry picked from commit 09b6f5c12888ca3a2fa51ab3544e4139988febcd)

* small SpawnItemsOnUse cleanup (#27625)

* small SpawnItemsOnUse cleanup

* that one was not needed

(cherry picked from commit eab276a12da4bd762b33c44c868722c2ef813d68)

* make ducky slippers waddle (#27628)

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 8909dc7d401a7351ce0034c9e58af66922f5dbda)

* Fix SpawnItemsOnUse not playing sound (#27621)

Made SpamItemsOnUse play sound at entity coordinates instead of parenting

(cherry picked from commit 9b176933969b00e70d52bbb9b960ed631f09b0ac)

* Automatic changelog update

(cherry picked from commit 8a7f7097944f6d9bb7c587a22118cad8b068926c)

* Fix UI interaction priority (#27631)

(cherry picked from commit 3c3c2daf26eb4c215e3de26120e5be593ebb3620)

* Automatic changelog update

(cherry picked from commit f76a471e5a22480f975ec1448a2fdea3c6476271)

* Automatic changelog update

(cherry picked from commit 291ecf9643a5308fd5f8b9172e1710862da683f8)

* Add EntityWhitelistSystem (#27632)

* Add EntityWhitelistSystem

* Sandbox fix

* update test

(cherry picked from commit f348e6aa306a3542b1ed75b021c45228250aca3c)

* Add syndicate sleeper agents random event (#27501)

* Intercept rule (#10)

* add

* b

* add this back lol

* fix test fails (alert levels dont have prototypes)

* tweaks

(cherry picked from commit c69bf2f2aa23d57179dce1f6af9f7c73903d47e2)

* Automatic changelog update

(cherry picked from commit 192de3d9cb06c9526c5c63783507590c175acff9)

* Space Ninjas auto-toggle internals after spawning (#25083)

* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f64dd5f45f8ebc08d791ac34e9482c6c3d85a51b)

* Automatic changelog update

(cherry picked from commit 4ede46003abf4c0593de00f802550df2b3642055)

* Fixes the grammar for the captain's supervisor (#27638)

Fixes the grammar on the captain's supervisor

(cherry picked from commit a28296433b03c041e4374e88bdef7347a85f895f)

* Red bool update (#27597)

* the meat and potatoes

yuh yuh yuh

* what the hell is a copyright?

am I right?

(cherry picked from commit a8bf2689a4696e841ce607c7061ac73faceeeefb)

* Automatic changelog update

(cherry picked from commit 40a4eeaa3953db8213034fd3dd12fedce922deff)

* Allow EMP implants to be used while stunned or cuffed. (#27644)

Update types.yml

(cherry picked from commit 0056befd4bac47f9e86c975342fcc80583affbb9)

* Automatic changelog update

(cherry picked from commit bedec83cd9a778d86795a0c8a5e4d439a3e4d407)

* Geras bug fixes (#27308)

* Geras bug fixes

* oops

* its as shrimple as that

toggled transferName in the polymorph yml instead of using the system to manually change it

* its as shrimple as that (2.0)

fixed reviews for zombies having a dummy action, instead - properly implemented removal of action

* its as shrimple as that (3.0)

fixed tests by removing nameidentifier from slime (its already inherited, anyway)

(cherry picked from commit 76ecdee94604f3cc73aba8b09d7bb36125a069e4)

* Automatic changelog update

(cherry picked from commit c045e2488e6ce85f16c7f4cf5dfced18cb18ce62)

* Ninja's pinpointer tracks the research server (#27552)

Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server

(cherry picked from commit 6fc684812d4deed313970de40e81822157afe461)

* Automatic changelog update

(cherry picked from commit 960f268d1cf5d2b318ccd4b2adf18f1837d1c9bc)

* Fix some gamerules' round summary not working (#27654)

Update GameRuleSystem.cs

(cherry picked from commit 6ecbf0a04ce3ebaa6c74e144a8fb64ddf3223b43)

* Automatic changelog update

(cherry picked from commit 1d5392f86bd9a086283619ad7ce5d3259b1313df)

* Change return to continue in gamerulesystem (#27656)

Update GameRuleSystem.cs

(cherry picked from commit 96a3967c3f4bcf5826b62013bc3e665656b1db81)

* Rename Lizard urist (#27652)

(cherry picked from commit 1b3481f094edffee3d7841e0c3ccbf8ba4cc30cb)

* Automatic changelog update

(cherry picked from commit 07d43af4a6e407d4e752466d965177dfe3e5c876)

* Pathological Liar (#27618)

* content

* upgrade

* n't

* ye ya

* Update speech-liar.ftl

* Mith replacement ideas

* fix

* more!

* Revert "more!"

This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.

* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>

(cherry picked from commit 5ab1cc0c846775e438517bbff9d7713eeb5ef85d)

* Automatic changelog update

(cherry picked from commit 540c45cbe9b6dbfce9eeb523f0c374d39ac7221c)

* npc can no longer attack you through a locker (#27677)

(cherry picked from commit 83b486b63fd23e149bb0112aac4800e63b1f33dc)

* translations

* Automatic changelog update

(cherry picked from commit 8ee9ca22276df595ab4dc7767d66d9145dac2743)

* Security belts can now hold more items commonly carried by secoffs/HoS (#27674)

holobarrier

(cherry picked from commit 873799095cc28cb5db753b005b3fa00ee117c370)

* Automatic changelog update

(cherry picked from commit 0a15d0855083eb5a35c5c8d0170720a294d07bf7)

* Floodlights now have medium powercells instead of small (#27672)

mediumcellfloodlight

(cherry picked from commit 1c125cb14e661492e4c2a31f2e9d07c60bdde0c8)

* Automatic changelog update

(cherry picked from commit 4bb078601845228391db7a09f1b8c4a5c8f410d1)

* More descriptions for the beakers in the status panel (#27669)

Bottles

Descriptions for status panel

(cherry picked from commit c3fe975e8b8cf1dd220a49ceecd7450535eabf45)

* Revert "npc can no longer attack you through a locker" (#27680)

Revert "npc can no longer attack you through a locker (#27677)"

This reverts commit 83b486b63fd23e149bb0112aac4800e63b1f33dc.

(cherry picked from commit 37d0cb9c9085befad4f7fe1ee21a15d1d3c2f66c)

* Scattershot antag fixes (#27429)

* scattershot antag fixes

* this too?

* dawg fuck this code

* ok so we kinda need this?

(cherry picked from commit 5183f3ed8ba40527808610596d7e3eef3c925eef)

* Rename ChemCleanBoodstream.cs (#27691)

(cherry picked from commit 45fc6bed2f6e812603e0c181b0b163f15576749e)

* Add default whistle + whistles reorganize (#27676)

* Add default whistle + whistle reorganize

* aaa

* fux?

* fiiiiix???

* Revert "fiiiiix???"

This reverts commit 15353465d58db615185afa8c549e1819099c1a5b.

* Apply suggestions from code review

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
(cherry picked from commit ead78b72d2e507fadf4f5424377aff8a5f94d271)

* Automatic changelog update

(cherry picked from commit 92c2ff0b05482ea490fbdc8ac3d27776a30dd936)

* Use dotnet run for the run batch files instead of directly calling the exe (#27698)

* Use dotnet run for the run batch files instead of directly calling the exe

* FUCK

(cherry picked from commit eb2fac40db1dfaf789511eef0cb7e394100fef50)

* Emergency Tank + Plasma Can visible on suit storage slot (#27598)

* Suitstorage Sprites + Plasma tank slots

* Fix some extra brackets

(cherry picked from commit 70d3cf7ba411ef38818f63eec944c4f0c7c33c98)

* Cache regex instances in most cases (#27699)

Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.

This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.

(cherry picked from commit 4a2a63a86b0ad36a2850e5750bfd5e653cb2ebd6)

* update engine 6

* Remove useless line in runclient (#27701)

I forgor

(cherry picked from commit c61e683354d45bd4ec382de9117ba75cab67db9f)

* welding masks on utility belts (#27694)

(cherry picked from commit 7d35d54a814df74ef385ad8293eadff3e921c1c9)

* Automatic changelog update

(cherry picked from commit b947490d089af4c70ff0979250a4a03064e87069)

* Add solution temperature to chemical analysis goggles (#27693)

yes

(cherry picked from commit 93c5e868579c0bd1baec8c6d023d98f530b63c44)

* Automatic changelog update

(cherry picked from commit 254a9177fc99a359f134516b19d2943baf50ae5f)

* Expeditions audio tweaks (#27524)

- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).

(cherry picked from commit d1a5d3562355a514c42b1027742549180f6edc37)

* Automatic changelog update

(cherry picked from commit 82fe5ab55de121e153b164b83b363fd4d95e437d)

* Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)

* Fix AlertControl throwing an error if disposed multiple times

* Replace default check with deleted check

(cherry picked from commit c20df3e39ffd3b28db499bcc4a0e1fb48b563826)

* Fix tests (#27711)

* Fix tests

* Fix test fail

* Apply same fix to other tests

(cherry picked from commit eee8e03c15ea22472d6b442281fccc4cb036e64d)

* New Salvage song: Deadline (#27707)

Deadline

(cherry picked from commit 104c2afe692c0c05172b9ba2a15213d2a54ae99c)

* fix(ui): Fix shuttle control radius marking text vertical spacing (#27695)

(cherry picked from commit 7ffa74abd009650de3868d47c95b45ef4a18ea9c)

* Automatic changelog update

(cherry picked from commit 1ecc36b04945169e42ad42de56d7af69092aa447)

* Dock device link port (#27646)

* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?

(cherry picked from commit c7a5587e0710f6d4b8a959bb54fbcd9e9631a96f)

* Automatic changelog update

(cherry picked from commit 3b3cc0e66cd03d71c27ba65810f876001923fcfa)

* update engine 7

* Update license of deadline.ogg (#27715)

(cherry picked from commit b8d03b814b1ede3a53874efe2d8d46f3ef8dbd6c)

* Round event frequency simulation command (#27718)

(cherry picked from commit c1aae2398b5e4510b9b07ea7af877fc5760dd5c3)

* New lobby art: Just a week away (#27717)

just a week away

(cherry picked from commit 026af631f8a844b000dec4702eb6080e9a7bed9b)

* Automatic changelog update

(cherry picked from commit 3dcb65feb292e3088729b69f36fc3d5ac51eae58)

* Fix missing command desc (#27722)

(cherry picked from commit aa426c9c3aec67ee82f7b6d10cd5770ad008483d)

* Remove duplicate liar word id (#27723)

(cherry picked from commit fbe8374c0f79b32dc49f0a009041798510f2c888)

* Event frequency balance pass (#27721)

balance

(cherry picked from commit 8f4362df036ea1dd5dba7a31c3669640964a45c2)

* Automatic changelog update

(cherry picked from commit 8fa7ea7cf9c03ea3273882708d31092a0c6e2eb9)

* Fix some gamerules' round summary not working (#27654)

Update GameRuleSystem.cs

* fixes

* fix antag selection being evil (#28197)

* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>

* fucking tests

* fix round restart loops

* Fix `TryFindRandomTile` grid weighting (#27724)

(cherry picked from commit aaabd5e9141e2e51b81c0dacd32e7e849826204d)

* Automatic changelog update

(cherry picked from commit ddb07d5f6362de11832f6b2085c4f6e8abfa625c)

* Remove duplicate liar word id. Again (#27727)

Missed one translation

(cherry picked from commit b58d8a02b6e0d0a8b546fc0d1e437cb0b4f147bf)

* Half the amount of bleed rate cauterized by burn damage (#27726)

half

(cherry picked from commit 7d23d014458180fe26b3ec847417a99120cf6ef5)

* Reduce the amount of burn damage from touching lights (#27728)

* chilled

* external

(cherry picked from commit 7794ab86094d1c406fbb888ae3ed2a489348af9c)

* Automatic changelog update

(cherry picked from commit 008f6ef94a65a48d8bc2e89c80774d1ac6c624b3)

* Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)

* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.

* Update SharedSolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Update SolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced

* Added concentration helpers

* fix whitespace

(cherry picked from commit 6685146a1e3e188eac1fb2502920225c56cc08e1)

* Automatic changelog update

(cherry picked from commit 19aeff26ec2cb87ceee918c1c5f4f6639fd35ad5)

* Night on Europa (#27731)

night

(cherry picked from commit cc9e40820fa48a7378c6b96371ef819010e7c085)

* Reduce ratking chance severely (#27760)

(cherry picked from commit 7d7c71e6a66bd0e626bc1b31529db0f708b8066a)

* Automatic changelog update

(cherry picked from commit 61c1aeddf369e46c269c2b03cace3f0b25ebf470)

* Fix preference loading bugs (#27742)

First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.

(cherry picked from commit 7a38b22ddbf03814680277d54c285dcc70345e20)

* Automatic changelog update

(cherry picked from commit 0cb50a24c37f83da2f852660cf5e38a8936750d8)

* Little morgue overhaul (#27750)

(cherry picked from commit d099b634242b3f8b84724f90b279f5b20f153333)

* Automatic changelog update

(cherry picked from commit 35dc85fd47a9d3e6af10de2f7aad3076586ee4da)

* Make arguments and parameters wrap to one variable per line (#27766)

(cherry picked from commit b9906eb34cb56f7ef34f5b4f050b0ef2f87b1be9)

* Revert "Fix turned off thrusters consume power" (#27755)

Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.

(cherry picked from commit 1e30234539a0dbfce1724a66eb27e5e0ab439d86)

* Fix construction instructions on flippables (#27574)

Fixes #27547

(cherry picked from commit 28f5d490a4a6153bf56e4f8b4c5d3fa17fe8f14d)

* Log event starts to admin alert chat (#27761)

(cherry picked from commit 09b53192708543f1f8c4796a01907193db66216e)

* Automatic changelog update

(cherry picked from commit 31a832710654627702b9362f71fb327ac8c93ea9)

* Set max line width to 120 (#27765)

(cherry picked from commit 0926891f4f0591bf34a79b17aae1f7b1a91acd0d)

* Automatic changelog update

(cherry picked from commit cd8e90c58ecd47fb018e402bd7dea84a9715bb13)

* Weapon Reflection Movement Mechanic (#27219)

* Weapon Reflection Movement Mechanic

Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.

This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.

As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:

1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.

* Resolve PR comments.

* Weh?

* Reign in double esword a tad

* Shield nerfs no longer real

* Improve Mirror Cult desc

* Simple alert for deflection! No art yet.

* Added a new icon for deflecting

(cherry picked from commit b90373356e7f4f0eee693732964eac9c9eaa1f02)

* Automatic changelog update

(cherry picked from commit 6301e94390790c3a19a62c2a12bda1629037f79c)

* make lube speed up lathes (#25515)

* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 262b9698cf0cfaad19c68223d7ed777cbe7dc33f)

* Automatic changelog update

(cherry picked from commit 685188fd109c31e54fbf77cddf56743c678e4406)

* Stop Toilets crushing you into walls (#27778)

(cherry picked from commit 24e227660a34e33966f5b9bd7a5f69c775c9669b)

* make hyper printer inherit base lathe (#27777)

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 89cbb100fd52a6ae5cf19f35e426b5627cd3f72f)

* Change combat gloves sprite (#27373)

* Changed combat gloves sprite.

* Edited combat gloves sprite.

(cherry picked from commit 8ec52ff69cb784e5b2640370c8a79b7f530114d9)

* Automatic changelog update

(cherry picked from commit 18bd221407d46725fc928cc6b5f4f8ee34ba0a76)

* Make the floppy lizard ears have two colors. (#27679)

* Make the floppy lizard ears have two colors.

* please fix whatever the hell happened

* fix the error

* suggestion from Ubaser

* another suggestion from ubaser

(cherry picked from commit bd06aa2365d6ce093ac47462deb69858c6cc18c0)

* make dragons breathe fire (#26746)

* add ActionGun system

* add RepeatingTrigger

* dragons breath projectile, repeatedly explodes

* give dragon fire breathing action, fireproof it

* oop

* oop 2

* prevent troll

* proper repeating thing

* pro

* webedit ops

* realops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit d6d1c9ed8a748366e129155d2bb317dc8db24e37)

* Automatic changelog update

(cherry picked from commit ab1a2de367e307eaadaef9d2c90addeb96d625b9)

* Fix preferences sent to client not being sanitized (#27789)

Fucking whoops

In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client.

Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.

(cherry picked from commit 9efe4dc70120a001ac2964b11d6773cb0a39d1da)

* Revert "Make the floppy lizard ears have two colors." (#27790)

Revert "Make the floppy lizard ears have two colors. (#27679)"

This reverts commit bd06aa2365d6ce093ac47462deb69858c6cc18c0.

(cherry picked from commit caa822b9a01adb65286365bf091c31547a160018)

* Fix the changelog window being very laggy until a tab is clicked (#27795)

(cherry picked from commit 15153d95a4bc209ae6df053f86e303cb16b38103)

* Shoot Over Racks (#27797)

Racks now have table collisions

(cherry picked from commit b104125c0ebcc829b54dc05dcabd9b7fb6585f96)

* Fix cak and breaddog not being able to escape inventories (#27794)

Fix cak and breaddog

(cherry picked from commit 99212762d6da89263c8c98e83f9a52e7bd43b881)

* Automatic changelog update

(cherry picked from commit 1a09374b016039892a3b9aeae4e61f1114515f89)

* Fix pull not stopping when character is downed (#27796)

(cherry picked from commit 83099640e69fe004e9230422732fd353de9780e5)

* Automatic changelog update

(cherry picked from commit c097c98a1e09ff7bdd8ebb475e4cdd621d09011f)

* ебал движок

* zaebal

* Reimplement supplybots as non-vehicles (#27769)

* Reimplement supplybots as non-vehicles

* what the hell is a container container?

* Dumpable

* let them hear supply comms

* unmigrate

* no more QM access

* Skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
(cherry picked from commit 1952ae3267ce3724f202e2fb5e69ddfb6ed86951)

* Replace Train syndicate Jaws (#27734)

Should push the right changes to my Train Branch

(cherry picked from commit aad5b9e53bedfc24c3a919d21946573c7211fe37)

* Automatic changelog update

(cherry picked from commit 29860a0cf7d6b541b941792ae8978ddc0030a505)

* Added new HTN operations and preconditions (#27486)

* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files

(cherry picked from commit 31491775e597fe9906df66d7285d5b63ba92daa2)

* Move step sound distance and footstep variation to MobMoverComponent (#27799)

(cherry picked from commit 401350759cd6486afa577c12b4536f39491b5254)

* Automatic changelog update

(cherry picked from commit 130ab51e38d8f2b1c1f7aeb588949999a506c424)

* Bike Horn, Clown Recorder, Suspenders for Theatrical Performances Crate (#27668)

added clown and mime item to theatrical crate

(cherry picked from commit c1ed8542647e1f0e62757917e8338370426ae3f5)

* Automatic changelog update

(cherry picked from commit 00aa6d0bdd47361ff2eed204c8e3a65c491e2845)

* Fix Supplybot Ghostrole (#27811)

* Add raffle to supply bot

* Add GhostTakeoverAvailable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
(cherry picked from commit db4c9787c985bc30440c63e9aa5bc3a6cae29b8a)

* Adds supplybot to crafting menu (#27827)

Add supplybot to crafting menu

Co-authored-by: plykiya <plykiya@protonmail.com>
(cherry picked from commit 4c68fce06449995ebdc4dc5ad7ddf86a325b42c5)

* fix mech energy display for 0 (#27828)

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 1f67733775ba8acdaa7458addf1aaff0fc48b1d9)

* Drinking from spray bottles (#27815)

Added drinking from spray bottles

(cherry picked from commit 372807673b15a296170599f62c0576de0b7daa23)

* Automatic changelog update

(cherry picked from commit a7b86f724edaf24caa09edb70efe358165d63c53)

* Add CanAttack check if target is in a container (#27689)

(cherry picked from commit a2329889aa40ef30ca29c1e508e7460ebc710477)

* Atmos pipes now deal blunt damage (#27673)

* pipe

* weak

* inhand

* IT WORKS

* inventory

(cherry picked from commit 4d991d1554c4b9b954b4d44b74f06ff76e359bab)

* Automatic changelog update

(cherry picked from commit 9d4ead30b9d948d75f2dc46e0e81d17cbffa11cc)

* Add Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe (#27575)

* Add missing emag recipes to lathes

* Move autolathe dynamic recipes over to the protolathe

* No disablers!

* Move blast grenades to protolathe as well

* Forgot about tranq shells

* forgotten things from the autolathe PR

* Altered lathe descriptions to more accurately reflect their purpose

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

(cherry picked from commit 515456824812ebd125ce8ee2dbf9df0c2470c391)

* Automatic changelog update

(cherry picked from commit 38a2beff920c39b08736dc30904c3ac4867051f3)

* Add auto map vote cvar (#27496)

* Add auto map vote cvar

* :trollface:

(cherry picked from commit fe35188e2c7b3f7cf209aebf7f97c184e30ae8fb)

* ninja criminal records hacking (#24982)

* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 24ab5c098251254e69264bda2a45c7c639244a68)

* malf killer 9000 (robotics console) (#24855)

* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit b33730db22cd6d505a79e0b7fa39c34425d9639e)

* Automatic changelog update

(cherry picked from commit bf0de0ffeb5b6d1533adcfbcedfa1350ee2f9206)

* Revolutionaries can now cuff command instead of killing/exiling them (#27627)

* command can now be restrained for revs victory

* headrevs still must be killed

(cherry picked from commit 7d918c95d0adbe38e63b706ebf899ddca364af01)

* Nukie agent requires chemistry hours, rather than general medical hours. (#27098)

* Update nukeops.yml

Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry.

* Update nukeops.yml again

5 hours -> 3 hours

(cherry picked from commit 86405ecace1f5311b862c8793e698ae45c4fa6a1)

* Automatic changelog update

(cherry picked from commit c866c2f5240abefec3e25917ec18017567a8bf82)

* Make storage UI close upon being locked (#27810)

* make storage close on lock

* formatting and comments

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Apply suggestions from code review

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>

* Swap to foreach instead of for

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit de729f9037280791262cac9135d94524fec4814f)

* fix master (#27833)

pro

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit b96ed726f19f3323a478a7712cc6198d5bb884d0)

* make fire not burn through hardsuits (#27161)

* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit cd92046966cf2537b664223a43853d33a6d351d3)

* Automatic changelog update

(cherry picked from commit 0d8149f151a862401bef425cd637010068b4ac3b)

* Change minimalist theme empty slot outline (#27860)

Change minimalist them empty slot outline

(cherry picked from commit 4231efc780223832db9f0e1aa5c0f0f1bbb290e8)

* Prevent non-inital infected from getting the succumb to zombie action (#27820)

* b

* Update ZombieRuleSystem.cs

* hi

(cherry picked from commit fe5f4162acbfbd7db2fe0882531fba9e096057b0)

* Automatic changelog update

(cherry picked from commit b5e31cbf2b46538d7f395d2046cebcc19be40ad3)

* Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842)

(cherry picked from commit 2de3dbc9cea4fbb63baa501e0fe99fd66839db3e)

* CMO Drip DLC (#26153)

* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?

(cherry picked from commit 77ee0088f9bd2ac8ff09e4b4ee2777bb7f2bea05)

* Automatic changelog update

(cherry picked from commit 55e82ab239b05a0ef2d01357d59ec7d0fe9760f4)

* Revert "Add auto map vote cvar" (#27869)

Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c7b3f7cf209aebf7f97c184e30ae8fb.

(cherry picked from commit 4e3332636a1b6faac12212b983efb34d2b4cd460)

* Move id and health examinable to shared (#27867)

* Move id and health examinable to shared

* Make GetInfo public

(cherry picked from commit 0e3a2b3ba1d7bd0cd192e162a1d15a69dc8feaa9)

* Fix two issues with ReplacementAccentSystem (#27866)

(cherry picked from commit 0d0d46e01fb708a412688ad07ae0f633082ffbac)

* add health icons to the secmed hud (#27483)

redo change

(cherry picked from commit e41a48765857d41466dc10ea52766e3b9833e2d2)

* Automatic changelog update

(cherry picked from commit 581e105aa2a02c396698250faa4e705956c2c486)

* Adds new "Short-Sighted" trait! (#26037)

* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness

(cherry picked from commit 1699ddecf8bec31a6c05b8fe13367f57a67da5d1)

* Automatic changelog update

(cherry picked from commit a4ab997f1f829099bba8aae844fa95259dac2f6f)

* Traitor objective issuers (#27855)

* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>

(cherry picked from commit 42571b12e92da2cb929b1e6a2054f88e0d237b48)

* Fix evac shuttles not activating the shuttle ETA timer (#27847)

* Update emergency_lox.yml

* tge

(cherry picked from commit 967de41a5c2ef566e44c26ca56b00263fca35273)

* Automatic changelog update

(cherry picked from commit 1a4d238247b36744b6f7182e026f8c4a058c59a7)

* Minor map fixes (#27564)

secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis

(cherry picked from commit 5b423802617ab678b9c4a61064fc89427f0731ce)

* Automatic changelog update

(cherry picked from commit b55cf45ec5396af90c4aec2de589159ed97aa44a)

* Make suit storage only available for hardsuits, softsuits, and armor (#27546)

* AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH

(cherry picked from commit da2b9afc3a6af6791222092d1223074ccb4dde1e)

* Automatic changelog update

(cherry picked from commit 4dc3ec390ecd544b65f022807bee1daba7e8a6b7)

* Automatic changelog update

(cherry picked from commit c838d17fdb084c7132f76f57cfb286dbede325df)

* Cluster med refactor V2, robotics console, emergency N2 lockers (#27840)

* Cluster med refactor V2, robotics console, emergency N2 lockers

* adresses some more issues

* removes bible an chest rig

(cherry picked from commit 973a8b3ad71419f045b0ff3dedd452c4771fd0dd)

* Adds wielding for all large guns (#26970)

* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine

(cherry picked from commit 2287f59e8a0aff8cc2239902536940a3f6ed724b)

* Automatic changelog update

(cherry picked from commit 6c99534761d5d5dc4d74b5908d4485bfd80865d1)

* Atlas Rework (#27702)

* reworked atmos

* fix rtg atmos

* security perma and bridge

* misc tweaks

* minor fixes

* fix skill issue

* fix map render

* requested changes

* fix cameras

* add robotics console

* remove door states

* air alarm

* fix funky tiles at bar

* add missing tiny fans

* remove pod fan from last commit

* moved robodrobe (why did i change sci slightly)

* add buckets and water to jani

(cherry picked from commit d4ea3ca25aa04a7b9cd243b387fd9d3f8a3269a5)

* Automatic changelog update

(cherry picked from commit f76d3d8a5ed3f6dcd7adcab9850525b525dd693e)

* saltern robotics console (#27834)

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit d061aa437e18777e5163b6aedc0826835e3363f5)

* New event: Approaching unknown shuttle (#24490)

* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>

(cherry picked from commit e522bbf90d8d18ee0909b3c2b708598eb50bec61)

* Automatic changelog update

(cherry picked from commit 501d039b26aa9fa3d193f6025c88bf1dcdf09f93)

* Update Core (#27887)

add

(cherry picked from commit cfa6a0050e4c6a64294aa8cc7a097183bc7c7d5a)

* fix fland kitchen freezer (#27532)

* fix fland kitchen freezer

* run fixgridatmos

(cherry picked from commit d688ad2878d4571c625a4948fb6196a5132c2f48)

* Automatic changelog update

(cherry picked from commit abd961d9c46db94f07bb685e3bc5f3cb8f30adc2)

* change shadowstone desc. (#27900)

shadowstone desc.

(cherry picked from commit 40802738ec84496cb55ad824bf0f94ed7a7916c6)

* Automatic changelog update

(cherry picked from commit 0250cd99be75c2238a005491a47a51f11fee2062)

* Remove THC oil (#27889)

remove THC oil

(cherry picked from commit 938c3104e7685e1910b66f60e914ccfc4d8001fb)

* Change o2/plasma ratio in TEG guidebook (#27763)

(cherry picked from commit bc53a46a7392ae0bc3911634c19225610c459a8f)

* Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)

* Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown

* Add action id to action events and backgroundon field to action component

(cherry picked from commit 9741fda672e27bc68ebed87bdaf7f23adda6f7c1)

* Fix votes using an audio entity (#27871)

* Fix votes using an audio entity

Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist.

* Restart

* weh

(cherry picked from commit 5578bcc6f861a2211e9f2678d4132ae50f2a303d)

* Fix ninja suit suit storage and other armor missing their suit storage (#27897)

b

(cherry picked from commit 9845d8bd30008230d49b47dd51a3c7bbf2c9de2e)

* Adds Support for Guidebook Buttons in UIs (#27891)

* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit af4c6373f68360ff56d6b9695b1323b3b00fe28b)

* Automatic changelog update

(cherry picked from commit c81c1c1f1e80bb8992132ba5adc4e551980ff9ad)

* Make FTL constants in ShuttleSystem into cvars (#27706)

* Make FTL constants in ShuttleSystem into cvars

* Fix tests

(cherry picked from commit eed560bf3ee8402c5ad150b1246dea6a943cfe19)

* Fix const data field in BlindableComponent (#27919)

* Fix const data field in BlindableComponent

* Fix usages

(cherry picked from commit 7524fb93b68bd610df108d1f19d40730f8b3f744)

* Fix collection modified error when locking storage (#27913)

(cherry picked from commit 1db48b86d1355cc2653989d2eaf5d7b179fa76af)

* Fix shuttle cvars comments (#27923)

* Fix shuttle cvars comments

* Add another line to ftl mass limit

(cherry picked from commit 9a04170e8667052716a73acffbb4a1c33d6273d5)

* Fix security jumpsuit sprite's asymmetry (#27925)

* inital

* Update meta.json

(cherry picked from commit 9ee42e11389e9d006588c67edd66e1bb2d526cab)

* Do not wake up NPC if there is still a mind attached. (#27651)

* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit b860774d7cd7ee2eb03558e9d02e400916953091)

* Automatic changelog update

(cherry picked from commit 742a1a5fbd3ad24b48c9e7cd92c29e184cdf9288)

* Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup

(cherry picked from commit a985c5e83ead6098783ed2129eed516dbd619586)

* revenant can no longer harvest souls while in solid objects (#27612)

meow

(cherry picked from commit 4e26be8617d309c49e7127892d0f0cdc56a468b0)

* Automatic changelog update

(cherry picked from commit 1698e1cfab6ab1bdb7de00ba9e1c6f1bc8f4563f)

* Automatic changelog update

(cherry picked from commit 73c142064830f1028c42ac619296d092a6603b85)

* fixes

* Embed a few more Cryogenics chems in Guidebook (#27935)

(cherry picked from commit 829e12d26323a55d94639a213299d65ca716fa9d)

* Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)

* Sliiiiiiiiiiiiiiiiiip

* what

* Localize!

* antiterminate

(cherry picked from commit cf148288a07809249b5569f8d77892284e634b7b)

* Resolve all non-obsoleting warnings in content (#27934)

* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs

(cherry picked from commit 1596e04d0f320ce5cc13296a53fbda868d2047a8)

* Replace AttachToGridOrMap with DropNextTo (#27950)

(cherry picked from commit 8938e1d8b25d903355a9e058bbb12904a270ae06)

* Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)

* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?

(cherry picked from commit 855234aa309b0329e1435466b09b85448fa31178)

* Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)

* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 37099e481e3341bcf82939a677ef5c0df458abbb)

* Automatic changelog update

(cherry picked from commit 17e0a7f56c4791b7d8443240826db811aafd2c13)

* Add live templates for networked data field, networked component and auto state component (#27906)

* Add live templates for networked data field, networked component and auto state component

* Fix field access

* Fix readonly

(cherry picked from commit ed7075942d827100408429cd0e1bc4d9bbacfc5d)

* Record deletion (#27883)

* Allow for Station Records interface for aghosts to delete records

* Fix record consoles not working when there are more than 2 crew members.

HOW DID NOONE NOTICE THIS SOONER???

* Stop being unconventional

(cherry picked from commit c8b55e5e449fc4f43206c3a6a5a84ef53023cd18)

* Automatic changelog update

(cherry picked from commit cfee7e3fdceccf4808d49ce305ed105e62766491)

* Fix borg UI regenerating every tick (#27956)

* Fix UI elements being recreated when they didn't need to be

* Fix up comparison

(cherry picked from commit 9c3dab0be3fa2ecc66a21b471e5e78be8fcf43d0)

* Automatic changelog update

(cherry picked from commit c325ca8566f1032f24be7140e9bf94f04d740200)

* Open slot storage keybind can now also close the UI (#27962)

(cherry picked from commit d6e2cc0a8b1d93ffdfa184a694183ea7c8b7a1e4)

* Automatic changelog update

(cherry picked from commit efc430f651192fe0d6e2b7a076eb1ed2ed59192f)

* Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)

* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor

(cherry picked from commit 993eef1e7c22b2b79e528967ef5bb669f50236b1)

* fix weird behavior with storage HUD buttons (#27961)

(cherry picked from commit 03af7fcdc1bc28b6eef46877b5eae1cde2c2cf2f)

* Implement Equals for ApcBoundInterfaceState (#27965)

* Implement Equals for ApcBoundInterfaceState

Saves a lot on bandwidth. Also made it round to the nearest 5.

* Also this

(cherry picked from commit ce0a175c731bf205f59cb93dcb3a2268c4cedb24)

* Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969)

(cherry picked from commit 1f03111ff8affe1554a5fac4d1a49b1cccdf2fbb)

* Fix skirts femalemask (#27984)

Fix skirts

(cherry picked from commit 74020abc91af0242a2bd47b195fba8bac301daab)

* Automatic changelog update

(cherry picked from commit 1a9766bd67dc390193cd81319b9d218e073ad259)

* Revert "Stop Toilets crushing you into walls" (#27994)

Revert "Stop Toilets crushing you into walls (#27778)"

This reverts commit 24e227660a34e33966f5b9bd7a5f69c775c9669b.

(cherry picked from commit 950adc8fdecaf89e7ab402ebb5197d0ff8a538dd)

* Make failing to fire a gun that requires wielding not delay the next shot (#27973)

Make failing to fire a wield-only gun not delay the next shot

(cherry picked from commit f22e5404aaf3903213ce53df6e674f35c53b057a)

* Automatic changelog update

(cherry picked from commit 0edc9218d655758f739d92f513b39fd8026e7ce2)

* Fix incorrect message displaying when trying to remove stuck item from someones hand. (#28024)

* Fix

* Fixed the other spot!

(cherry picked from commit 550a3afc52035e19e659b01624956c6751d290e1)

* Make hotplate and grill anchorable on table (#28026)

Make hotplate and grill anchorable

(cherry picked from commit 26747be232c364abcb4e43fb934c85ef0e3e1264)

* Renamed old snake_case IDs to PascalCase IDs (#28014)

* Renamed soda_dispenser to SodaDispenser

* oops, wrong time

* oops

* guidebook

* chem_master

(cherry picked from commit 9e8920c9aacc5f7aa19848ef36ae9ad3ce1c6364)

* Automatic changelog update

(cherry picked from commit 3d2f3c174b4fb7b9cf07898ba3a5ff4af82fe5ed)

* Replace Chef Ship Helmet (#28036)

Replace Chef Ship EVA Helm

(cherry picked from commit f1260dae00b15a0c351d55b6db6fd162293b4e48)

* Fix salvage magnet UI opening again when activating the console twice (#28010)

(cherry picked from commit 9ea06f3a39a80a250a59396431576fe1bc1ac6dd)

* Automatic changelog update

(cherry picked from commit 13ba3fc4da08a13de0314884487a749faa4c88a3)

* Makes bullet casings destructible by explosions (#27910)

makes casings destructible

(cherry picked from commit 3243afbb035ec673737095b878ee753bbbf6f252)

* Fix the client not passing the weapon to can attack checks (#28040)

(cherry picked from commit c94751f2d2c0d3951d1252d2c3955b01cedb543e)

* biome flexibility changes (#28017)

make biome apply template on mapinit, add api for setting Enabled

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit e37f95c24c447e568e3d6a6c33f1ba587c4a9495)

* Fix Shuttle Roles spawning without PDAs and Headsets (#28045)

* Move to starting gear, define a bunch of stuff

* Spacing

(cherry picked from commit 2be42871937748a6d4d78081a7c8631213d4eb96)

* Automatic changelog update

(cherry picked from commit 6fd5015940697ae78c3defb441222c5a7314cfdd)

* Disposal unit recharging state fix (#28059)

(cherry picked from commit 9b5dd1fab209dcb9508d6c2c93eaa5ba74ed9be8)

* Remove The Throngler from Grand Lottery (#28060)

Peace and Quiet

(cherry picked from commit f3910d34107761f1d5cd7e993e08124796cfaa49)

* Automatic changelog update

(cherry picked from commit 91afb12993a25f53d639332b79a20aaf99ad021f)

* Move most rotting code to shared (#28050)

* Move most rotting code to shared

* Remove unused dependency

(cherry picked from commit e53f225a39a266cb8c0648640ce53592d6ad58a8)

* Fix sandbox check failure when compiling with latest .NET SDK. (#28077)

Roslyn now compiles char + string with string.Concat(ROS<char>). This means doing ref char -> ROS<char> which is not sandbox safe. Actually fixing this in the sandboxer is difficult so I'm gonna just pass on that for now.

(cherry picked from commit b35dc427e114854e2312230ce96e4b6629ffe647)

* Make some CCVars server-change only (#28079)

* | CVar.SERVER

* Ooh ee ooh aah aah ting tang walla walla bing bang

(cherry picked from commit 893b60dba9f2a704560af576f5bd6185df7ac7e8)

* fix ninja hacking not affecting sechud (#28021)

minor refactor and fix

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit b453b9414810ed927228eb563c6b1c491532c5e3)

* Automatic changelog update

(cherry picked from commit 0a9ac37fcc511202adc2fefbcd3df0f105458123)

* fixes

* Fix under-selecting antags (#28327)

Fix under selecting antags

(cherry picked from commit 217d081b29f7c15dccfa43d43d5f83121b75370b)

* fixes

---------

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2024-08-24 08:25:23 +03:00
Aviu00
649ded64d6 Разное (#385)
* - add: Meatspike changes.

* - fix: Fix socks.

* - remove: No light status.

* - tweak: Raptor tweak.

* - fix: Fix exception.

* - remove: Remove unsexed.

* - tweak: Crossbow tweak.

* - add: More meatspike.

* - tweak: Nerf buff rune.

* - tweak: No throwing during incorporeal.

* - add: Incorporeal magic cooldown.
2024-06-26 14:56:29 +03:00
Remuchi
5e74f6ae53 Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts:
#	Content.Client/Administration/Managers/ClientAdminManager.cs
#	Content.Client/Administration/Systems/BwoinkSystem.cs
#	Content.Client/Alerts/ClientAlertsSystem.cs
#	Content.Client/Audio/BackgroundAudioSystem.cs
#	Content.Client/CardboardBox/CardboardBoxSystem.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
#	Content.Client/Decals/Overlays/DecalOverlay.cs
#	Content.Client/DoAfter/DoAfterOverlay.cs
#	Content.Client/Doors/AirlockSystem.cs
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/MainMenu/UI/MainMenuControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
#	Content.Client/Options/UI/Tabs/MiscTab.xaml
#	Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
#	Content.Client/Outline/InteractionOutlineSystem.cs
#	Content.Client/Overlays/ShowSecurityIconsSystem.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Client/Popups/PopupOverlay.cs
#	Content.Client/Popups/PopupSystem.cs
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/BanCommand.cs
#	Content.Server/Administration/Notes/AdminMessageEui.cs
#	Content.Server/Administration/Notes/AdminNotesSystem.cs
#	Content.Server/Administration/Notes/IAdminNotesManager.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Administration/UI/PermissionsEui.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
#	Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
#	Content.Server/Database/DatabaseRecords.cs
#	Content.Server/Database/ServerDbBase.cs
#	Content.Server/Database/ServerDbManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Doors/Systems/DoorSystem.cs
#	Content.Server/Execution/ExecutionSystem.cs
#	Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/GameTicking/GameTicker.Replays.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
#	Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
#	Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
#	Content.Server/Hands/Systems/HandsSystem.cs
#	Content.Server/Holosign/HolosignSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Info/InfoSystem.cs
#	Content.Server/Kitchen/EntitySystems/SharpSystem.cs
#	Content.Server/Magic/MagicSystem.cs
#	Content.Server/MagicMirror/MagicMirrorSystem.cs
#	Content.Server/Mapping/MappingSystem.cs
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
#	Content.Server/Medical/CryoPodSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
#	Content.Server/Species/Systems/NymphSystem.cs
#	Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
#	Content.Server/StationEvents/EventManagerSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Server/Strip/StrippableSystem.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Administration/AdminFlags.cs
#	Content.Shared/Administration/SharedBwoinkSystem.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
#	Content.Shared/Chat/ChatChannel.cs
#	Content.Shared/Chemistry/Components/InjectorComponent.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/SharedImplanterSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
#	Content.Shared/Nutrition/Components/OpenableComponent.cs
#	Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
#	Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
#	Content.Shared/Security/SecurityStatus.cs
#	Content.Shared/Security/Systems/DeployableBarrierSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/Species/Systems/ReformSystem.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Store/ListingPrototype.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	README.md
#	Resources/Audio/Ambience/Antag/pirate_start.ogg
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/criminal-records/criminal-records.ftl
#	Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
#	Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
#	Resources/Locale/en-US/reagents/meta/biological.ftl
#	Resources/Locale/en-US/reagents/meta/fun.ftl
#	Resources/Locale/en-US/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/seeds/seeds.ftl
#	Resources/Locale/en-US/wires/wire-names.ftl
#	Resources/Maps/Shuttles/cargo_fland.yml
#	Resources/Maps/core.yml
#	Resources/Maps/europa.yml
#	Resources/Maps/fland.yml
#	Resources/Maps/origin.yml
#	Resources/Maps/saltern.yml
#	Resources/Maps/train.yml
#	Resources/Prototypes/Actions/diona.yml
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_security.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_service.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/general.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Crates/engines.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Hands/colored.yml
#	Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/slime.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
#	Resources/Prototypes/Entities/Objects/Devices/nuke.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/implanters.yml
#	Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
#	Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
#	Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/Entities/Structures/Windows/window.yml
#	Resources/Prototypes/Entities/Structures/stairs.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Hydroponics/seeds.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Reagents/biological.yml
#	Resources/Prototypes/Reagents/fun.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/weapons.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/Recipes/Reactions/fun.yml
#	Resources/Prototypes/Research/arsenal.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Stacks/Materials/materials.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Tiles/plating.yml
#	Resources/Prototypes/Voice/speech_emote_sounds.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/Textures/Clothing/Belt/emt.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Interface/emotions.svg.192dpi.png.yml
#	Resources/Textures/LobbyScreens/dead-in-space.png.yml
#	Resources/Textures/LobbyScreens/doomed.webp.yml
#	Resources/Textures/LobbyScreens/pharmacy.png.yml
#	Resources/Textures/LobbyScreens/pharmacy.webp.yml
#	Resources/Textures/LobbyScreens/robotics.webp.yml
#	Resources/Textures/LobbyScreens/supermatter.png.yml
#	Resources/Textures/LobbyScreens/susstation.png.yml
#	Resources/Textures/LobbyScreens/warden.png.yml
#	Resources/Textures/LobbyScreens/warden.webp.yml
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
#	Resources/Textures/Objects/Devices/nuke.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
#	Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/shuttleblue.png
#	Resources/Textures/Tiles/shuttleorange.png
#	Resources/Textures/Tiles/shuttlepurple.png
#	Resources/Textures/Tiles/shuttlered.png
#	Resources/Textures/Tiles/shuttlewhite.png
#	Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
#	Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
#	Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
#	Resources/clientCommandPerms.yml
#	Resources/migration.yml
2024-03-26 15:52:23 +07:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
nikthechampiongr
362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
lzk
456b2a7b56 Fix light replacer popup (#26136) 2024-03-15 18:23:58 +03:00
Tayrtahn
e5536e0652 Hotfix for errors in handheld lights and radio jammers (#25880) 2024-03-07 00:44:14 +11:00
Tayrtahn
2935e5bd78 Remove all obsolete BatteryComponent method calls (#25871)
Removed all obsolete, non-ECS method calls to BatteryComponent
2024-03-06 16:34:50 +11:00
Remuchi
34d4c529fa [Upstream] Upstream (#109)
* Automatic changelog update

* atlas update (#25071)

* atlas update

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* box update (#25074)

* fland update (#25075)

* marathon update (#25076)

* meta update (#25077)

* Syndicate key grammar fix (#25085)

* Syndicate encryption key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?

* Syndicate key grammar fix

An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip?

* Fix hybridization seedless probability (#25084)

Fix comparison

Hybrids (different plants being crossed) are supposed to have a high
chance of becoming seedless to balance overpowered plants.

However, a logic error in the comparison gave seedless to plants when
they were from the same seed (not hybrids) rather than the other way
around.

Reported by:    @genderGeometries

* Added Tourniquets to stop bleeds (#23198)

* Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt.

* Resprite of the monstrosity

* Resprite of the tourniquet NO LONGER PHALLUS SHAPED

* too bright, now darker and edgier

* Tourniquet resprite

* metajson yay

* Update Skelly Vs The Rev lobby art (#25088)

Someone said the original was a bit low res
and I agreed.

This is a 1440p (from an 8k base image) rendition
of the same scene, with a new dramatic forced
perspective look, and generally cleaner art throughout.

Also now there's two mothroaches.

* Automatic changelog update

* Minor airlock assembly clean up (#25073)

1

* Update README.md (#25067)

* Update README.md

* emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* prevent opening debug menus without perms (#25091)

prevent people without permissions from opening the tile, entityspawn, or decal menus

* Remove battery from crew observation kit, fix description (#25000)

-Remove battery from crew observation kit, fix description

* Laughin' Peas (#25089)

* laughter

* make clownmobs bleed laughter

* laughin syrup and laughter recipe

* add laughin peas

* Automatic changelog update

* QM drip DLC (#24477)

* New Drip for the QM

QM beret and QM formal uniform

* Asd

Asd

* Adds the new clothing to the uniform printer

what it says on the tin

* I always forget to update the copyright RAAAAAH

yup

* EMT Belt Part 2 (#24289)

* add

* fix

* aaaa

* Flipped caps real (#24961)

* Flipped caps real

* oops

* whoops

* flip not fold

* fix formatting

* cargosoft formatting

* Automatic changelog update

* Nerf Beanbags (#24653)

Lowers beanbag damage from 55 stam to 30 stam

* Automatic changelog update

* Fix screenspace popups (#24987)

* Fix screenspace popups

Never got around to it earlier but need to draw it above UI controls.

* Minor null change

* Automatic changelog update

* Fix crew manifest department bugs (#24975)

* Automatic changelog update

* Changed door remote to trigger based on vision occlusion(#25093)

Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* GPS In Paramed Locker (#25096)

GPS in paramed locker

* Remove 'travis scott day' from the game (#25106)

* remove travis scott from the game

* KILL TRAVIS EVEN MORE

* Automatic changelog update

* Remove erroneous changelog (#25107)

* fixed fland cargo shuttle not having tiny fans (sorry) (#25095)

* Glass box for antique laser pistol (#25104)

* glassbox

* fix

* Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989)

* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Gibbing contents hotfix (#25114)

Fixing gibbing contents not respecting Include/Exclude container lists. This is currently unused

* Predict two-way levers (#25043)

* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

* Replace Romerol with Ambuzol in chemist guidebook (#25108)

replace romerol with ambuzol

* Fix borgs being able to emag themselves (#24748)

* Fix self emagging borgs

* Add popup on self emag failure.

* Ectoplasm is grindable into Necrosol (#25053)

add

* Automatic changelog update

* Automatic changelog update

* Roundstart Food Service research (#25046)

add

* Automatic changelog update

* Add option for character name colors in chat & move coloration to clientside (#24625)

* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar

* Automatic changelog update

* Update Credits (#25115)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Replace fixed drink glasses with metamorphic versions (#25134)

* Replaced fixed drink glasses with metamorphic versions

* Fine, no milkshake then

* ambuzol beef (#25119)

* Automatic changelog update

* Shuttle floor resprite (#25127)

* resprites shuttle tiles

* resprites shuttle floor tiles & adds grey/black shuttle tiles

* attributions.yml update

* Adding a period to an object description (#25138)

Added a period to an object description.

Adds a period to silk's description. This is my first and last pull request.

* Door Remote Changelog Entry (#25144)

I'm so dumb.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Lowered Ion Storm Reoccurence Delay to 20 (#25135)

* Lowered reoccurencedelay to 45

* Lowered Further down to 20

* Re-added shivs to crafting menus (#25094)

Added a recipe for crafting menu

* Automatic changelog update

* Color Tipped Ammo (#25103)

* Tipped .35 ammo

* used layers instead of new sprites

* remove the useless old sprites

* changed the green slightly

* Automatic changelog update

* Add overlay decals for mini tiles and bricks (#24949)

Add minitile and brick decals overlay

* Update Core (#24862)

* add

* Update Resources/Textures/Parallaxes/attributions.yml

* sprite change

* address review

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Buyable Jani Trolley (#25139)

Trolley

* Added display for amount of hits left in stun batons/stun prods. (#25141)

Added display for amount of hits left in stun batons/stunprods.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* autolatheable air tanks (#25130)

* gastankening

* fix price

* Automatic changelog update

* Fix pointing arrow trajectory (#25061)

Initial commit

* make linking logic gates 1000% better (#25041)

* make door status use SendSignal

* LastSignals and logic, add ClearSignal api too

* make everything outputting a logic signal default to false

* refactor ops

* :trollface:

* :trollface:

* protoid for LastSignals

* oop

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Buff emergency toolbox fill (#24225)

Resolves issue #23059, for which the submitter wrote:

Emergency toolboxes contain a crowbar, two flashlights (sometimes one), two breath masks, and two chocolate. With the addition of water bottles to survival boxes and emergency nitrogen tanks, I think emergency toolboxes should be updated to include said water bottles and emergency tanks. Would make these just a little bit more useful. It feels weird they don't have oxygen tanks when they have two breath masks, and since water bottles are now commonplace it would be a good idea to put them in a place where emergency food is stored as well.

* Void jetpack resprite (#25150)

add

* Automatic changelog update

* Allow configuring gen_build_info.py through environment variables (#25162)

This makes the life of forks slightly easier by letting you pass an
environment variable instead of having to maintain this file yourself.

* Significantly nerf Deathnettles (#25068)

* Balancing my beloved

Significantly nerfs deathnettles so botanists can't just take down jug's like it's no issue, we have guns, we should be using them

* Additional Balancing Changes.

* Losing my mind

* Automatic changelog update

* Fix spelling errors in mechs.yml (#25168)

* fix showhealthbars perms (#25157)

* Allow inspecting ID's and Health of people behind glass (#25163)

Hops will love me

* Automatic changelog update

* Fix decal error spam (#25172)

* Restore MonoOverlay (#25170)

https://github.com/space-wizards/space-station-14/pull/24949 nuked it.

* Automatic changelog update

* Added "wink" and "tearfully smiles" emotes + more cry emote variations (#25129)

Added wink and tearfully smiles emote + more cries  variations

* Automatic changelog update

* Update submodule to 210.0.0 (#25175)

* Update submodule to 210.0.0

* 210.0.1 instead, the previous one was broken

* 210.0.3 instead, the previous one was ALSO broken

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* The medical beret is real (#25176)

* 1

* 2

* button is real.

* Automatic changelog update

* Fixed Tipped ammo not being Spent (#25167)

Fix Tipped Ammo not being Spent

* Automatic changelog update

* Hoods and some chaplain's hats now hides hair (#25142)

* Hoods now hide hair

* additional

plague hat and witch hat now hide hair

* fixing some tags in hats

* hoods tag fix

* Glassbox shatter resprite (#25136)

* Automatic changelog update

* Random spontaneous cleanup PR (#25131)

* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>

* Decrease the chemical cost of regen mesh and sutures and move them to their own file (#24948)

* WHYWEREMEDSINMEALRECIPES

* 20chem

* didiforgettosavethis

* Split slime marking leg gradient (#24928)

* Split slime marking leg gradient

* up markings to 4

* Automatic changelog update

* Require plants to be harvestable before sampling (#24851)

* Add verbs to Open/Close Openable containers, and add optional seals (#24780)

* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg

* Automatic changelog update

* Shadow anomaly returns (#24629)

* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml

* Automatic changelog update

* Microwave UX enhancements  (#24547)

* Facelift Microwave UI

Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active

* Microwave now shows Elapsed time

* Fixed bad formatting

* Added new term for "BottomMargin"

* Change yellow color

* Update StyleNano.cs

just spacing fixed

* Cook time countdown now detached from server


Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan

* Update MicrowaveMenu.xaml

forgot to re-add item space

* Automatic changelog update

* Additional damage visualisers (#24618)

* brute

* add

* Anomaly Synchronizer + Signallers tweaks (#24461)

* content

* nerf

* fix rsi

* Automatic changelog update

* saltern update (#25182)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Allow players to run saveconfig command. (#25200)

Benign client-side command.

* Revert "Allow configuring gen_build_info.py through environment variables" (#25201)

Revert "Allow configuring gen_build_info.py through environment variables (#2…"

This reverts commit 163e6d2f89.

* Fax machines can print from text file (#23262)

* added

* checks tweaking

* fixed what sloth wanted

* fixed?

* dialog diposing fix

* checks tweaking

* more changes

* dispose streamreader

* Update Content.Client/Fax/UI/FaxBoundUi.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Fax/FaxSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fix minor typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Automatic changelog update

* Vox names, species prototype cleanup, some cosmetic changes (#24994)

* voxnames

* New generator parameters, names are more readable

* bunch of missing vox stuff

* more names

* sad

* Balanced ChemVend Stock (#25207)

* Balanced ChemVend Stock

ChemVend needs more balanced stock for what actually gets used

* +1 Sugar

* Ranged Holosigns (#25120)

* Changed holo signs to be ranged and used on click rather than Z.

* Updated comments

* Failed attempt at ignoring walls

* Getting rid of unused libraries

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Minor test fixes (#25174)

Stuff that probably shoulda been wrapped ig but our test runner stinky.

* Add pun to diagnostic hud description (#25209)

Seaborgium is element number 106 and is presumably what lets these glasses "see" "borgs".

* Add events for TemperatureProtection and PressureProtection (#25165)

* Update criminal-records.ftl (#25229)

* Adds always powered variants of colored lights (#25185)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fixes silver bars being whole stacks (#25239)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Makes clumsy not delete guns (#25243)

clumsy no longer deletes guns

Co-authored-by: Jessica M <jessica@maybe.sh>

* Predict Injector (syringes), cleanup (#25235)

At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.

* Updated disabler to have suitStorage tag under slots. (#25238)

* Automatic changelog update

* Updates to Origin (#24908)

Replaced medical's HM console with a CM console, added janitor equipment closet

* Fix spawn priority persistence on reconnect and restart (#25246)

Because of course I would forget one line

* Add French accent beret (#21430)

* Allow thermomachines to exchange with air instead of inlet (#25247)

Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).

* Fix: Holosigns can be stored again (#25249)

* Holosigns can be stored again

* TryComp to HasComp

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Death acidifier fix (#25251)

* Automatic changelog update

* Clarify stripping logs (#25190)

* Indicate whether pickpocketing is stealthy in logs, change :user to :actor, and clean up messages.

* Remove ugly whitespace

* Do the thing I should have done but didn't because I didn't want to think

* Fix spacing

* Fix disposals bins not automatically flushing after an object is inserted (#25233)

Fix disposals bins not automatically flushing after an object is inserted.

Because of Spaghetti Code™️, AfterInsert() in DisposalUnitSystem still handles insertion itself. Except in all cases except drag/drop insert, the object is already inserted so this check fails and the remaining logic doesn't happen anymore. Fixed now.

* Sec & greysec jumpskirt fix (#25269)

* "resprites" sec & greysec jumpskirts

* adjustments

* Automatic changelog update

* Reduce eshield hp (#25258)

reduce eshield hp

* Automatic changelog update

* Artifact hemoglobin trigger now accepts all sentient blood types (#25240)

* Artifact blood trigger now accepts all sentient blood types

* Update artifact-hints.ftl

* Update engine to v210.1.0 (#25288)

* Made ghost.role_time a server modifiable only cvar (#25292)

Fix

* Nuke fancification (#25297)

Actually use more icon states for deployed/armed/about to explode

Also unlit layer.

Also examine text

* Automatic changelog update

* Change copper blood from ferrous to metallic (#25217)

changed copper blood from ferrous to metallic

* Thindow glass dupe fix (#25304)

smite glass dupe off the face of the planet

eww nasty dupe exploits blehh

* Automatic changelog update

* Kill Seperated Mindshield Icons (#25303)

* Unghettoify mindshield icons

Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.

* TG icon for shield

probably better than the shitty one I made in paint

* forgor meta.json

I forgor

* Emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* MORE SUFFIXES (#25314)

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix spawning glass shard for each glass sheet in stack (#25308)

* fix: SpawnEntitiesBehavior now works with stacks

Fixed the issue of SpawnEntitiesBehavior not executing multiple times on
entities with stack conponent.

Fixes #25287

* fix: reduced dictionary iterations

* Automatic changelog update

* Adds atmospherics access to the fire fighting door remote. Feels like… (#25097)

Adds atmospherics access to the fire fighting door remote. Feels like an oversight for the atmos door remote to not have atmos access.

Co-authored-by: Plykiya <plykiya@protonmail.com>

* Automatic changelog update

* Re-organise main menu screen (#25173)

- The dummy control of 2px size has annoyed me for almost 5 years.
- Why is it in the top-right.
- Why is the server address not labelled.

* Allow t-ray to penetrate carpets and puddles (#25276)

* Allow t-ray to penetrate carpets and puddles

* handle edge cases

* Automatic changelog update

* Add sfx for writing on paper (#25257)

* Initial commit

* Moved params to sound

* Removed type tag

* Removed null check

* Forced default

* Automatic changelog update

* New sprites for guidebooks (#25232)

* added books to roles

* First pass

* removed yaml to split pull requests into resprite first, then giving the books to assistants

* new science

* Automatic changelog update

* LockVisualizer (#25224)

* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess

* Solution precision fixes (#25199)

* Add test for two chemistry issues

1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.

* Fix FixedPoint2 arithmetic

Fix internal floating point arithmetic in places where it could be avoided.

Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).

I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.

This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.

* Attempt to fix heat capacity precision assert issues.

Fixes #22126

First, we just increase the tolerance of the assert. It was way too low.

Second, actually put a cap on float drift from one-off _heatCapacity changes.

* Fix float -> FixedPoint2 epsilon for negative number, fix tests.

* Fix DamageableTest

* Oh yeah I need to call CleanReturnAsync

* Automatic changelog update

* WebP lobby images (#25184)

* Allow webp in lobby background files

* Make lobby art webp images

Reduces folder from 10 MB to 2.5 MB without only slight quality loss.

* Update PutLobbyScreensHere.txt

* New lobby art : Blueprint (#25179)

* add

* replace image with webp version

waiting on #25184

* Automatic changelog update

* Diona Nymphs & Splitting (#24630)

* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

* Automatic changelog update

* reform cooldown 10 minutes (#25328)

* Change plant clipping mechanics (#25326)

Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.

* Automatic changelog update

* Fix nymphs being deleted immediatly after spawning (#25344)

* nymphs now don't get deleted together with the body of the diona

* moved nymph system to server

* Automatic changelog update

* Fix: Grenades don't make trigger sound (#25321)

* Fix: Grenades don't make trigger sound

* transform instead of trycomp transform

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>

* fixed the specific if statement called when plant age is under 0 (#25346)

* Save round information into replay_final.yml (#23013)

* Save round information into the replay

* Add round end text too

* This is way better

* Get actual job

* oop

* OK THERE

* Fake line endings to make life easier

* I was told this yaml is legal

* I just realised this will make my life easier

* REVIEWS BABY IM A PROGRAMMER MOMMY

* Live pjb reaction

* Live pjb reaction 2

* Reviews 2

* Dont need this

* Please no more have mercy on my soul

* Oh frick

* Adds a massban flag to the admin flags (#25327)

Adds a massban flag to the admin flags used on ss14 to ban large amounts of players rom a .tsv file

Co-authored-by: Geekyhobo <66805063+Ahlytlex@users.noreply.github.com>

* Automatic changelog update

* Fix missing line in nuke exploding sprite (#25351)

I could've sworn I corrected this before committing but guess not ???

* Added Evidence Markers for the Detective! (#25255)

* added evidence markers

* box tweak

* fixed a spelling mistake

* new sprites, tweaked yml too

* Add "tailed" hair (#25216)

* add

* yes

* Clean up scars.yml and add a new chest scar (#25215)

add

* Automatic changelog update

* Add new "OptionsVisualizer" (#25128)

This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.

* Suffix spelling mistake on seed vendor (#25352)

spelling error

* Update engine to v210.1.1 (#25354)

Important fixes from the UI PR

* Stop wagging tails on crit (#25323)

* Add Flammable Touch Reaction for liquid tritium

* Stop tail wagging action on crit

* Revert "Add Flammable Touch Reaction for liquid tritium"

This reverts commit 41be57b058a0cdee0cecfc51eb1c4a25631e62f3.

* Automatic changelog update

* EVA suit helmets now have (un)equip sounds (#25349)

add (un)equip sounds to EVA helms

* Automatic changelog update

* Newton Cradle Fix + Addition to Bureaucracy Crate (#25357)

fixes

makes the newton cradle not able to decimate ears while also adding it to the bureaucracy crate and lowering its volume and range a little bit

* Automatic changelog update

* Shadow anomaly respects "reduced motion" (#25355)

Enabling "reduced motion" now makes the smoke effects not animate. This helps some people with vision issues.

* Fixed directional window durability (#25259)

shit

* Very little cleanup (#25364)

* Origin Station Update 18.02.2024 (medbay update) (#25369)

* Update Credits (#25360)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Add bio reactions (#25366)

* added more foodstuff breakdowns

* Calcium doesn't exist; moved phosphorus to protein

* tested reactions- some should be centrifuged

* more testing tweaks

* Automatic changelog update

* Increase printing price for neck clothes (#25375)

* Increase printing price

* Update clothing.yml

* Update Core (#25383)

add

* add icons for drinks in Solar's (#25301)

* add icons for drinks in Solar's

fixed colors of tea

* consistently use capitals for color codes

* don't add extra whitespace

* Automatic changelog update

* Small Nymph Changes (#25363)

* Emote sounds, accent & doorbump

* Oops

* Only non-brains can't talk

* Automatic changelog update

* Bump nixpkgs rev (#25361)

* Bump nixpkgs revision

* Update nix-direnv

* Remove extra nix functionalities

Both nix-direnv and legacy command nix-shell fail. Reverting to
flakes-only commands.

* Pin nixpkgs per suggestion

See https://github.com/space-wizards/space-station-14/pull/25361#discussion_r1494196038

* Revert nix-direnv removal

* Add python3 to shell.nix

* Adds guidebooks to the 4 learner roles (#25388)

added the books

* Automatic changelog update

* Add support for metamorphic fill levels (#25022)

* Added support for fill levels to metamorphic glasses

* Fix warnings and cleanup

* Don't break non-metamorphic fills!

* Vending UI facelift (#25377)

* Convert to fancy window + added footer + add list spacing

* margin add

* Automatic changelog update

* Make metamorphic glasses use last solution's empty sprite (#25322)

Make metamorphic glasses use empty sprite for the last solution they contained.

* Moths can eat plushies (#25382)

* Update toys.yml

* fix

* New sound of eating

* Increased eating time

* New sounds+sorting

* Automatic changelog update

* Make pills colorful and labeled (#25284)

* Make pills colorful and labeled

* Inherit pill sprites from parent

* Add Flammable Touch Reaction for liquid tritium (#25281)

* randomized sexless species now have epicene gender by default (#25282)

Fikss

* Automatic changelog update

* Mechanized treatment improvements (#25356)

Medical module merge

* Hotfix: Set round end information for replays back to null on round start instead of round end (#25394)

* Hotfix

* I dont think i need this now

* Fix action state handling bug (#25395)

* Rejig action state handling

* Fix entity arg

* Fix deserialization

* Automatic changelog update

* Fix admin notes and database time nonsense. (#25280)

God bloody christ. There's like three layers of shit here.

So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez.

Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc.

Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA.

Fixes #19897

* PlayerListControl fixes. (#25248)

* PlayerListControl fixes.

Fix a button being selected by default always, which then can't be selected properly for real. This affected multiple admin UIs.

This broke due to upstream RT changes but ButtonGroup was always kinda busted so whatever. Uses the new IsNoneSetAllowed to implement everything properly.

Also make sure the selected player STAYS selected when filtering the list and stuff.

Also this PlayerInfo record has been changed to only do equality on the User ID because otherwise it'd need to compare each field individually which would be weird.

* Revert changes to ListContainer

This change was made default in the engine, no longer necessary here.

* Automatic changelog update

* Ore crab structural weakness (#25390)

* Attempt to change structural dmg of ore crab

* Made ore crabs susceptible to structural damage

* Automatic changelog update

* Set nav map icon textures to use bilinear filtering (#25411)

This just makes them look slightly better when zoomed.

* Fix PlayerListControl re-raising selection changed when repopulated. (#25412)

Now we just skip duplicate "item pressed" events from the ListContainer.

This caused the ahelp window to unfocus the message box after sending something. Flow is something like this: you send ahelp -> bwoink window refreshes player list due to new bwoink -> repopulated player list -> sent selection change -> repopulates right pane -> line edit gets unfocused.

* Train station (#24927)

* some content

* some next content

* fixes

* remove stained window

* return bot message?

* woah! Full map added!

* map update

* big update

* camera server

* Corvax playtest feedback

* add mail system and 30$ meteor shield

* update

* updatik

* hardwork

* pipip

* update

* remove from mappool

* fixes

* sentipode

* e

* Mindshield outline flashes, (#25409)

* Add animation support to status icons

Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go.

* Dirty "fix" for the crashing.

Still have no idea why files cannot be read without changing their path in the yaml.

* Sloth review ig

I still have no idea why it wont work with /Textures/ missing as a prefix.

* Automatic changelog update

* Small Artifact Fixes (#25416)

* 20kw artifact fix

* Change that hopefully doesn't completely break storage artifacts without me realising

* Add roundid to replay_final.yml (#25398)

oopsy i forgor

* Resprite & hand position correction of Nettle & Death Nettle (#25421)

Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants.

* Automatic changelog update

* balance Explosive Technology (#25397)

* update arsenal yml

balance ExplosiveTechnology

* small changes in arsenal research

small changes in arsenal research

* Update arsenal.yml

* Automatic changelog update

* Tiny shove fix. (#25353)

* Remove second shove check.

* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.

* why didn't i think of this i saw it earlier...

* Replaced Is fields with prefix

* remove some dependencies to fix tests???

* Automatic changelog update

* fix: пара фиксов апстрима

* Revert "Nuke fancification (#25297)"

This reverts commit 3a45d519dc.

# Conflicts:
#	Resources/Textures/Objects/Devices/nuke.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png

* Revert "Shuttle floor resprite (#25127)"

This reverts commit a93466ac24.

# Conflicts:
#	Resources/Textures/Tiles/shuttleblue.png
#	Resources/Textures/Tiles/shuttleorange.png
#	Resources/Textures/Tiles/shuttlepurple.png
#	Resources/Textures/Tiles/shuttlered.png
#	Resources/Textures/Tiles/shuttlewhite.png

* Revert "New lobby art : Blueprint (#25179)"

This reverts commit 90d02a5901.

# Conflicts:
#	Resources/Prototypes/lobbyscreens.yml

* Revert "Added Monitor Computer Boards to Observation Kit (#24979)"

This reverts commit c5027b51ec.

* Revert "Small t-ray scanner resprite (#25047)"

This reverts commit 601da0c3a3.

# Conflicts:
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png

* add: переводы

* fix: фиксы под тесты

---------

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2024-02-23 16:05:48 +00:00
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Aviu00
22db173b81 Merge branch 'final-version' into upupup 2024-02-05 10:24:33 +03:00
Magnus Larsen
9cd6e4dccd Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:33:57 +11:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
Aviu00
d3cd3c430a Upstream upstream 2024-01-27 09:34:07 +03:00
LordCarve
c77eb8691d DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()

* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
Aviu00
7b9a36e4b6 Logic stuff (#318)
* Logic stuff

* Update logic gate appearance on init

* Add components

* Move port

* Fix
2024-01-20 15:31:13 +03:00
Arendian
98f0814c2b Fix emergency flare not igniting through verb menu. (#24027)
Emergency flare ignites when activated through verb menu
2024-01-13 09:24:40 -07:00
nikthechampiongr
7aee192d52 Aghosts and other powerful beings no longer burn their hands on lights. (#23879)
Make aghosts and other things that can't take burn damage not burn their
hand when changing lightbolbs
2024-01-10 16:39:56 -05:00
Kara
0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
metalgearsloth
2166958bd0 AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00
TemporalOroboros
7a77d6d5dd Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Leon Friedrich
3101e5a18d Fix action-granting items not being predicted (#20778)
* Ensure actions are predicted

* Fix test fail
2023-10-07 15:08:13 -04:00
Nemanja
6131721fe5 fix borgs not being able to toggle flashlight (#20448) 2023-10-04 10:30:11 -04:00
Leon Friedrich
684b334806 Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-23 18:49:39 +10:00
metalgearsloth
9f9577acd0 Fix component constraints (#20241) 2023-09-20 10:12:48 +10:00
Nemanja
c34913b227 Try and fix mob prototypes (#19859)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-14 20:10:30 -07:00
metalgearsloth
d5bd1c6f86 Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
metalgearsloth
99b77bc2d3 Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Leon Friedrich
2d71eec6f9 Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
DrSmugleaf
c71f97e3a2 Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
deltanedas
91cfabd6f6 light refactoring/rework (#19314)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
metalgearsloth
279674c0b3 Revert "Make lights dim under low power" (#19708) 2023-09-01 09:47:30 +10:00
DrSmugleaf
3f3ba6ac62 Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Visne
b88c2cbb49 Remove usages of obsolete MetaDataComponent setters (#19582) 2023-08-28 19:20:31 +10:00
DrSmugleaf
35107f7c2b Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
Kevin Zheng
f8bdfd6d26 Make lights dim under low power (#19317)
* Make lights dim under low power

* Slightly more dramatic curve
2023-08-22 20:29:10 -05:00
Nemanja
98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Leon Friedrich
75c9e4056d Revert handheld light changes (#16492) 2023-05-16 13:26:05 +10:00
metalgearsloth
6417bb4fa0 Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
AJCM-git
94c558d73a Makes unpowered flashlights emmagables. (#16143) 2023-05-07 16:08:03 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
metalgearsloth
f7950d07e2 Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth
0da5a78509 Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135
4d47562dde Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Nemanja
e47fb42301 Light replacer cleanup + examine (#16066) 2023-05-04 12:09:35 +10:00