* лежать
* лучше так сделать
* - remove: Gravity is fine.
* - add: Hit moving lying targets.
* - tweak: Lie down insted of stun on FTL.
* - fix: Fix double component.
* - remove: Disable recoil.
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Co-authored-by: Aviu00 <aviu00@protonmail.com>
* Fix gibbing & body system
Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again.
* Actually fix the double torso problem
* rootSlot in cameFrom
* Remove SetCoordinates inside GibBody()
* Don't use entity.RandomOffset() in GibBody()
* Gibbing now uses _random.NextVector2()
* Don't predict body init
Client doesn't handle predicted entity spawning so the organs hang around.
* Just use init
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>