BIGZi0348
1d70875b3d
Это заняло больше времени, чем я думал ( #782 )
2024-11-12 22:21:12 +03:00
BIGZi0348
55fe86dde4
Revert "Не должно ебануть ( #170 )"
...
This reverts commit aabdcec60c .
2024-11-12 20:48:25 +03:00
BIGZi0348
aabdcec60c
Не должно ебануть ( #170 )
...
* fix borg (#719 )
* Automatic changelog update
* Переводы снаряжения и прочей мелочи в стартовом меню (#720 )
* Сумки, мешки и прочее
* Перевод снаряжения
* перевод черт персонажа
* Добавлено ничего
* Automatic changelog update
* Фикс отображения потери мастера для импланта подчинения (#721 )
* фикс отображения
* brain damage is real
* я блять запустил райдер ради рефактора одного ифа
* а лучше даже так
* Automatic changelog update
* add coderabbitai config (#722 )
* fix (#723 )
* Шприц теперь является оружием массового поражения (#724 )
* Automatic changelog update
* Пиздец (#725 )
Я на это потратил 2 недели
* Automatic changelog update
* Honk FM (#136 ) (#726 )
* Fix Cosmic Temperance и новые песенки в jukebox
* Новая музыка в jucebox x2
Co-authored-by: Vorge7 <vorge228@gmail.com >
* Automatic changelog update
* Флаф (fluff) мне (big_zi_348) (#727 )
* Заработал
* brain damage
* fuck (#729 )
* Automatic changelog update
* FUCKERS (#732 )
* Удаление ненужных суффиксов (#731 )
* Перевод захардкукоженной строки (#728 )
* Пластырь поможет
* очапятка
* Перевод ревенанта
* Карповый перекат
* Create shakeable-component.ftl
* Криогеника
* Хранилища скафандров
* Update autotranslate-14.ftl
* Update Cyborgs.xml
* Комоды
* Кредиты
* Удалил дубликат
* Информация
* Пластырь миму и клоуну
* Переводы всего
* Перевод аплинка
* Удалил ненужные суффиксы
* Revert "Удалил ненужные суффиксы"
This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.
* Удаление ненужных суффиксов
* Перевод реагентовых слизней
* Перевод аномалий
* Перевод маяков
* Перевод различной мелочи
* Automatic changelog update
* Переводы и правки Гайдов (#730 )
* Automatic changelog update
* aaaaa (#733 )
* Правка локализации (#737 )
* Update ThirstSystem.cs (#736 )
* AccessConfiguratorForBorgs (#735 )
* Automatic changelog update
* Починил бесконечную сварку (#734 )
* Automatic changelog update
* ShowManifestFeature (#738 )
* Automatic changelog update
* I LOVE OPENSOURCE
* Изменение размеров милишек (#739 )
* Фикс размеров
* Заготовку биты тоже
* Правка
* Automatic changelog update
* Время после взрыва нюки (#740 )
* More Fun
* Автоформатирование
* Подкрутка
* Automatic changelog update
* Скальпель в армейские ботинки (#741 )
* Automatic changelog update
* DoHeavyAttack stamina check (#742 )
* Automatic changelog update
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743 )
* fix retarded code (#744 )
* Automatic changelog update
* Локализация (#746 )
* Правка мелочей
* Имя клоуну
* Перевод оповещений для РНД
* перевод занавесок
* перевод столов
* Automatic changelog update
* Перевод и обновление кода гипоспрея для боргов (#745 )
* Я только хотел перевести...
* refactor
* ещё перевод
* Revert "refactor"
This reverts commit 355c2724c4ed9cd1357661e3ba889a88bdf17db7.
* инверсия условия для проверки наличия прототипа
* Automatic changelog update
* Больше вещей в пояса охраны (#748 )
* Подкрутки и докрутки (#749 )
* Automatic changelog update
* Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747 )
* Добавил отображение защиты от горения
* Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com >
* Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com >
* Правки
* негативный ноль с плавающей точкой
---------
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com >
* Automatic changelog update
* Фикс текстурок внешних шлюзов (#751 )
* Микромелочь
* Ещё одна мелочь
* Починка прозрачности
* Automatic changelog update
* the fuck (#752 )
* the fuck
* more logs
* avoooo (#753 )
* nyaUpdate (#754 )
* Merge pull request #756
* nya v1.2
* ahhhh ** всех закопает (#758 )
* Ребаланс РНД (#750 )
* Третий тир больше нас не остановит
* More less
* Ребаланс
* правочки подправочки
* СКОРАЯ!!! ПОМОГИТЕ!!!
* Automatic changelog update
* Конфета или жизнь (#757 )
* Конфета или жизнь
* gremlins invasion
* Я ДОБАВИЛ БОЛЬШЕ МУСОРА НА СТАНЦИЮ!!!
* Переводы (много) (#755 )
* Перевод технологий РНД
* Перевод действий поглаживающего характера
* Целая куча мелочей
* Ещё больше мелочей
* Слишком много мелочей
* маленькая мелочь
* unshit some ftl shit
* Automatic changelog update
* [Tweak] Random updates (#760 )
* Security random updates
* Engineering random updates
* ERT random updates
* Really random
* Important random update
* Automatic changelog update
* Мелочёчки (#761 )
* Automatic changelog update
* optimized network stack (#763 )
* [Add] Pouches (#762 )
* Add: Pouches base and sprites
* Add: Micro-resprite, pouches in secdrobe
* Minus suffix
* Automatic changelog update
* aaaaa (#765 )
* Я как всегда кучу хуйни в один пакет сую (#766 )
* Automatic changelog update
* а (#767 )
* Automatic changelog update
* fix (#768 )
* optimizaaaaaations (#769 )
* Переводы (#770 )
* Мелочёчки
* А когда ты будешь делать что-то полезное, кроме переводов?
* Я удалил НаноТрейзен
* Automatic changelog update
* fixed dumb shit that nobody cares (#772 )
* Automatic changelog update
* Фикс взрывной ручки (#771 )
* Automatic changelog update
* угу (#775 )
* fix yaica (#773 )
* Automatic changelog update
* Revert "fix yaica (#773 )" (#776 )
This reverts commit 9739d41607 .
* fix retard (#777 )
* fuck (#780 )
* ВНИМАНИЕ!!! ОБНАРУЖЕНЫ УЛИТКИ!!! (#774 )
* Automatic changelog update
* Локализация + ЕБУЧИЙ ПИКСЕЛЬ (#778 )
* Перевод №1
* Перевод №2
* Пиксель
* сейфы
* сканер аномалий
* Перевод пИИ
* Перевод №3
* Перевод сканера здоровья
* Дионы
* Перевод экспедиций
* Automatic changelog update
* Фиксики работают сверхурочно (#781 )
* Automatic changelog update
* Это заняло больше времени, чем я думал (#782 )
* Automatic changelog update
---------
Co-authored-by: Jabak <163307958+Jabaks@users.noreply.github.com >
Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru >
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com >
Co-authored-by: Vorge7 <vorge228@gmail.com >
Co-authored-by: Valtos <valtos@spaces.ru >
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com >
Co-authored-by: keslik <114428094+keslik1313@users.noreply.github.com >
2024-11-12 20:33:05 +03:00
Remuchi
5e74f6ae53
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
...
# Conflicts:
# Content.Client/Administration/Managers/ClientAdminManager.cs
# Content.Client/Administration/Systems/BwoinkSystem.cs
# Content.Client/Alerts/ClientAlertsSystem.cs
# Content.Client/Audio/BackgroundAudioSystem.cs
# Content.Client/CardboardBox/CardboardBoxSystem.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
# Content.Client/Decals/Overlays/DecalOverlay.cs
# Content.Client/DoAfter/DoAfterOverlay.cs
# Content.Client/Doors/AirlockSystem.cs
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Launcher/LauncherConnectingGui.xaml.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/MainMenu/UI/MainMenuControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
# Content.Client/Options/UI/Tabs/MiscTab.xaml
# Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
# Content.Client/Outline/InteractionOutlineSystem.cs
# Content.Client/Overlays/ShowSecurityIconsSystem.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Client/Popups/PopupOverlay.cs
# Content.Client/Popups/PopupSystem.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/BanCommand.cs
# Content.Server/Administration/Notes/AdminMessageEui.cs
# Content.Server/Administration/Notes/AdminNotesSystem.cs
# Content.Server/Administration/Notes/IAdminNotesManager.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Administration/UI/PermissionsEui.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
# Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
# Content.Server/Database/DatabaseRecords.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Database/ServerDbManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Execution/ExecutionSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/GameTicking/GameTicker.Replays.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Info/InfoSystem.cs
# Content.Server/Kitchen/EntitySystems/SharpSystem.cs
# Content.Server/Magic/MagicSystem.cs
# Content.Server/MagicMirror/MagicMirrorSystem.cs
# Content.Server/Mapping/MappingSystem.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Content.Server/Medical/Components/HealthAnalyzerComponent.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/CryoPodSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/StationEvents/EventManagerSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/Strip/StrippableSystem.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Administration/AdminFlags.cs
# Content.Shared/Administration/SharedBwoinkSystem.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
# Content.Shared/Chat/ChatChannel.cs
# Content.Shared/Chemistry/Components/InjectorComponent.cs
# Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/SharedImplanterSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
# Content.Shared/Nutrition/Components/OpenableComponent.cs
# Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
# Content.Shared/Security/SecurityStatus.cs
# Content.Shared/Security/Systems/DeployableBarrierSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Store/ListingPrototype.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# README.md
# Resources/Audio/Ambience/Antag/pirate_start.ogg
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/criminal-records/criminal-records.ftl
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
# Resources/Locale/en-US/reagents/meta/biological.ftl
# Resources/Locale/en-US/reagents/meta/fun.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/seeds/seeds.ftl
# Resources/Locale/en-US/wires/wire-names.ftl
# Resources/Maps/Shuttles/cargo_fland.yml
# Resources/Maps/core.yml
# Resources/Maps/europa.yml
# Resources/Maps/fland.yml
# Resources/Maps/origin.yml
# Resources/Maps/saltern.yml
# Resources/Maps/train.yml
# Resources/Prototypes/Actions/diona.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
# Resources/Prototypes/Entities/Objects/Devices/nuke.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
# Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
# Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Hydroponics/seeds.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/Reagents/biological.yml
# Resources/Prototypes/Reagents/fun.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/weapons.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/Recipes/Reactions/fun.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Species/human.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Stacks/Materials/materials.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Tiles/plating.yml
# Resources/Prototypes/Voice/speech_emote_sounds.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Clothing/Belt/emt.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Interface/emotions.svg.192dpi.png.yml
# Resources/Textures/LobbyScreens/dead-in-space.png.yml
# Resources/Textures/LobbyScreens/doomed.webp.yml
# Resources/Textures/LobbyScreens/pharmacy.png.yml
# Resources/Textures/LobbyScreens/pharmacy.webp.yml
# Resources/Textures/LobbyScreens/robotics.webp.yml
# Resources/Textures/LobbyScreens/supermatter.png.yml
# Resources/Textures/LobbyScreens/susstation.png.yml
# Resources/Textures/LobbyScreens/warden.png.yml
# Resources/Textures/LobbyScreens/warden.webp.yml
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
# Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
# Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
# Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
# Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
# Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
# Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
# Resources/clientCommandPerms.yml
# Resources/migration.yml
2024-03-26 15:52:23 +07:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
...
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
Aviu00
fef46680fb
- add: Add advanced implanter. ( #171 )
...
* - add: Add advanced implanter.
* - tweak: All implants are single use now.
2024-03-06 01:42:07 +07:00
Remuchi
477dedc014
[Feat] Mindslave - имплант подчинения ( #152 )
...
* tweak: стандартизация названий имплантеров
* add: mindslave implant
* add: briefing, uplink listing, overlay icons
* add: new mindslave overlay icons by JustNemo
* remove: ненужный файлик удалён
* fix: фикс доставания импланта подчинения
2024-03-02 21:17:52 +07:00
EnefFlow
4fab8188f0
main cult
2024-01-28 08:05:55 +03:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
themias
9cc4a50692
Add more DNA interactions ( #21989 )
...
* Add more DNA interactions
* remove unused import
* update based on feedback
* Add event for chemistrysystem.injector
* move event to shared; transfer dna to implanter
* doafter and interaction event fixes
* add BreakOnHandChange
* doh
* use events instead of updating component directly
* Add DataFields to ForensicScannerComponent fields
* Convert most events to system api call
2023-12-15 02:52:55 -07:00
Bakke
966201c6b3
Fix CanImplant returning true when there's no implant ( #21637 )
...
In CanImplant, FirstOrDefault would make up a new implant with default
values if there wasn't any to inject. This resulted in localization
errors and exceptions. Replacing with FirstOrNull fixes the issue.
2023-11-13 15:53:54 -07:00
deltanedas
bb65818bf3
Implant whitelist/blacklisting ( #20678 )
...
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-26 22:34:02 -04:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
0330ea7553
Improve implanter descriptions ( #18403 )
...
* Rewrite all implanter and implant descriptions
* Make implanter status control resemble syringe's
* Add implant description to implanter examine
* Remove unused usings
2023-07-28 13:52:06 -06:00
metalgearsloth
1de396d566
Fix jetpack warnings ( #18227 )
2023-07-23 16:00:59 +10:00
Leon Friedrich
677ef07aa2
Misc implant fixes ( #17172 )
2023-06-06 21:53:11 -06:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
...
* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
---------
Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
keronshb
671324bef8
Implanters and Subdermal Implants ( #11840 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-11-20 17:49:37 +11:00