Aviu00
27268d4e28
Better melee combat ( #542 )
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* - add: NextMobAttack, EquipCooldown.
* - fix: Some combat fixes.
* - add: Telebaton.
* - add: Stun baton rework.
* - tweak: Reduce melee range.
* - add: Rework melee block system.
* - add: ExaminedEvent.
2024-08-02 14:50:26 +03:00
Aviu00
382188d2d2
Предательский нож ( #112 )
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* - add: Add betrayal knife.
* - tweak: Small size.
2024-02-23 22:59:03 +00:00
Aviu00
03fed0caa7
Chaplain stuff ( #98 )
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* - add: Null rod.
* - add: Only chaplain can use holy weapons.
* - add: Chaplain is cult immune.
* - fix: Fix component granting.
* - add: Only chaplain can use null rod.
* - add: Armaments beacon.
* - add: Chaplain playtime requirement.
2024-02-20 10:28:44 +00:00
Nemanja
9bd03824ac
GORILLA Gauntlets ( #23012 )
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* GORILLA gauntlets
* oh shit this too
2023-12-27 20:11:13 -07:00
metalgearsloth
aa8efc9a26
Melee rebalancing ( #17520 )
2023-08-06 12:55:38 +10:00
Nemanja
37d3056809
Events all over melee ( #16997 )
2023-06-07 13:26:45 -07:00
Nemanja
dd044f4a91
Make melee damage not go through MeleeHitEvent.cs ( #16881 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-28 17:03:25 +10:00
Chief-Engineer
8704707dbd
Fix incorrect source weapon in stamina damage logs ( #15778 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-04-27 11:56:51 -07:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. ( #12867 )
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* Fire MeleeHitEvent when there are no targets.
* Prevent certain weapons from activating if they had no hit entities on hit.
* Prevent miss events from firing when target is yourself or was deleted.
* Use .Value as Target is already known not to be null.
* uid changes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-02-13 12:55:39 +00:00
metalgearsloth
fb3f6fa80f
Predicted stamina ( #12413 )
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* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
2022-11-08 14:34:07 -06:00