Spatison
cced3cc98b
Сообщения в ПДА 2 ( #583 )
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* add: AdminLog
* tweak: clean up
* fix: Changeling -> Network
* add: сортировка сообщений
* fix: ТексТ
2024-08-08 13:20:06 +03:00
Remuchi
467eb84d43
[WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. ( #498 )
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* Reapply "Add limited-reagent dispensers (#23907 )"
This reverts commit 531becd592 .
# Conflicts:
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
# Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
# Resources/Prototypes/Entities/Structures/Dispensers/chem.yml
* Reapply "Fix comp.Owner (#24206 )"
This reverts commit 2d2405ff93 .
* Reapply "Use old reagent dispenser beaker slot ID (#24209 )"
This reverts commit 388424e2f3 .
* Add a container display to dispenser UI (#25391 )
* Implemented contents display for dispenser UI
* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Resolve the netent into a euid first
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Add prediction to hand labeler labels (#25869 )
Added prediction to labels
* scoopable ash and foam, solution transfer prediction (#25832 )
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
# Conflicts:
# Resources/Prototypes/Entities/Effects/chemistry_effects.yml
* Reagent dispenser UI (#27831 )
* reagent dispenser: fancy window
* reagent dispenser: dispense button grid
* reagent dispenser: rearrange containers & info
* reagent dispenser: remove `reagent-dispenser-window-container-label`
* reagent dispenser: add `Scrollcontainer` on right side
* reagent dispenser: get rid of pointless actions
* reagent dispenser: cleanup actions and `inventory` field on bound ui state
* reagent dispenser: cool reagent cards & finishing touches
* reagent dispenser: final cleanup and formatting
* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor
* reagent dispenser: cleanup code & address minor concerns
* reagent dispenser: text in reagent cards no longer clips
* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably
* reagent dispenser mayybe this
* reagent dispenser: remove `using FastAccessors;`
# Conflicts:
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
* Reagent dispenser UI (Again) (#27958 )
* reagent dispenser: fancy window
* reagent dispenser: dispense button grid
* reagent dispenser: rearrange containers & info
* reagent dispenser: remove `reagent-dispenser-window-container-label`
* reagent dispenser: add `Scrollcontainer` on right side
* reagent dispenser: get rid of pointless actions
* reagent dispenser: cleanup actions and `inventory` field on bound ui state
* reagent dispenser: cool reagent cards & finishing touches
* reagent dispenser: final cleanup and formatting
* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor
* reagent dispenser: cleanup code & address minor concerns
* reagent dispenser: text in reagent cards no longer clips
* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably
* reagent dispenser mayybe this
* reagent dispenser: remove `using FastAccessors;`
* delete unused classes
* disable reagent button when container is empty
* Make things a bit bigger
* remove obsolete text color override
* пару фиксов поверх
* переводики хихиххи
* еще переводы
* feat: химические картриджи
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com >
2024-08-04 09:36:11 +03:00
Aviu00
c1fe31b63b
More magic ( #338 )
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* - tweak: Magic tweaks.
* - add: Rework some spells.
* - fix: Some bugfixes.
* - tweak: Less requirements.
* - add: Loc.
2024-06-08 16:01:49 +03:00
Remuchi
d4be4d3445
[Feat] Внешний вид и название канистр можно изменить прямо в игре ( #317 )
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* feat: Теперь можно менять внешний вид канистр газов
* fix: русский язык (я его не знаю)
2024-05-30 17:28:53 +03:00
Remuchi
9430e2d53c
Всякое по мелочи ( #148 )
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* fix: у мартышек снова отображается одежда
* fix: с зеркалом снова можно взаимодействовать
* tweak: шлюзы культа теперь работают как двери, а не шлюзы
* remove: убрано отображение текущего патрона у револьверов
* add: новые плитки для мапперов
2024-03-01 15:51:17 +07:00