5 Commits

Author SHA1 Message Date
Spatison
cced3cc98b Сообщения в ПДА 2 (#583)
* add: AdminLog

* tweak: clean up

* fix: Changeling -> Network

* add: сортировка сообщений

* fix: ТексТ
2024-08-08 13:20:06 +03:00
Remuchi
467eb84d43 [WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)
* Reapply "Add limited-reagent dispensers (#23907)"

This reverts commit 531becd592.

# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/Entities/Structures/Dispensers/chem.yml

* Reapply "Fix comp.Owner (#24206)"

This reverts commit 2d2405ff93.

* Reapply "Use old reagent dispenser beaker slot ID (#24209)"

This reverts commit 388424e2f3.

* Add a container display to dispenser UI (#25391)

* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Resolve the netent into a euid first

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Add prediction to hand labeler labels (#25869)

Added prediction to labels

* scoopable ash and foam, solution transfer prediction (#25832)

* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
# Conflicts:
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml

* Reagent dispenser UI (#27831)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

* Reagent dispenser UI (Again) (#27958)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override

* пару фиксов поверх

* переводики хихиххи

* еще переводы

* feat: химические картриджи

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
2024-08-04 09:36:11 +03:00
Aviu00
c1fe31b63b More magic (#338)
* - tweak: Magic tweaks.

* - add: Rework some spells.

* - fix: Some bugfixes.

* - tweak: Less requirements.

* - add: Loc.
2024-06-08 16:01:49 +03:00
Remuchi
d4be4d3445 [Feat] Внешний вид и название канистр можно изменить прямо в игре (#317)
* feat: Теперь можно менять внешний вид канистр газов

* fix: русский язык (я его не знаю)
2024-05-30 17:28:53 +03:00
Remuchi
9430e2d53c Всякое по мелочи (#148)
* fix: у мартышек снова отображается одежда

* fix: с зеркалом снова можно взаимодействовать

* tweak: шлюзы культа теперь работают как двери, а не шлюзы

* remove: убрано отображение текущего патрона у револьверов

* add: новые плитки для мапперов
2024-03-01 15:51:17 +07:00