* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
* swap out captain hardhat
* updated navy cap cloak
* change default cap suit/skirt along with monkey alts
* fixes capcap shading
* cap hardhat
* slight sheath edit
* capcap now able to be worn by hamlet
* capcap ACTUALLY able to be worn by hamlet now
* mantle edit
* winter coat
* formalcloak
* small json edit
* me when the when me the when me when the
* carapace
* gloves
* goof'd
* gloves are darkerrrrr
* kangaroo
* fixes
* fuix
* fixes and rotational sprites for bell
* why wont u work, stupid rsi thingy
* attempt to fix
* now hsould work
* fix bell
* fix the bell
* bell make noise on hitting it
* add faction simple hostile to space kangaroo
* added boxing kangaroo spawner comes with gloves and agressive
* Everything (hopefully)
* makes them actually obtainable (oops)
* renames the fannypack to "waist bag"
* Removes and replaces remaining mentions of fannypacks
* oops
* Syndie Holster sprite
* Outlaw Hat sprite
* Outlaw Hat entity
* Syndie Shoulder Holster entity
* Tweaked sussy toolbox
* Tweaked Syndie Holster
* Outlaw Hat and Syndie Holster to the Uplink
* it was a misinput, calm down
* Tweaked holster so it can only hold weapons
* and ammo too
* fixing conflicts... from my OWN PR....
* Fixed another conlfict
* fix
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Backpacks/Belts
* Cleans up Headsets
* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)
* This commit has taken too many of my damn tears please appreciate it
* Holy SHIT that was an ordeal
* NECK and MASKS
* Jumpsuits/skirts
* Goodbye old color.rsi
* Outerclothing
* More Outerclothing
* It builds now
* More ID organization :)
* Gloves up to scratch
* My piss burns
* GLasses
* Added some more glasses
* Mission control we are ready for review
* Hotfix
* Cleanup
* Fix not commenting out whole line in contents
* duffelbag => duffel bag
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Fixed Breath Mask
* Scrubs
* New line
* Fixed Build
* Ok
* Update engivend.yml
* Fix meson glasses prototype in boxes
* Fix prototype name for sec glasses in boxes
* Fix InventoryHelpersTest janitor jumpsuit prototype
* Fix outdated stationstation prototypes
* Fix vending machines having invalid starting inventories
* Fix chapel vending machine
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Adds mime job
* Adds mime spawn point
* Moves the ID prototypes/textures to Objects/Misc
* The things I do to avoid conflicts
* identification_cards.yml's final resting place
* Adds ID card and PDA
* Center mime id
* Puts pen and paper in the mimes pocket
* Adds mime spawnpoint to Saltern
* Revert "Adds mime spawnpoint to Saltern"
This reverts commit 56c6cf729baae0958b8b41dd83f71355e4e5f9aa.
* Add mime spawn point
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>