BIGZi0348
1c8f44794f
Парсек
2025-03-16 13:46:59 +03:00
keslik
2f3831f589
[Tweak] Random updates ( #760 )
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* Security random updates
* Engineering random updates
* ERT random updates
* Really random
* Important random update
2024-10-31 12:57:40 +03:00
Remuchi
d2d501dbc0
Merge remote-tracking branch 'upstream/master' into upstream
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# Conflicts:
# Content.Client/Access/AccessOverlay.cs
# Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
# Content.Client/Access/UI/IdCardConsoleWindow.xaml
# Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/AGhost.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Shared/Access/Components/IdCardConsoleComponent.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/RCD/Systems/RCDSystem.cs
# Content.Shared/Roles/JobPrototype.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/rcd/components/rcd-component.ftl
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/DeviceLinking/sink_ports.yml
# Resources/Prototypes/Entities/Clothing/Back/duffel.yml
# Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
# Resources/Prototypes/Entities/Clothing/Neck/misc.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
# Resources/Prototypes/Entities/Objects/Magic/books.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Misc/tiles.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
# Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/migration.yml
2024-04-13 11:29:33 +07:00
IProduceWidgets
da69b0ab49
Add ERT Chaplain ( #25956 )
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* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-04-01 17:48:49 +11:00
Remuchi
3515e87f74
[Feat] Тонкие спрайты снова в строю ( #102 )
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* Revert "Hair Overhaul (#19298 )"
This reverts commit 9491f322de .
# Conflicts:
# Resources/Textures/Mobs/Customization/human_hair.rsi/a.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/afro.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/afro2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/bigafro.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/cornrows2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/emofringe.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/keanu.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long3.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Customization/human_hair.rsi/modern.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/quiff.png
* add: возврат системы тонкоспрайтов
* fix: небольшие фиксы после реверта причесок
* add: старые текстуры для slim бодитайпа
* fix: фикс причесок после апстрима
2024-02-24 10:06:32 +00:00
Peptide90
b93286fc61
Emergency Response Team ( #6258 )
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* Clothing pass 1
Backpacks, hardsuits and helmets pass 1
* ERT Leader Role first pass
* ERT Backpacks (nearly there)
* ERT Backpacks final
* ERT helmets pass 1
* remaining hardsuit sprites added.
* ERT leader ID
* removed duplicates
* hardsuits + helmets entities
* ID + PDA for ERT
* ERT leader role pass 1
* job icons / markers for ERT
* military / ert name dataset
* starting gear pass 1 for ERT
* removed in favor of singular ERT roles file
* ERT mobs for spawning
* ERT spawn points added
* fixed case on ERT name
* Increased ERT access to most areas
* ERT ghost role takeover fixes
* ERT removed invalid parent
* path issue resolved
* more file path fixes
* fixes random naming pt 1
* Buffs ERT hardsuits and integrates helmet
parents ert to syndie hardsuit and adds toggleable helmet
* Adds suit storage slot and cargo access
* Adds backpack fills for ERT
* Updates ERT loadout for filled backpacks
+ other misc changes
* buff ERT backpack storage
* fixes ert jani backpack fills
* tweaks spawn loadout to EVA
* gave centcom official AA
* formatting
* ERT shuttle mapped with spawners
* update access
2022-06-03 20:48:28 +10:00