445 Commits

Author SHA1 Message Date
Peptide90
962f90e6f5 Adds Librarian and Lawyer roles (#6056) 2022-01-14 02:11:09 +11:00
Lamrr
44d849d3f6 (Re)adds captain's sabre (#6101) 2022-01-11 17:50:10 +11:00
Lamrr
e6d3db6015 Adds warning cone hat (#6076)
* Adds warning cone

* Adds chance to spawn in maint lockers.
2022-01-08 23:34:46 -06:00
CrudeWax
299c4be328 Guardians (Holoparasites) (#5140)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-12-29 14:58:48 +11:00
Elijahrane
b8b22c9210 EVA now has EVA Suits (#5799) 2021-12-22 23:47:34 +01:00
Peptide90
5d15787b04 Copyright purge (#5788) 2021-12-15 13:43:12 +11:00
Peptide90
69d1d5163c Clothing name fixes (#5646) 2021-12-01 14:19:36 -07:00
Mith-randalf
1d5df21dc4 Chad warden (#5475) 2021-11-23 12:12:20 +01:00
PetMudstone
8ddb4fc59a Adds the virology backpack. (#4979) 2021-10-22 11:21:24 +02:00
Swept
9d22869e58 Adds a ton more inhands (#4488)
* Removed useless loc and added inhands for some lamps

* Adds a ton of inhands to the game

* Actually adds the pill inhand

* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-08-20 05:36:32 +00:00
Swept
1341d63ae0 Adds duck-related content and a seclite (#4489)
* Added rubber ducky

* Adds ducky slippers

* Adds seclite

* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* The duck slippers now quack as you walk

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-08-19 16:23:49 -07:00
Swept
b16a044a2b Added restrictions for what can be inserted into most belts (#4367)
* Belts now restrict what can be inserted into them

* Bandolier now only holds shotgun shells

* Tiny typo

* Another tiny typo
2021-08-10 13:36:00 -07:00
Swept
532c9a6431 Adds an alternate jumpsuit for botany (#4419)
* Adds an alternate botanists jumpsuit

* Updated license information
2021-08-05 20:18:05 +10:00
Swept
c55f3fd478 Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites

* Tag cleanup and sheathed sword

* Adds plant belt for botany chads and maps it's items

* CE belt, will most likely child it to utility instead

* Merges belt_icon and belt_mob into the same RSI

* Cut out alpha layers for wirecutters

* Added lots of equipped-BELT sprites for various items

* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-07-25 17:21:18 +10:00
SweptWasTaken
00c844a410 Fixes holes in Captain's jumpsuit and adds Captain's jumpskirt 2021-05-20 09:21:48 -07:00
SweptWasTaken
00b0760db3 Updates a lot of clothing inhands 2021-05-09 18:34:38 -07:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Swept
87aced8392 Adds mice (#3594)
* Initial

* Mmm

* Adds them to map

* Makes mice grindable

* meta.json looking nice

* Mice go squeak

* Ye

* E

* Review

* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-03-11 01:06:57 +01:00
Pieter-Jan Briers
dc11ebf760 Fix all broken RSI files. 2021-03-09 22:06:17 +01:00
Elijahrane
590453a57f Removed most redundant delays in meta.json (#3549) 2021-03-07 20:26:25 +01:00
Elijahrane
db67f42bc2 Le Miko has Arrived (#3543) 2021-03-07 13:41:42 +01:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
Swept
83f102ea75 Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs

* Jackboots

* Half Done

* Moved to diff PR

* Everything functional

* Fixed Sprays

* Nice

* Fixed

* Update submodule

* Fix tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-17 23:59:15 +11:00
Pieter-Jan Briers
1e0da06488 Funny INI file 2021-02-16 09:35:54 +01:00
Swept
23c1b5e05d Adds Science, Chemistry, Mime Duffelbags. (#3026)
* Sprites

* Entities

* Adds fills and roles

* Cleans up inconsistent duffel bag naming.
2021-01-19 19:54:43 +11:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
bfe575b7b6 Random bedsheet spawner. (#2940)
* Initial

* Optimized YAML

* Probbed

* Updates RSIs

* Maps them into dorms.

* A

* Adds descriptions from TG

* Addressed reviews
2021-01-11 18:02:36 +11:00
Alex Evgrashin
7d78f6779f Add flashlights for hardsuit helmets (#2947)
* Fixed engineering hardsuit helmet sprites and add flashlight component

* Add better cell for helmets and setup all engi helmets

* Flashlights for rd and medicals

* Mining and secs helmets

* HoS and syndies

* Wiz hardsuit
2021-01-10 15:29:59 +01:00
Swept
4430164073 Adds unique equips for syndie duffels. (#2867)
* Initial

* Woops c/p slipup

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-05 16:22:31 +11:00
Swept
63a7d2d433 Fixes gar glasses. (#2869)
* Initial

* Fixes inhands

* A

* Oh yeah and they slice real good too
2021-01-02 14:54:30 +11:00
Swept
9af508e0b5 Satchel and Duffelbag of Holding. (#2866)
* Duffel of Holding

* Satchel of Holding

* Added equipped sprites for both syn duffel variants

* Moved syndie stuff to another PR
2021-01-01 14:16:08 +01:00
AJCM-git
13704a255c Fixes the audio and icon (#2854) 2020-12-28 04:32:48 +11:00
AJCM-git
e4e0125c2c Fixes secglasses json (#2845) 2020-12-27 03:08:14 +01:00
Pieter-Jan Briers
825d5c0604 Fix broken ce.rsi 2020-12-23 23:51:45 +01:00
Swept
c3a6d0c597 Add belt slots for several items 2020-12-23 16:32:42 +11:00
Swept
b44cb0095a Traitor Uplink Content (#2778)
* Adds syndicate toolbox

* Ancient jumpsuit

* Disk, Extra-bright lantern, syn med/ammo duffels etc.

* Disk sprite fixed

* Final

* Addressed reviews

* Update duffel.yml

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-12-20 00:16:50 +01:00
Swept
e4fe98f433 Spawn aprons for botanist and chef (#2707) 2020-12-05 15:15:52 +01:00
Swept
af28de36ee Updates all vests meta.jsons (#2700) 2020-12-04 13:15:33 +01:00
Swept
d711994691 Initial (#2655) 2020-12-01 19:18:36 +11:00
Alex Evgrashin
fb6dd4a490 Working flashlight for hard hats (#2599)
* Add verb to toggle flashlight

* Playing with hand-held light for hard hat

* ClothingEquippedPrefix will update players sprite when changed

* Make abstract prototype for hardhat and fixed hardhat orange sprites

* Fixed all other hard hats

* Fixed requested changes

* Restore prototype and sprites changes

* Nullables

* That's actually nullable

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-23 14:17:38 +11:00
Swept
f46a6a8d81 Copyright Pass/Pruning | Part 1 - Clothing (#2539)
* Backpacks/Belts

* Cleans up Headsets

* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)

* This commit has taken too many of my damn tears please appreciate it

* Holy SHIT that was an ordeal

* NECK and MASKS

* Jumpsuits/skirts

* Goodbye old color.rsi

* Outerclothing

* More Outerclothing

* It builds now

* More ID organization :)

* Gloves up to scratch

* My piss burns

* GLasses

* Added some more glasses

* Mission control we are ready for review

* Hotfix

* Cleanup

* Fix not commenting out whole line in contents

* duffelbag => duffel bag

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed Breath Mask

* Scrubs

* New line

* Fixed Build

* Ok

* Update engivend.yml

* Fix meson glasses prototype in boxes

* Fix prototype name for sec glasses in boxes

* Fix InventoryHelpersTest janitor jumpsuit prototype

* Fix outdated stationstation prototypes

* Fix vending machines having invalid starting inventories

* Fix chapel vending machine

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-22 15:17:14 +11:00
Swept
bdc4441a45 Adds rainbow jumpsuit (#2149)
* Initial

* Fixes attribution

* Fixed

* Fixed

* Update Resources/Textures/Clothing/Uniforms/rainbow.rsi/meta.json

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-08 20:24:17 +01:00
Swept
4a6d0ae5a4 More belts and welders (#2453)
* Adds sprites

* Added prototypes

* Adds experimental and mini welder

* Adds welder to CE's belt

* Lazily filled out the belts

* Added to spawn jobs

* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/2453

* Update Resources/Prototypes/Entities/Objects/Tools/welders.yml

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-08 02:40:49 +01:00
Peter Wedder
68078e626a Reorganize hat and helmet sprites with lights on them (#2362) 2020-10-29 19:31:11 +01:00
Peter Wedder
b81b8612b6 Add Botanist, Warden, Quartermaster and Chaplain (#2402)
* Add Botanist, Warden and Quartermaster

* QM ID card, warden sprite state

* Add missing sprites

* Chaplain + some fixes

* typo fix

* capitalization

* copyrihgght

* add spawnpoints
2020-10-27 21:28:39 +01:00
DrSmugleaf
a984076574 Headsets (#2023)
* add headset component

* add basic headset logic

* fix formatting in listening component, add dependency to headset

* test function for headset

* implement headset as listener

* ANNIHILATES ListeningComponent, refactor of radio/listener sys

* basic headset functionality

* rename RadioComponent to HandheldRadioComponent

* change channel to list of channels

* basic headset implementation complete

* message now always excludes ';'

* add radio color; state channel freq. and source name

* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common

* Add more sprites

* Reorganizes

* Added job headsets

* Adds headset as an ignored component

* Jobs now spawn with headsets

* remove system.tracing

* Catchup commits

* Add headset property serialization

* Turn GetChannels into a property

* ListenRange property and serializatioon

* Adjust interfaces

* Address reviews

* Cleanup

* Address reviews

* Update rsi

* Fix licenses and copyright

* Fix missing textures

* Merge fixes

* Move headset textures from objects/devices to clothing/ears

* Fix rsi state names and add equipped states

* Fix headsets not working

* Add missing brackets to channel number in chat

* heck

* Fix broken rsi

* Fix radio id and names

* Put quotes around headset messages

* Fix method names

* Fix handheld radios

* Fix capitalization when using radio channels and trim

* Remove unnecessary dependency

* Indent that

* Separate this part

* Goodbye icons

* Implement IActivate in HandheldRadioComponent

* Add examine tooltip to radios and headsets

* Rename IListen methods

Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
2020-10-07 05:02:12 -07:00
Swept
6770de75bf Removes rainbow clothing (#2144) 2020-09-27 22:00:51 +02:00
Swept
8da869e085 Fixes security backpack sprite (#2136) 2020-09-26 21:08:52 +02:00
Swept
1638c366cf General tweaks (#2109)
* Removes a bunch of old Eris shoes

* Changes the jackboots sprite to tgstation's

* Prototypes nuked

* Removes walk sound from jackboots, it was pretty annoying

* Adds wood table icon

* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.

* Removes weird mask png

* Removes bad pixel on security backpack

* Adds filled utility belt to engineer and ce roles

* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-21 01:14:19 +02:00
Swept
c7037c2293 Fixes a ton of sprite icons. (#2034)
* Icons + Sprites for Atmos pipes

* Fixes Mimic icon

* Fixes rsi for RnD point source

* RnD Point source prototype fix

* Centers Bike Horn icon

* Centers pirate hat sprite

* Centers a bunch of milkshake icons

* Moves light_bulb.yml to Constructibles

* Fixes light_tube icons

* Emergency Light icon fix

* Medical Scanner icon

* ID Rsi fixed

* ID cards now have proper icons

* Lockers have proper icons finally

* Default Icon Fixed

* Resolved lighting issues
2020-09-13 13:53:47 +02:00