* Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Poke dem tests
* Update engine to v223.0.0 (#28239)
* Update RobustToolbox
* Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks
* Ghost fixes
* AAA
* Fix test
* fix nullable
* revert to broadcast event
* Fixes for eengine PR
* Ah buckle code
* )
* Update engine to v223.0.0
* Update engine to v223.1.0
* Update engine to v223.1.1
* Hotfix for crashes from bad item names (#28256)
* Fix weapon error logs (#28264)
* Update engine to v223.1.2 (#28273)
* Update RobustToolbox
* Update RobustToolbox
* Fix dud modular grenade visuals (#28265)
* Fix not networking whitelist and blacklist in storage component (#28238)
* fix id card console not updating records (#28237)
* fix id card console not updating records
* test
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Remove the network tab (#28231)
It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.
* antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag
* add AntagRandomObjectives that traitor and thief can use
* make ObjectivesSystem use initial character name which AntagSelection passes
* make thief and traitor use AntagRandomObjectives
* remove now unused locale
* make sleeper agents rule use baseTraitorRule
* restore dragon rule oop
* bandaid for genericantag
* real
* typo
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* move nukie profile loading into its own rule (#28208)
* move profile loading out of nukeops rule
* make BaseNukeopsRule and use AntagLoadProfileRule
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* fix antagSelect
* Objects ordered through cargo system shouldn't start anchored (#28115)
* Order normal space heater instead of anchored variant
* Make sure ordered objects don't spawn anchored
* Order space heater flatpack instead of a regular space heater
* Remove obsolete TODO
* Remove unnecessary name
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Move PendingZombieComponent to Shared (#28143)
* Move PendingZombieComponent to Shared
* network me boy
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold
* Fix not setting state
* Fix storage UI interactions (#28291)
* Fix storage UI interactions
* Add VV support
* Fix stripping not marking interactions as handled (#28292)
* Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293)
* Fix hypodarts not injecting with people that have ANY outerclothing (#28301)
Update darts.yml
* fix borg ui mispredict opening (#28305)
move borg ui junk to shared
* Add loadout group check (#28311)
Forgot to add it back in one of the rewrites.
* fix mirror server crashes (#28318)
* Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.
None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
* Cleans up some entity-related spawnmenu stuff (#28234)
* cleans up a lot of stuff in the spawnmenu
* skibidi dode
* spawners update
* Revert "spawners update"
This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0.
* fix antag selection being evil (#28197)
* fix antag selection being evil
* fix test
* untroll the other tests
* remove role timer troll
* Allow tests to modify antag preferences
* Fix antag selection
* Misc test fixes
* Add AntagPreferenceTest
* Fix lazy mistakes
* Test cleanup
* Try stop players in lobbies from being assigned mid-round antags
* ranting
* I am going insane
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
* Revert "fix mirror server crashes (#28318)"
This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be.
* fix
* Update engine to 223.2.0 (#28329)
* Update RobustToolbox
* Update RobustToolbox
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* clustergrenades go boom
* Small tweaks
* Some tweaks and soaplet
* clustergrenadesystem changes and launcher types
* small tweaks
* typo
* whitespace
* rsi edit
* another typo
* add containers
* Some changes related to merge
* Forgot to change name
* Made changes based on review
* Removed new china lake ammo based on feedback in other PR
* Unneeded nested loop moment
* Nested loop needed after all moment
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Code is ready but item now spawning
* Prototype of SeveralExplosive component
* Remaked to FlashExplosiveComponent using
* Done. But i feel myself retarted
* Remaked. Looks good
* Full loaded prototype added
* Throwing in progress. Fatal error is here
* I forgot about shared
* Sloth refactor
* Delayed spawning and fix crashes
* Full clusterbang code.
* Removed useless variable and tuned delay
* Delete wrong in CreamPiedComponent
* Now yaml is code quality followed
* Reworked to GetLevel with bugs
* Never forget resources, guys
* RoundToLevels added. Now it works.
* New textures and sloth refactor is returned
* Now it's TryGetComponent
* Visualizer maximum fix and look fix
* Logging and no max and min check
* Removed max grenades sending
* vizualizer is better now
* GrenadesMax removed
* grammar, checks, NextFloat and no more try catch
* Unused using removed
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>