12 Commits

Author SHA1 Message Date
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
IProduceWidgets
11bbf2b020 Uranium & AP magazine and projectile sprites (#23914)
Add missing uranium and AP magazine and box sprite layers. Add uranium and AP projectile sprites. Fix whitelist issue that made .45 pistol mags not go in secbelt.
2024-01-11 01:01:41 -07:00
Vordenburg
bd13a4b357 Cull high-velocity ammo (#18656) 2023-08-08 11:08:53 +10:00
Nim
6a2aac39e4 Magazine for C20R in uplink (#17108) 2023-08-02 20:03:39 +10:00
TaralGit
7eec71dcfc Mags and guns (#14032) 2023-03-12 20:52:57 -04:00
Alex Evgrashin
6293c6f359 Uplink catalog localization (#12931)
* Add loc support

* New icons and translated weapon

* Explosives

* Finished ammo

* Utils

* Fixes

* Implants and bundles

* Removed sink from surplus

* Tools

* Start working on armor

* Finished armor

* Misc

* Finished uplink
2022-12-19 21:52:59 -06:00
metalgearsloth
40eecdd78a Stamina damage (#9230) 2022-07-06 18:06:12 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Swept
0cccde9126 Ammunition boxes code quality (#3790)
* Boxes

* Reorganizes the YAML

* Reverts to previous commit and fixes the icons.

* Readds the new CLRifle.rsi as it'll be used soon.

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-15 21:15:12 +00:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
9019079d79 Adds a cat and then a gat (#1868)
* Adds the cat

* Adds the gat

* Adds the calico to suspicion spawner

* Fixed physics thing

* Updated BB

* Added Calico mag to ammo spawner
2020-08-24 20:27:32 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00