KurokoTurbo
fb8834ac63
Seed analyzer ( #433 )
...
* hey
* added it to vending machine
* added to vending
* лицензия спрайта
* Update SeedAnalyzerWindow.xaml.cs
* fix my recently added bug
* обосрался знатно, пофиксил
* fix всего кроме null проверки
---------
Co-authored-by: melano <VildanMinnakhmetov>
Co-authored-by: KurokoTurbo <92106367+VildanMinnakhmetov@users.noreply.github.com >
2024-01-24 09:41:44 +03:00
Tayrtahn
424d3c8dc6
Add broken sprites for Vim ( #24458 )
...
* Add broken state sprites for Vim
* And the actual file too
2024-01-23 17:26:30 -05:00
ThereDrD0
453e30f409
Бафф христова + форсвелдед прикол ( #400 )
...
* Христов воскресе
* penis edit
* Спрайты, звуки и фиксы
2024-01-23 10:00:58 +03:00
Aviu00
73cca78e61
Add mini-ebow ( #357 )
2024-01-23 09:07:06 +03:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
...
* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
...
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nim
6a0c800492
Add snake kebab ( #24341 )
...
* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Aviu00
b82014c6a9
Fix rsi ( #297 )
...
* Fix rsi
* Remove
2024-01-20 07:59:44 +03:00
rhailrake
77e71452cd
sus ( #226 )
...
* sus
* панки
2024-01-20 07:20:23 +03:00
rhailrake
d1607ab66d
sosali? ( #275 )
2024-01-20 06:05:33 +03:00
Drayff
f71df97b5e
Toolboxes ( #24305 )
...
* Added animations for opening toolboxes
* Fix cow toolbox
2024-01-20 13:29:13 +11:00
rhailrake
20b52d23a5
нерфоцирк ( #203 )
...
* нерф дабла, заебала резня каждый раунд
* ohio
* blood dagger
2024-01-19 14:40:29 +03:00
RavMorgan
b581c0364d
Печать юриста ( #163 )
2024-01-19 11:41:06 +03:00
themias
6931848f1d
Add fill visuals and inhand sprites to water bottle ( #24240 )
...
* Add fill visuals and inhand sprites to water bottle
* adjust sprite
2024-01-18 16:55:05 -05:00
Ubaser
9968cc178b
Golden honker glow ( #24230 )
...
add
2024-01-18 10:26:28 -05:00
HitPanda
10609a2506
[Feat] Airlocks lights + texture replace + some translate fixes ( #97 )
...
* Airlocks lights
* bookshelf fix
* killsign translate
* some jobs names changes
* outerclothing
* clothing all
* tiles
* decals
* bubbles
* uranium glass
* SMES fix
* generators resprite
* redundant delete
* RSI validator fix
# Conflicts:
# Content.Client/Doors/AirlockSystem.cs
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png
# Resources/Textures/Effects/creampie.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth0.png
# Resources/Textures/Effects/speech.rsi/moth1.png
# Resources/Textures/Effects/speech.rsi/moth2.png
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_active.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_deactive.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_off.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_on.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
# Resources/Textures/Tiles/white_diagonal_mini.png
2024-01-17 18:48:28 +07:00
TurboTrackerss14
c32d19cf5c
Add Mothroach Burger ( #24156 )
...
* Add Mothroach Burger
* append copyright
* fix whitespace and metajson ordering
2024-01-17 01:46:33 -07:00
HitPanda
1bdc7f848b
[Feature] Old textures comeback ( #86 )
...
* interface
* objects
* nades
* airlocks
* furniture
* machines
* piping
* doors
* wallmounts
* ftl quick fix
* small fix
2024-01-17 11:20:13 +03:00
HitPanda
5954d821c5
[Sponsor] Pets summon book + Wanderer_ pet ( #44 )
...
* Pets summon book ready
* fix name
2024-01-17 10:12:44 +03:00
Ubaser
ecd84d8bfb
Resprite buckets ( #23866 )
...
* add
* fix
* tweak
* bucket
* buckt
* bucket'd
* buckt
* bottm roundinger
2024-01-16 08:47:52 -05:00
Emisse
f33307e766
medal case sprite ( #24147 )
...
medal case no longer cigar case lmao
2024-01-16 00:53:10 -07:00
Psychpsyo
a747e6dda4
Plates & Cash gridinv visuals ( #24075 )
2024-01-14 11:44:17 -05:00
lzk
a97eb8dcdc
fix plushie rouny sprite ( #24031 )
2024-01-13 20:20:56 +03:00
rhailrake
68ffe42dbb
[feat]jukebox ( #9 )
2024-01-13 10:04:40 +03:00
rhailrake
a05364f1ac
[feat] Loadout, DeathGasps, EnergyDoubleCraftSystem
2024-01-13 09:22:48 +03:00
Nemanja
053924b1a6
Matter bin & manipulator resprite ( #23990 )
2024-01-12 17:05:52 -07:00
Fahasor
fa3da1ab82
Whistle for security (second try) ( #23945 )
...
* Move Exclamation entity
* Add Whistle Component and Whistle System
* Add BaseWhistle prototype
* Add sound to BaseWhistle
* Add SecurityWhistle prototype
* Add Sprite and Icon to SecurityWhistle
* Add whistleExclamation prototype
* Fix SecurityWhistle prototype
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* Add whistles to sec vendingMachine
* Revert "Add sound to BaseWhistle"
This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.
* Add sounds for BaseWhistle
* Make atributions compact
* Remove unnecessary spaces
* Make WhistleSystem class sealed
* Remove possibility to exclamate one person from WhistleComponent
* Remove delay from WhistleSystem
Increase delay
* Remove unnecessary HashSet
* Try replace Resolve
* Refactor sound emmiting
* Rework spawn of exclamation
* Move WhistleComponent from Server to Shared
* Edit WhistleComponent because of moving
* Move WhistleSystem from Server to Client
* Edit WhistleSystem because of moving
* Add new event
* Add server part of WhistleSystem
* Modify system for prediction
* Add documentation to WhistleComponent
* Revert "Modify system for prediction"
This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.
* Revert "Add server part of WhistleSystem"
This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.
* Revert "Add new event"
This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.
* Move system from client to shared
* Modify whistle system because of moving
* Separate checks and action
* Organize file folders according to conventions
* Make component Networked
* Change trigger component for WhistleSystem
* Put indents betwen methods
* Rework WhistleExclamation prototype
* Change variable name
* Add serializer to WhistleComponent
* Rename one variable
* add predict possibility to Shared
* add Client part of prediction
* Add Server part of prediction
* Increase whistle distance
* Prevent spawn for invisible entities
* WhistleComponent now use file-scoped namespace
* Delete unnecessary part from MakeLoudWhistle
* Add Resolve check
* Delete Server and Client part for prediction
* Make system prediction properly
* Change prediction behaviour
* Fix unexpected error occured
* Avoid using obsolete methods
* Add comments
* Update DataField to make it shorter
* Update size for new size system
* Prevent ping for invisible entities for real now
* Avoid triggering unnecessary debug asserts
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-01-12 01:05:28 -07:00
Justin Pfeifler
26c1a78186
Update Blood Red Phone Sprite ( #23964 )
...
* Add new phone sprite
* Update copyright attribution
2024-01-12 00:42:49 -07:00
IProduceWidgets
11bbf2b020
Uranium & AP magazine and projectile sprites ( #23914 )
...
Add missing uranium and AP magazine and box sprite layers. Add uranium and AP projectile sprites. Fix whitelist issue that made .45 pistol mags not go in secbelt.
2024-01-11 01:01:41 -07:00
Nemanja
b3014e6cb3
machine parts + power cell resprite ( #23913 )
...
* machine parts + power cell resprite
* logic fix
2024-01-10 23:06:01 -07:00
rhailrake
72fa97798f
[feat] Egun
2024-01-11 08:22:48 +03:00
Boaz1111
5fd3d4552c
More pirate weapon content(two new cannon ammo types, a musket and flintlock resprite and rebalance) ( #23408 )
...
* tally ho
* yarg
* forgot some shit
* Update projectiles.yml
* fucl
* glass ball
* Update snipers.yml
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-09 15:23:11 +03:00
Ubaser
fd7c641a76
Resprite powersink ( #23281 )
...
* add
* update
* meta
2024-01-09 04:21:08 -07:00
IProduceWidgets
f39fbd4800
Add the N1984 pistol ( #23775 )
2024-01-09 03:17:40 -07:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
Emisse
78442ce4e2
Mining rebalance + seismic charges ( #23757 )
...
* push
* PUSH
* reuse cryo explosion
* minus loud
* ore band + pka
* idk dawg
2024-01-09 16:27:00 +11:00
cool dolphin
a34ee7c300
Add delicious mopwata ( #23740 )
...
* added delicious mopwata
* added mopwata, the reagent
* fixed issues, changed color, added more possible fills
2024-01-08 19:24:32 -07:00
Ubaser
2cf4ba8a47
Dehydrated cube box overhaul ( #23685 )
...
* add
* yes
* fix
2024-01-07 23:27:40 -07:00
TruePaInt
4c2fd55720
Gun cyborg module ( #19629 )
...
* Update borg_modules.yml
* Update uplink_catalog.yml
* Update uplink-catalog.ftl
* Add files via upload
* Update meta.json
* Update uplink-catalog.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-01-08 00:03:18 +03:00
MaloTV
b85a9d7688
Bullet Type Visual Indicator ( #21068 )
...
* Bullet Class indicators
* New Practice Sprite
* Removed re-specified values
* fixes up whitespace to get this merged
---------
Co-authored-by: deathride58 <deathride58@users.noreply.github.com >
2024-01-06 21:36:51 -05:00
Alekshhh
a3f40c239e
Ore Visual Change ( #23618 )
...
* Revert "New moth antennae and wing pair, Underwing (#23559 )"
This reverts commit 1b4f1ac35d .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559 )""
This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
* ore
* banona
* glo
* shadwe
2024-01-06 14:34:11 -05:00
Ubaser
7858dad9e4
Darken syndicate implanter sprite ( #23622 )
...
add
2024-01-06 11:10:56 -05:00
Ubaser
172fcaf2d4
Rename Goldschläger to Gildlager ( #23223 )
...
* add
* fix
* catalog
* migration
* conflicts..
* uh
* test
* m
* fix fr
* line?
* beg
* suffering
* um
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-07 02:34:15 +11:00
Ilya246
154416787e
add syndicate singularity beacon ( #18486 )
...
* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
2024-01-06 00:21:24 -08:00
Ed
7d30b5ae63
Tesla Gun ( #23175 )
...
* add content
* u cant pickup lightning
* -5 heat damage
* Update battery_guns.yml
2024-01-06 18:18:35 +11:00
GreyMario
8577507c20
make chem layer in bottles not semitransparent ( #23581 )
2024-01-05 17:01:04 -05:00
Alekshhh
ccd9ae2fd8
Uranium Ore Visual Change ( #23526 )
...
hamlet after you won't let them eat a stack of uranium ore
2024-01-04 22:35:52 -05:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
Mr. 27
7947b4e599
Arachnid plushie ( #23504 )
2024-01-04 15:58:40 -08:00
ERROR404
abbb724849
Observation Kit ( #23384 )
...
Observation Kit
2024-01-04 05:36:44 -07:00