13 Commits

Author SHA1 Message Date
Jabak
f9c1f13d16 что делать что делать муравью хуй приделать (#155)
* Локализация (#746)

* Правка мелочей

* Имя клоуну

* Перевод оповещений для РНД

* перевод занавесок

* перевод столов

* Перевод и обновление кода гипоспрея для боргов (#745)

* Я только хотел перевести...

* refactor

* ещё перевод

* Revert "refactor"

This reverts commit 355c2724c4ed9cd1357661e3ba889a88bdf17db7.

* инверсия условия для проверки наличия прототипа

* Больше вещей в пояса охраны (#748)

* Подкрутки и докрутки (#749)

* Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747)

* Добавил отображение защиты от горения

* Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Правки

* негативный ноль с плавающей точкой

---------

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Фикс текстурок внешних шлюзов (#751)

* Микромелочь

* Ещё одна мелочь

* Починка прозрачности

* Ребаланс РНД (#750)

* Третий тир больше нас не остановит

* More less

* Ребаланс

* правочки подправочки

* СКОРАЯ!!! ПОМОГИТЕ!!!

* Конфета или жизнь (#757)

* Конфета или жизнь

* gremlins invasion

* Я ДОБАВИЛ БОЛЬШЕ МУСОРА НА СТАНЦИЮ!!!

* Переводы (много) (#755)

* Перевод технологий РНД

* Перевод действий поглаживающего характера

* Целая куча мелочей

* Ещё больше мелочей

* Слишком много мелочей

* маленькая мелочь

* unshit some ftl shit

* [Tweak] Random updates (#760)

* Security random updates

* Engineering random updates

* ERT random updates

* Really random

* Important random update

---------

Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: keslik <114428094+keslik1313@users.noreply.github.com>
2024-10-31 18:00:47 +03:00
Jabak
48a7c8f1af Revert "Xui (#154)"
This reverts commit 5d68bafd17.
2024-10-31 17:38:04 +03:00
Jabak
5d68bafd17 Xui (#154)
* fix borg (#719)

* Automatic changelog update

* Переводы снаряжения и прочей мелочи в стартовом меню (#720)

* Сумки, мешки и прочее

* Перевод снаряжения

* перевод черт персонажа

* Добавлено ничего

* Automatic changelog update

* Фикс отображения потери мастера для импланта подчинения (#721)

* фикс отображения

* brain damage is real

* я блять запустил райдер ради рефактора одного ифа

* а лучше даже так

* Automatic changelog update

* add coderabbitai config (#722)

* fix (#723)

* Шприц теперь является оружием массового поражения (#724)

* Automatic changelog update

* Пиздец (#725)

Я на это потратил 2 недели

* Automatic changelog update

* Honk FM (#136) (#726)

* Fix Cosmic Temperance и новые песенки в jukebox

* Новая музыка в jucebox x2

Co-authored-by: Vorge7 <vorge228@gmail.com>

* Automatic changelog update

* Флаф (fluff) мне (big_zi_348) (#727)

* Заработал

* brain damage

* fuck (#729)

* Automatic changelog update

* FUCKERS (#732)

* Удаление ненужных суффиксов (#731)

* Перевод захардкукоженной строки (#728)

* Пластырь поможет

* очапятка

* Перевод ревенанта

* Карповый перекат

* Create shakeable-component.ftl

* Криогеника

* Хранилища скафандров

* Update autotranslate-14.ftl

* Update Cyborgs.xml

* Комоды

* Кредиты

* Удалил дубликат

* Информация

* Пластырь миму и клоуну

* Переводы всего

* Перевод аплинка

* Удалил ненужные суффиксы

* Revert "Удалил ненужные суффиксы"

This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.

* Удаление ненужных суффиксов

* Перевод реагентовых слизней

* Перевод аномалий

* Перевод маяков

* Перевод различной мелочи

* Automatic changelog update

* Переводы и правки Гайдов (#730)

* Automatic changelog update

* aaaaa (#733)

* Правка локализации (#737)

* Update ThirstSystem.cs (#736)

* AccessConfiguratorForBorgs (#735)

* Automatic changelog update

* Починил бесконечную сварку (#734)

* Automatic changelog update

* ShowManifestFeature (#738)

* Automatic changelog update

* I LOVE OPENSOURCE

* Изменение размеров милишек (#739)

* Фикс размеров

* Заготовку биты тоже

* Правка

* Automatic changelog update

* Время после взрыва нюки (#740)

* More Fun

* Автоформатирование

* Подкрутка

* Automatic changelog update

* Скальпель в армейские ботинки (#741)

* Automatic changelog update

* DoHeavyAttack stamina check (#742)

* Automatic changelog update

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743)

* fix retarded code (#744)

* Automatic changelog update

* Локализация (#746)

* Правка мелочей

* Имя клоуну

* Перевод оповещений для РНД

* перевод занавесок

* перевод столов

* Automatic changelog update

* Перевод и обновление кода гипоспрея для боргов (#745)

* Я только хотел перевести...

* refactor

* ещё перевод

* Revert "refactor"

This reverts commit 355c2724c4ed9cd1357661e3ba889a88bdf17db7.

* инверсия условия для проверки наличия прототипа

* Automatic changelog update

* Больше вещей в пояса охраны (#748)

* Подкрутки и докрутки (#749)

* Automatic changelog update

* Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747)

* Добавил отображение защиты от горения

* Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Правки

* негативный ноль с плавающей точкой

---------

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Automatic changelog update

* Фикс текстурок внешних шлюзов (#751)

* Микромелочь

* Ещё одна мелочь

* Починка прозрачности

* Automatic changelog update

* the fuck (#752)

* the fuck

* more logs

* avoooo (#753)

* nyaUpdate (#754)

* Merge pull request #756

* nya v1.2

* ahhhh ** всех закопает (#758)

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Vorge7 <vorge228@gmail.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
2024-10-30 18:02:52 +03:00
ThereDrD0
cdf16c6119 Фиксы (#228)
* fix: morgues and bodybags can store more than 1 entity

* fix: rename BluespaceSilo to BluespaceStorage

* fix: fix felinid`s missing sound

* fix: fix missing hatch airlock`s states

* add: translation for hatch airlocks

* add: texture localization for airlocks

* add: add new word to slang.json

* fix: fix wrong letter on cargo airlock`s texture

* fix: fix material whitelist part one

* git commit

* fix: fix lathe whitelist
2024-03-21 23:20:09 +03:00
ThereDrD0
6e9fba8ab9 Airlocks retexture (#28)
* add: new airlock sprites

* fix: фикс отображения болтов двери на клиенте

* add missing states + remove redundant prototypes

---------

Co-authored-by: Remuchi <RemuchiOfficial@gmail.com>
2024-02-05 09:22:54 +03:00
HitPanda
510f21f9e4 [Fix] Airlock lights quick fixes (#105)
* quick fixes

* more
2024-01-17 19:14:34 +07:00
HitPanda
10609a2506 [Feat] Airlocks lights + texture replace + some translate fixes (#97)
* Airlocks lights

* bookshelf fix

* killsign translate

* some jobs names changes

* outerclothing

* clothing all

* tiles

* decals

* bubbles

* uranium glass

* SMES fix

* generators resprite

* redundant delete

* RSI validator fix
# Conflicts:
#	Content.Client/Doors/AirlockSystem.cs
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/on-equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/on-equipped-FEET.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png
#	Resources/Textures/Effects/creampie.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien0.png
#	Resources/Textures/Effects/speech.rsi/alien1.png
#	Resources/Textures/Effects/speech.rsi/alien2.png
#	Resources/Textures/Effects/speech.rsi/alienroyal0.png
#	Resources/Textures/Effects/speech.rsi/alienroyal1.png
#	Resources/Textures/Effects/speech.rsi/alienroyal2.png
#	Resources/Textures/Effects/speech.rsi/blob0.png
#	Resources/Textures/Effects/speech.rsi/blob1.png
#	Resources/Textures/Effects/speech.rsi/blob2.png
#	Resources/Textures/Effects/speech.rsi/clock0.png
#	Resources/Textures/Effects/speech.rsi/clock1.png
#	Resources/Textures/Effects/speech.rsi/clock2.png
#	Resources/Textures/Effects/speech.rsi/default0.png
#	Resources/Textures/Effects/speech.rsi/default1.png
#	Resources/Textures/Effects/speech.rsi/default2.png
#	Resources/Textures/Effects/speech.rsi/guardian0.png
#	Resources/Textures/Effects/speech.rsi/guardian1.png
#	Resources/Textures/Effects/speech.rsi/guardian2.png
#	Resources/Textures/Effects/speech.rsi/holo0.png
#	Resources/Textures/Effects/speech.rsi/holo1.png
#	Resources/Textures/Effects/speech.rsi/holo2.png
#	Resources/Textures/Effects/speech.rsi/lawyer0.png
#	Resources/Textures/Effects/speech.rsi/lawyer1.png
#	Resources/Textures/Effects/speech.rsi/lawyer2.png
#	Resources/Textures/Effects/speech.rsi/machine0.png
#	Resources/Textures/Effects/speech.rsi/machine1.png
#	Resources/Textures/Effects/speech.rsi/machine2.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth0.png
#	Resources/Textures/Effects/speech.rsi/moth1.png
#	Resources/Textures/Effects/speech.rsi/moth2.png
#	Resources/Textures/Effects/speech.rsi/robot0.png
#	Resources/Textures/Effects/speech.rsi/robot1.png
#	Resources/Textures/Effects/speech.rsi/robot2.png
#	Resources/Textures/Effects/speech.rsi/slime0.png
#	Resources/Textures/Effects/speech.rsi/slime1.png
#	Resources/Textures/Effects/speech.rsi/slime2.png
#	Resources/Textures/Effects/speech.rsi/swarmer0.png
#	Resources/Textures/Effects/speech.rsi/swarmer1.png
#	Resources/Textures/Effects/speech.rsi/swarmer2.png
#	Resources/Textures/Effects/speech.rsi/syndibot0.png
#	Resources/Textures/Effects/speech.rsi/syndibot1.png
#	Resources/Textures/Effects/speech.rsi/syndibot2.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_active.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_deactive.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_off.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_on.png
#	Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
#	Resources/Textures/Tiles/white_diagonal_mini.png
2024-01-17 18:48:28 +07:00
HitPanda
1bdc7f848b [Feature] Old textures comeback (#86)
* interface

* objects

* nades

* airlocks

* furniture

* machines

* piping

* doors

* wallmounts

* ftl quick fix

* small fix
2024-01-17 11:20:13 +03:00
Leon Friedrich
35a142965d Firelock ECS + some other stuff. (#8366)
* firelock rejig

* dont error failed resolves

* fix

* less resolves

* switch fire and pressure messages

* update

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-05 22:55:33 -07:00
WlarusFromDaSpace
50b1af08a2 Adds emergency access to airlocks (#6500) 2022-02-09 14:13:35 +11:00
Tomeno
ead09296c3 Fix airlock lights (#5334)
* Doors no longer permanently glow orange + logic tweak

* Fix server-side order of operations for deny animation timer

* Delay between deny >= deny length to allow animation to reset

* Fix airlock assets to use the correct deny animation name

Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 18:51:02 +01:00
Swept
e34888373a Respriting the codebase (#4820)
* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00