27488 Commits

Author SHA1 Message Date
PJBot
d9e6d3e2f7 Automatic changelog update 2024-02-04 20:14:53 +00:00
Tayrtahn
41cf3e5599 Add open/closed/fill states and sprites (#24600)
This adds visual differences to the sprites of many of the game's drinks when they are opened, as well as visual fill levels for most see-through drink containers. Condiment packets are visibly torn open in the corner when opened. Glue, lube, and condiment bottles are visibly opened too. I also noticed that the soda bottles were all completely opaque, so I fixed that while I was at it. Oh, and I updated the wine bottle sprite to say 14 instead of 13, 'cause yeah.

As a result of the way fill levels take on the color of the contained liquid, many of the drinks have changed slightly in appearance. This can be adjusted in the future by modifying the colors of the reagents, but seems outside the scope of this already large PR. This also means that if you refill the bottles with a different liquid, they'll take on the new color appropriately.
2024-02-04 12:13:47 -08:00
Kot
50e38cbd21 Fix quantum dispose (#24772)
* Fix quantum disposable issue

* remove force

* Iterate over all the disposal holder children instead of contained ones
2024-02-04 15:10:30 -05:00
rhailrake
4eeb4b1725 - fix: Lesser form changeling ui 2024-02-04 22:25:56 +06:00
Aviu00
654b5cd304 Laser stuff (#27)
* - tweak: Laser stuff

* - fix: Fix projectile speed
2024-02-04 06:54:57 +00:00
Aviu00
bc55584a1f some tweaks (#26)
* - fix: Fix RD steal objectives

* - tweak: Mini ebow now doesn't reset on hand select

* - add: Enable fake death

* - fix: Fix round restart sounds

* - tweak: Increase new gas tank volume

* - add: Add quit button
2024-02-04 06:53:50 +00:00
Velcroboy
aa86b93add Adds navmap beacon for escape pods (#24938)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-02-04 01:24:58 -05:00
github-actions[bot]
9947120991 Update Credits (#24935)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-02-04 13:48:28 +11:00
PJBot
66a0896e76 Automatic changelog update 2024-02-04 02:24:22 +00:00
metalgearsloth
042feae2e9 Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
PJBot
7d1567281f Automatic changelog update 2024-02-04 00:53:50 +00:00
themias
b503fe5864 Add face bandanas (#24597)
* add face bandanas

* oops

* make face bandanas butcherable, also one bite

* oops

* Add mouth IdentityBlocker to bandanas

* refactor to use foldablecomponent

* remove some leftover bits

* remove HamsterWearable until face sprite updated

* oops

* review changes

* remove a few unneeded bits
2024-02-04 11:52:44 +11:00
PJBot
494af9ac68 Automatic changelog update 2024-02-04 00:51:30 +00:00
themias
09dd92ce61 EMP disables suit sensors (#24869)
* EMP disables suit sensors

* update to supersede and not disable

* Revert "update to supersede and not disable"

This reverts commit 337028c31af1c0fa2b1838bcf5d6759bfd7ed97c.

* separate logic out into just emp events
2024-02-04 11:50:23 +11:00
keronshb
257909fd97 Adds a refund button & action upgrades for stores (#24518)
* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes datafield specification

* Readds missing using statement

* Removes unused using statements

* What the heck is listing data

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-04 11:48:51 +11:00
Jezithyr
c15b0691ec Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
PJBot
914bab19e8 Automatic changelog update 2024-02-03 18:14:36 +00:00
deltanedas
24af66a544 nuke biochem research discipline (#24871)
* make chem machine boards roundstart

* nuke biochem

* kill

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 13:13:30 -05:00
PJBot
b7814c7d27 Automatic changelog update 2024-02-03 17:35:03 +00:00
rhailrake
23b6c11b4f fix: fixed globals 2024-02-03 17:34:36 +00:00
Nemanja
2d48ec52ab chat color change (#24922) 2024-02-03 12:33:57 -05:00
Ogunefu
ff26505b11 Мозговой Червь (#17)
* - add: Added Cortic Borer.

* - fix: Removed unnecessary imports, unused fields, variables, methods.

* - fix: Изменён принцип вселения: теперь не создаётся новый энтити с переходом разума, вместо этого хост хранит в себе контейнер для червя, в который последний и погружается

* - fix: Убрано использование устаревших методов и полей, исправлена ошибка, из-за которой при вселении в носителя уровень сахара не проверялся

* - fix: Изменено тестировочное значение добавления очков химикатов

* - fix: Borer can't speak now

* - fix: Some bug and shitcode fixes

* - fix: Some bug and shitcode fixes

* - fix: Added cooldown after releasing the humanoid's body

* - fix: fix

* - add: Added russian localization

* - add: Убрал использование метода _chatManager.ChatMessageToOne в некоторых местах, т.к. popup включает в себя вывод сообщения в чат.

* - fix: fix

* - fix: fix
2024-02-03 17:31:56 +00:00
PJBot
c9018cf205 Automatic changelog update 2024-02-03 16:44:56 +00:00
nikthechampiongr
09daa534bd Fix end of round messages looping forever (#24920)
* Fix End of Round messages looping forever and ever and ever

* Use the correct setting for round restart sounds
2024-02-04 03:43:50 +11:00
rhailrake
1594dff648 Gulag v2 (#21)
* Components или чет типо того

* Gulag System

* Shared shit

* Cvars

* Ban manager update

* Ghost roles shit

* No ooc for gulaged

* Connection manager update

* Gulag proto shit

* Merge conflict issue

* Fixing shit

* Фикс говняхи плюс QOL

* Pendos loc

* better loc

* More qol

* ctrl+s issue

* No bwoink for banned

* Ore shit

* MAP!!!!!!

---------

Co-authored-by: Mona Hmiza <you@example.com>
2024-02-03 11:39:40 +00:00
Aviu00
8edae953d7 - tweak: Stimulant tweaks (#19) 2024-02-03 10:55:15 +00:00
Aviu00
460201935d Changeling fixes (#23)
* - fix: Fix changeling popups

* - fix: Fix secret weights

* - tweak: Change tentacle arm default firing mode

* - tweak: Change armblade hit sound
2024-02-03 10:53:28 +00:00
KurokoTurbo
16dcf8844f airtight component change (#16) 2024-02-03 10:52:13 +00:00
Remuchi
3cfa1890b0 Tweaks: разные мелкие исправления и корректировки (#22)
* add: система улучшения зрения для слепых

* tweak: повышен урон дробовиков, повышен разброс

* tweak: скорость снарядов лазеров увеличена вдвое

* fix: фикс отображение веревки крюка-кошки

* fix: исправлено отображение воспоминаний

* tweak: перевод геймпресета революции

* fix: фикс отображения цели и рефактор правила культа

* add: Теперь помповые ружья нужно перезаряжать вручную

* tweak: повышен урон других снарядов дробовиков

* tweak: вещмешок синдиката больше не замедляет

* fix: исправлено отображение слота хранилища костюма в инвентаре
2024-02-03 10:49:33 +00:00
deltanedas
604748534e Add carp pocket (#24888)
* texture

* add the item

* add it to present and salv loot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-03 19:12:56 +11:00
PJBot
07523b5615 Automatic changelog update 2024-02-03 08:12:07 +00:00
shamp
8af1bea937 Fixed incorrect path to the uranium spear image in the construction menu (#24895)
Update weapons.yml

Fixed incorrect path to the uranium spear image in the construction menu
2024-02-03 19:11:01 +11:00
Arendian
9e484c4b61 Fix sliding bug (#24846)
* Fix slip bug

* debug assert

* count

* DebugAssert
2024-02-03 19:10:50 +11:00
PJBot
864904dd5d Automatic changelog update 2024-02-03 08:10:25 +00:00
Krunklehorn
d01d75073c Travelling pointing arrows, brains can no longer point (#24864)
* Decoupled from gravity, constant animation time, manual networking, cubic interpolation

* Reduced overshoot

* Implemented PointAttemptEvent, reacts with mobstate & sleeping

* Brains can no longer point, PBs must be inside a chassis

* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
PJBot
240ebfa3a6 Automatic changelog update 2024-02-03 08:07:50 +00:00
Krunklehorn
778a704b58 Fixed unable to select None for character spawn priority (#24897)
Allows None to be selected
2024-02-03 19:06:44 +11:00
PJBot
3484e69dff Automatic changelog update 2024-02-03 04:24:40 +00:00
Nemanja
5db6a3eafc Decouple panels and wires (#24840)
decouple panels and wires
2024-02-03 15:24:33 +11:00
lzk
c4e7f1ebe8 Remove soapy water (#24301)
* localize shuttle timer eta etd

* remove soapy water for real
2024-02-03 15:23:34 +11:00
PJBot
f7b61f6cda Automatic changelog update 2024-02-03 03:37:15 +00:00
metalgearsloth
0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
Tayrtahn
79e3a6630d Update FollowerSystem's fix to use new helper property (#24889)
Updated FollowerSystem's fix to use new helper property
2024-02-03 14:17:05 +11:00
PJBot
3630956526 Automatic changelog update 2024-02-03 02:30:46 +00:00
Jajsha
e4f6a4bea6 Various borg law fixes (#24870)
* Various fixes

* Fix bad ordering with scrambled law orders
2024-02-02 21:29:40 -05:00
Tayrtahn
31207006f5 Fix pressing shift while held triggering escape (#24878)
* We meet again, my old friend.

* Helper property
2024-02-03 13:14:20 +11:00
PJBot
f0dddd48ad Automatic changelog update 2024-02-03 02:13:43 +00:00
Adrian16199
bff50de746 Make scarfs craftable (#24735)
* Make scarfs craftable

Also sorted the lathe a bit because I like it when it looks nice.

* reverts sorting
2024-02-03 13:12:37 +11:00
Hannah Giovanna Dawson
2e7d23674e Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.
2024-02-03 13:11:53 +11:00
lapatison
e7ee364af3 Space-Up flavor quick-fix (#24863)
Fix spaceup flavor
2024-02-03 13:08:43 +11:00