MilenVolf
6cb11e9f0a
Mothroach movement state ( #24385 )
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Moth movement sprite
2024-01-21 19:01:42 -07:00
LordCarve
c77eb8691d
DamageSpecifier Total => GetTotal ( #24160 )
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* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
PJBot
0fbc815db6
Automatic changelog update
2024-01-22 01:53:37 +00:00
Flareguy
e2bad3d87f
Revert "RD suit recolor" ( #24377 )
2024-01-21 20:52:32 -05:00
PJBot
3c1ab0fae6
Automatic changelog update
2024-01-22 01:34:44 +00:00
Nairod
778deb14a1
Vent Critter Alert ( #24383 )
2024-01-22 12:33:37 +11:00
brainfood1183
7e54cd6095
Origin Station Update 20.01.2024 ( #24347 )
2024-01-21 15:50:04 -07:00
router
4bb670a59c
Change Tmax for fixed floating point epsilon limit ( #24370 )
...
This is the largest number that an epsilon of 1/64 = 0.015625K supports
2024-01-21 16:33:06 -06:00
PJBot
8f73e181dc
Automatic changelog update
2024-01-21 17:09:05 +00:00
icekot8
f75b2f0a39
Reduce flatpack size ( #24367 )
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update baseflatpack
2024-01-21 12:07:59 -05:00
PJBot
c7fd5f3aae
Automatic changelog update
2024-01-21 12:15:52 +00:00
metalgearsloth
6ae64929ba
Fix dock highlighting ( #24369 )
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Nentity casualty
2024-01-21 23:14:47 +11:00
PJBot
14e583cf3e
Automatic changelog update
2024-01-21 11:17:52 +00:00
metalgearsloth
9bb2781bfc
Bunch of revolver fixes ( #19649 )
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* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
2024-01-21 22:16:46 +11:00
Magnus Larsen
15f91b0720
Fix security camera sprite when viewed at an angle ( #24357 )
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The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.
Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Ed
86700e1334
Flora anom hotfix ( #24364 )
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* fix
* less entities
* ф
2024-01-21 13:50:01 +03:00
PJBot
7a41b58fd2
Automatic changelog update
2024-01-21 09:18:23 +00:00
Menshin
eb0a54fef2
PA control box part detection fix ( #24356 )
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* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted
* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 20:17:17 +11:00
Kot
8c5898b006
Add chat.max_announcement_length cvar ( #23571 )
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* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed
a2d5d74b46
Star Wars 14: Shuttle weapon update ( #23644 )
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* setup codebase
* make auto-fire, but its broken
* collider problem
* fix rate, add toggle port
* add laser
* power cages
* ginormous cells
* fix inhand
* add pirate cannon
* salvage gun
* functional Nuke cannon
* rewrite to standart grenade
* fix naming, add emp sprite
* grenade cartridge
* thruster fix
* nuke cannon
* audio + visual polish
* balance tweak
* tweaks
* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage
* resprite energy cages, start implementing in game
* fix cage recharger craft
* add small laser gun
* fix colliders
* add lasers and ptk to research and crafting
* finish implementing weapon to rnd and sec
* some fixes
* splitted grenades and cannon balls
* integrate new cannon balls
* tweaks stick
* move circuits to sectechfab, fix
* fix?
* add ability to E shoot, without signals
* fix!
* fix?!?! and naming tweak
* go!
* Lank fix
* oh
* mornings don't start with coffee.
* the morning starts with bug fixes.
* fucking bugs!
* finally
* it is now possible to craft projectiles separately from cartridges
* +2 fix
* refactor
* piu
* More weight
* add AutoShootGunComponent
* move autoshoot to partial
* SetEnabled()
* some fixes
* remove CanShootWithoutUser field
* remove null-checks ToCoordinates from AttemptShoot()
* war without reason
* return to home
* ?
* forgot remove it
* review
* Fix formatting and update path
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-21 19:58:40 +11:00
metalgearsloth
2cf77d3a57
Update submodule to 207.1.0 ( #24361 )
2024-01-21 18:59:47 +11:00
Nemanja
60dd9f8951
Fix keyboard sounds not playing when opening a computer UI ( #24348 )
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Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
metalgearsloth
fda8035a5e
Make radarcontrol use approx grids ( #24360 )
2024-01-21 18:15:12 +11:00
Aviu00
5900aadb93
Desword craft fix
2024-01-21 09:52:57 +03:00
metalgearsloth
b057ec6104
Content grid merging ( #22448 )
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Mainly fixing thruster bugs
2024-01-21 17:41:10 +11:00
HitPanda
9e9c066f6d
Update TTSSystem.cs ( #345 )
2024-01-21 09:39:16 +03:00
HitPanda
177898cc62
[Fix] TTS announcement volume fix ( #344 )
2024-01-21 09:39:05 +03:00
HitPanda
60aadc8919
[Feat] TTS borgs & announcements ( #342 )
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* tts for borgs
* tts for announcements
2024-01-21 09:34:50 +03:00
Krunklehorn
b126aadd9c
Cancel CanBuckle before popup for foldable items ( #24358 )
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* Cancel CanBuckle before popup for foldable items
* Moved to FoldableSystem
2024-01-21 17:32:47 +11:00
HitPanda
af38299925
[Feat] Update WonderBox ( #340 )
2024-01-21 09:24:37 +03:00
Aviu00
29f58aa28f
Add govnocod
2024-01-21 08:56:32 +03:00
Aviu00
681b3dce36
Aaaa ( #337 )
2024-01-21 07:43:20 +03:00
Aviu00
275af726ab
Fix penetration ( #336 )
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* Fix penetration
* Fix another bug
2024-01-21 07:42:15 +03:00
Aviu00
e3890767af
Fixes ( #331 )
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* Revert "extends shuttle timer to 20m green / 10m on blue (#17826 )"
This reverts commit 54a7a4a9a1 .
* Fix desword craft
* Fix antispam message
* Less crossbow power usage
* Fix torch missing layers
* Esword fix
* Nerf crossbow damage
2024-01-21 07:38:46 +03:00
Aviu00
87fbbb7854
More crossbow fixes ( #332 )
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* More crossbow fixes
* Fixeeees
2024-01-21 07:32:34 +03:00
Aviu00
bf8839e8b0
Фиксы арбалета ( #330 )
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* Crossbow fixes
* Add Penetrated to more mobs
2024-01-21 07:26:16 +03:00
Aviu00
d0431ee61e
Crossbow ( #327 )
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* Add powered crossbow
* Add spear embedding (#18578 )
* Add spear embedding
* fuck this copy-paste
* Juicier
* the river
* Add crossbow embedding
* Fix crossbow construction
* Finish crossbow
* Remove unused
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-21 07:04:30 +03:00
PJBot
8f1d67014c
Automatic changelog update
2024-01-21 01:32:18 +00:00
Ed
b3b64e6cf2
The glowing forest anomaly ( #24351 )
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* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8
Allow chemical-fueled generators to use multiple reagents ( #24258 )
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multi-reagent generators
2024-01-20 17:25:52 -08:00
github-actions[bot]
ecc21d8f52
Update Credits ( #24352 )
...
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-01-20 20:25:15 -05:00
GreyMario
1085dbef65
Remove ability to start pulling while inside a container ( #24235 )
...
* why was this even possible
* what coding at 6am does to a mf
2024-01-20 18:40:01 -05:00
PJBot
9efa01d712
Automatic changelog update
2024-01-20 23:39:32 +00:00
Ubaser
949b07dce0
Buff potassium availability from bananas ( #24257 )
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* banana
* yes
2024-01-20 18:39:10 -05:00
Alekshhh
113ee78d69
Cerberus Wideswing ( #24328 )
...
arf
2024-01-20 18:38:26 -05:00
Nim
6a0c800492
Add snake kebab ( #24341 )
...
* add snake kebab
* fix sprite
* just meat
2024-01-20 18:38:10 -05:00
Kot
4f307a49be
Fix issue where round could reset all job priorities to high ( #24340 )
...
* Update job priorities when job requirements are getting updated
* Sort jobs by weight and then by the name
* Sort departments too
2024-01-20 17:03:10 -05:00
PJBot
0312196887
Automatic changelog update
2024-01-20 18:03:18 +00:00
Trevor Day
25cde97d35
Add admin log messages for gamerule addition and end ( #24092 )
...
* Add admin log messages for gamerule addition and end
* Use EventRan end EventStopped LogTypes instead of new GameRule logtype
* Apply suggestions from code review
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
2024-01-20 12:02:12 -06:00
Ilya246
bd4a0b93c8
fix scram implant uplink desc ( #24336 )
...
fix
2024-01-20 18:05:09 +03:00