metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
Julian Giebel
6ebd784cb6
Device Linking and better linking ui ( #13645 )
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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-07 16:07:24 +10:00
metalgearsloth
f7950d07e2
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
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This reverts commit 0da5a78509 .
2023-05-06 11:26:04 -04:00
metalgearsloth
0da5a78509
Revert "Emp more effects" ( #16159 )
2023-05-06 20:45:49 +10:00
Slava0135
4d47562dde
Emp more effects ( #14550 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-06 11:38:09 +10:00
Nemanja
823c8204c9
Simplifying Machine Upgrading ( #15802 )
2023-04-29 13:23:49 +10:00
Nemanja
3ee99961fd
Fix negative artifact point values ( #15748 )
2023-04-25 23:18:30 +10:00
Nemanja
2a83a9bc17
[Sci] Non-destructive XenoArch Research ( #15398 )
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* Non-destructive XenoArch research
* nerf the price
* Points -> Extract
2023-04-16 23:57:21 -06:00
deltanedas
7c8f4054f3
artifacts no longer rigged ( #15283 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 15:35:42 -07:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Nemanja
65acae15c0
Make artifacts support saving ( #14784 )
2023-03-24 13:50:24 +11:00
Nemanja
f8bed49836
fix spawn artifact system ( #14779 )
2023-03-22 18:44:37 -07:00
Slava0135
b874304d38
Add emp artifact effect ( #14493 )
2023-03-09 00:30:00 -08:00
metalgearsloth
2e25128770
Update content for .Owner culling ( #14185 )
2023-02-22 12:45:32 +11:00
Nemanja
4adfec9548
artifact soups ( #14067 )
2023-02-15 15:06:45 -04:00
Nemanja
4104f8ed9d
Remove Frezon from artifact gas triggers ( #14075 )
2023-02-13 13:30:10 +00:00
Nemanja
e7b18b33aa
Add command for getting artifact point value ( #13987 )
2023-02-12 12:35:10 +00:00
Nemanja
a85a5029d3
fix artifact scanning bug ( #13767 )
2023-01-28 13:39:51 -04:00
Nemanja
cd52b458df
Anomaly events & science point gen tweaks ( #13590 )
2023-01-20 16:42:38 -08:00
metalgearsloth
6c9ce79387
Add lava ( #13438 )
2023-01-17 11:25:32 -07:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Kara
1f015dbb1d
Minor artifact fixes ( #13360 )
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* rename phasing artifact + fix it
* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Kara
572b762f2c
Tile prying removes decals ( #13363 )
2023-01-07 02:24:50 -08:00
Kara
b170b823eb
More artifact effects ( #13300 )
2023-01-03 15:13:10 -08:00
Nemanja
6d6d1f17f1
artifact griefing on round-end ( #13205 )
2022-12-31 22:16:09 -08:00
Nemanja
01ef7a2d1b
Good artifact effects ( #13223 )
2022-12-31 21:59:38 -08:00
Nemanja
e1b1541c56
adjust artifact probability equation ( #13229 )
2022-12-31 04:21:39 +11:00
Nemanja
0a1485a99d
Fix possible error in artifact node generation ( #13231 )
2022-12-31 04:03:16 +11:00
Leon Friedrich
ae58bb1f1b
Store ambient sound entities on a component tree. ( #13110 )
2022-12-30 15:10:14 +11:00
Nemanja
4eee1ee9b2
clean up infinite researchsystem shitcode ( #13136 )
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* clean up infinite researchsystem shitcode
* fml some more shit
* make syncing work logically
* naming naming naming
2022-12-25 15:22:23 -06:00
Leon Friedrich
bf2f81b878
Fix more build errors ( #13100 )
2022-12-20 15:55:35 +11:00
Nemanja
3b48051e33
Node Scanner ( #12889 )
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* node scanners + new tech
* Sue me for making my shit copyright free
2022-12-19 21:53:54 -06:00
Nemanja
0549b22cbc
clean up a bunch of R&D code ( #13071 )
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* clean up a bunch of R&D code
* don't store components
* brug
* speedrun some sloth review
2022-12-19 15:14:02 -06:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Nemanja
f4202eec18
artifact analyzer roundstart linking fix ( #12870 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12784
2022-12-04 18:35:07 -08:00
Paul Ritter
3884c4d3db
serv4 + submodule update ( #12740 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-11-27 19:25:55 +01:00
Nemanja
619fdc7241
various xenoarch adjustments ( #12677 )
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* magboots can now activate magnet artifacts
* more shit
* Update artifact_analyzer.yml
* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Nemanja
11f3b4b740
Traversal Distorter [New Xenoarch Machine] ( #12643 )
2022-11-17 20:43:18 -08:00
Nemanja
257a9db5c1
xenoarch inhands + a few effects ( #12655 )
2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36
Item artifacts ( #12652 )
2022-11-17 09:40:05 -08:00
Nemanja
0c512cac99
more xenoarch tweaks ( #12540 )
2022-11-10 22:18:51 -06:00
Nemanja
8ba3d127cc
Xenoarch Tweaks ( #12429 )
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* Xenoarch feedback
print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks
* make the popup not bad
* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja
273e0968e4
XenoArch [Science Overhaul] ( #12204 )
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* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
d8754b2014
Give suppressed artifacts a much higher sell price ( #11305 )
2022-09-15 12:28:06 -05:00
Alex Evgrashin
cad6c760ad
Radiation pulse ECS ( #10641 )
2022-08-31 03:24:21 -07:00
Jessica M
4fc4567a9c
add tongue twister to disease artifacts, rat carriers, and mold ( #10265 )
2022-08-02 20:40:42 -05:00
Kara
7a553781cc
Frezon ( #9980 )
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* stuff i'll have to fix anyway when n2o gets merged
* everything except the finished reactions
* freon coolant reaction but with bad curve
* miasmic subsumation
* freon production
* nitrogen and diff temp scaling
* uhh meant to change that
* #
* hitting that frezon boof
2022-07-27 04:55:28 -05:00
Rane
1c8bdaf7c4
Sleeping ( #9793 )
2022-07-26 21:46:24 -07:00