* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.
* a typo
* Address reviews.
* Localized.
* PackedStation: Add lots of rubbish markers, add some traitor deathmatch PDA redemption machine markers, name northern solars warp point
* Some additional changes @TimrodDX asked for: Nudge a light back into place and un-drain some tanks
* drink move 1
shitcode time
* remove leftover comments
i forgor to do this last comment
* remove leftover comments
i forgor to do this last commit
* shaker modifying
fuck now it crashes, screw it ill fix it later
* i forgot a hyphen
i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid i am so fucking stupid
* Make fires do less damage
* Severely nerf fires and severely buff temperature protection
* fuck it, i'll nerf it so hard and we can buff it later if we decide
* new scaling func
* fix
* unused
* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency
* little more balance
* just a wee bit more
* slight adjustment
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase