Commit Graph

12625 Commits

Author SHA1 Message Date
Mervill
7ceb971d8d Fix matchbox sprite not showing its fill states. (#12080) 2022-10-22 14:59:52 -07:00
PJBot
1bd46a2ab8 Automatic changelog update 2022-10-22 17:59:31 -04:00
Nemanja
95579eef7a change price scanner from credits to spacebucks (#12056) 2022-10-22 14:58:27 -07:00
Willhelm53
a6be9e75dc Blue Shark Soft Toy! (#12047) 2022-10-22 14:58:18 -07:00
Kevin Zheng
2366089300 Remove debug message (#12061) 2022-10-22 14:57:06 -07:00
PJBot
fec2fb0aee Automatic changelog update 2022-10-22 17:56:16 -04:00
metalgearsloth
fae8b0173b Fix cargo order amounts (#12070) 2022-10-22 14:55:13 -07:00
Jackrost
330d6bfb67 Biomass reclaimer now respond if power change (#11984) 2022-10-22 14:54:19 -07:00
Nairod
8da57fb16a Handgun belt sprites (#12081) 2022-10-22 14:53:43 -07:00
ZeroDayDaemon
ac1cdc23ba Improve syndicate agent introduction (#12078) 2022-10-22 14:53:04 -07:00
PJBot
05f60cc03e Automatic changelog update 2022-10-22 17:52:54 -04:00
Mervill
281b790067 Make the Lobby Round Timer a bit clearer (#11977) 2022-10-22 14:52:34 -07:00
Mervill
9c27f8417b Show the station name on spawn (#12128) 2022-10-22 14:51:51 -07:00
metalgearsloth
ff2fbda804 Use priority queue for power networks (#12134) 2022-10-22 14:51:02 -07:00
metalgearsloth
15029b8410 Optimise mob moverment a little bit (#12136) 2022-10-22 14:50:25 -07:00
eclips_e
016900b18a make wall lockers less shitty (#12142)
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
2022-10-22 14:48:13 -07:00
Moony
ed8efa08b0 Even more tiles (#12140)
* tile gaming

* TRIM

* fucking BOM

* wood trim and some doobles

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:21:36 -05:00
PJBot
1cd256aa2f Automatic changelog update 2022-10-22 14:17:35 -04:00
Moony
5eede78ab7 Fix LED lights. (#12141)
Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-22 13:16:31 -05:00
PJBot
f2524c648f Automatic changelog update 2022-10-22 12:14:29 -04:00
Leon Friedrich
ac24d8ee25 Fix two bugs (#12144) 2022-10-23 03:13:25 +11:00
Leon Friedrich
b73d188e67 Fix misc cuffing issues (#12127) 2022-10-22 16:54:28 +11:00
PJBot
b75cd3f7ca Automatic changelog update 2022-10-22 01:07:49 -04:00
Nairod
80c7dba290 Vendor fill and advertisement (#12133) 2022-10-22 00:06:46 -05:00
PJBot
30c0ea12cf Automatic changelog update 2022-10-21 21:54:29 -04:00
Moony
5f5aea6aed Replace the floor tiles for realsies this time. (#12125)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-21 18:53:25 -07:00
Leon Friedrich
4b42f28cf7 Fix construction button not working (#12033) 2022-10-22 10:51:03 +11:00
Leon Friedrich
19586ea46c Reset movement on player (de)attach (#12073) 2022-10-22 10:50:14 +11:00
PJBot
31c4ce66f4 Automatic changelog update 2022-10-21 14:48:14 -04:00
Mervill
2dba38136a Clarify some item descriptions in the uplink menu (#12040)
* clarify some descriptions in the uplink menu

* review
2022-10-21 13:47:09 -05:00
Kara
169ba3106b Fix #12075 (#12118) 2022-10-21 01:54:18 -07:00
Scribbles0
8a4142cceb firelocks & maint stuffs (#12083) 2022-10-20 19:52:10 -05:00
metalgearsloth
ebe79def58 Fix admin freeze attacks (#12072) 2022-10-21 01:09:52 +11:00
Flipp Syder
0fe9f38968 Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
PJBot
e4c67e998f Automatic changelog update 2022-10-20 09:21:56 -04:00
metalgearsloth
2a2434dbea Fix wallmount interactions (#12013) 2022-10-21 00:20:52 +11:00
PJBot
16c3b6efdc Automatic changelog update 2022-10-20 09:17:33 -04:00
Nemanja
7cc1eba181 Mining Tweaks (#11468) 2022-10-21 00:16:29 +11:00
Kevin Zheng
8b18df660a Adjust case of shuttle parts (#12062) 2022-10-20 23:35:39 +11:00
Kara
4b71cc1dc5 Update submodule again (#12059) 2022-10-19 16:06:39 -07:00
Kara
2890f4e2c0 Update submodule (#12057) 2022-10-19 15:24:23 -07:00
PJBot
95e0219eda Automatic changelog update 2022-10-19 14:35:40 -04:00
Francesco
9727cc0da0 FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
PJBot
af33db3cc3 Automatic changelog update 2022-10-19 08:03:41 -04:00
Leon Friedrich
f12d4a13d6 Misc action fixes (#12046)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-10-19 14:02:38 +02:00
PJBot
77fa2d50f1 Automatic changelog update 2022-10-19 07:50:11 -04:00
Leon Friedrich
46f707a719 Misc hand ui fixes (#12048) 2022-10-19 13:49:07 +02:00
PJBot
ac2131b44e Automatic changelog update 2022-10-18 22:52:51 -04:00
Kara
3fd226d9f0 Extended rework & ramping event scheduler (#11362) 2022-10-18 19:51:47 -07:00
Kara
095a4a7136 Use CONJUGATE-BASIC for bloodstream loc (#11381) 2022-10-18 19:51:29 -07:00