Pieter-Jan Briers
7606c656a0
Update submodule.
2019-03-16 18:13:47 +01:00
Pieter-Jan Briers
da3a7e47e3
Make HandsGui work on Clyde.
2019-03-15 19:07:29 +01:00
Pieter-Jan Briers
43c0b512bd
CheckBox styling.
2019-03-11 11:55:29 +01:00
Pieter-Jan Briers
11eadd91af
Update submodule.
2019-03-11 11:55:19 +01:00
Pieter-Jan Briers
2234641e4a
Update submodule and styling
2019-03-11 09:07:56 +01:00
Pieter-Jan Briers
ccaa995702
Checkbox SVGs and 96 DPI exports
2019-03-11 09:07:36 +01:00
Pieter-Jan Briers
0bcb6adf6a
New styling for various new controls.
2019-03-05 09:39:20 +01:00
Pieter-Jan Briers
0030da78a6
Update submodule.
2019-03-05 09:38:48 +01:00
Pieter-Jan Briers
5436d6831e
Change theming now that the font system isn't unstable.
2019-02-24 16:14:36 +01:00
Pieter-Jan Briers
7664fcf1f4
Add helpers to load textures and fonts.
2019-02-24 16:14:19 +01:00
Pieter-Jan Briers
dfcfd9b04f
Noto is a word, Rider.
2019-02-24 16:14:00 +01:00
Pieter-Jan Briers
9a938185d9
Update submodule.
2019-02-24 15:55:30 +01:00
Pieter-Jan Briers
1ee556091c
Make default font Noto Sans 12.
2019-02-24 15:55:23 +01:00
Pieter-Jan Briers
eee4b64c64
Make LineEdit not ugly as hell.
2019-02-23 16:35:51 +01:00
Pieter-Jan Briers
89a4b60f7e
I apparently forgot to commit this
2019-02-22 16:59:20 +01:00
Pieter-Jan Briers
20846ef446
Fix various compiler warnings.
2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
fd9db21ad7
Update submodule.
2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06
NanoStyle v1
2019-02-18 09:16:06 +01:00
Pieter-Jan Briers
54e0818fef
Add more acronyms to Rider's acronym list.
2019-02-11 19:14:53 +01:00
Pieter-Jan Briers
f628fb3fd2
Give Parallax texture a name.
2019-02-11 19:14:37 +01:00
Pieter-Jan Briers
1116a0a647
Update submodule and ImageSharp.
2019-02-11 19:14:29 +01:00
Pieter-Jan Briers
f7be2c16c0
Fix bad scene files in content. ( #141 )
2019-01-23 15:32:19 +01:00
Pieter-Jan Briers
54cc252bd7
Remove direct references to IOverlay.
...
I've removed it in the OpenGL branch due to being kinda a bad idea.
Overlay as an abstract is a much better one.
2019-01-23 15:31:18 +01:00
Pieter-Jan Briers
69ee137cea
Add .directory to gitignore
2019-01-23 15:29:39 +01:00
Pieter-Jan Briers
415b7e96fd
Transform refactor. ( #139 )
...
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
e8e1c9dd1f
Try to fix travis
2019-01-18 11:39:21 +01:00
Pieter-Jan Briers
474c4910e2
Fix bad file resource reference in inventory scene.
2019-01-17 21:52:26 +01:00
Pieter-Jan Briers
0e51d98c85
Fix PowerCell component not being ignored
2019-01-17 20:53:14 +01:00
Pieter-Jan Briers
7ca90d11b3
Gun stuff ( #132 )
...
* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00
Acruid
69946c79d8
Fixes inventories and throwing. ( #133 )
2018-12-13 14:49:05 +01:00
clusterfack
37df61113e
Species Component ( #130 )
...
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component
* More rebase fixes
* test
* Pre future rebase
* Please
* Lol
* Lol2
* SHADERS
* Update Engine
* yml file
* Fix an initialization issue, injects dependencies
* Fix error in loading shaders
* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity
* Fixes just about everytrhing
* Address PJB's comments
* geeze
* Make overlays work in worldspace instead of screen space and not cover user interfaces
* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
b8becf4a56
Remove use of CRCs to bypass bullshit.
2018-12-03 16:55:00 +01:00
Pieter-Jan Briers
5b7ff8ddee
Update submodule
2018-12-02 11:05:15 +01:00
Pieter-Jan Briers
ef3007a603
Parallax ( #131 )
2018-11-30 21:54:30 +01:00
Pieter-Jan Briers
0230323563
Implement server status content side.
2018-11-26 10:02:47 +01:00
Pieter-Jan Briers
845d0f9182
We have a lobby! ( #127 )
...
It's shoddy as hell but it works for our purposes.
2018-11-25 19:04:49 +01:00
Pieter-Jan Briers
f887d22a16
Make WipeMind() not crash if there is no mind to be wiped.
2018-11-25 12:52:31 +01:00
Pieter-Jan Briers
9780cf9062
Allow changing the owner of a mind.
2018-11-24 19:12:22 +01:00
Pieter-Jan Briers
10120bb0b6
Engine InLobby removal update.
2018-11-22 23:07:27 +01:00
Pieter-Jan Briers
574512f1bf
Extremely basic game ticker. ( #126 )
...
You can theoretically restart the round (resetting the map) now, but it breaks very badly if a client is connected due to various edge cases/race conditions.
2018-11-22 10:37:58 +01:00
Pieter-Jan Briers
744af3be3e
Remove even more join delay
2018-11-21 21:25:21 +01:00
Pieter-Jan Briers
2d07d89a73
Content changes for ServerRunLevel removal
2018-11-21 21:21:29 +01:00
Pieter-Jan Briers
f91488fa27
Popup message notifications. ( #125 )
...
* Popup message system v1
* Networking for the popup notifications.
Ship it.
2018-11-21 21:11:30 +01:00
Pieter-Jan Briers
b0f212bad5
Verbs ( #124 )
...
Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid
8038ebe37d
Fix Hands Crash ( #122 )
...
* Fixed sprite issues with construction system (Thanks PJB!).
* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.
* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00
Pieter-Jan Briers
4720182cf4
Flashlights now run off a power cell. ( #121 )
...
* Flashlight runs off a power cell now.
* Cleanup
2018-11-11 20:05:09 +01:00
Pieter-Jan Briers
51bc17f76d
Fix map serialization of storage component. ( #111 )
...
Items were stored since the engine can serialize containers,
but the used storage volume wasn't.
2018-11-11 20:04:52 +01:00
Acruid
d186f18c20
Thrown Item Physics ( #120 )
...
* Thrown object speed is now based on force.
Fixed BoundingBox namespace.
* 100% more throwing.
CollisionGroup enum.
* Update Engine.
2018-10-30 09:13:10 +01:00
Acruid
fc7493e149
Namespace Compatibility changes. ( #114 )
2018-10-25 17:40:48 -07:00
Acruid
3dc3031054
World Storage ( #112 )
...
* Added generic crate assets.
Added open flag to StorageComponent.
* StorageComponent door toggling works.
* Door now updates based on if someone is subscribed to the Storage.
* Added License to crate.rsi
Fixed Icon of crate.
* Added basic Locker.
* Added Fire Extinguisher.
* Added ability to close the storage UI by the server.
Notify the server that the UI is closed, so that the player is unsubscribed from the storage.
Unsubscribe the player from a storage if the player entity moves out of range.
* Add check to make sure entity is on the same map as the storage.
* Update Engine module.
* Update Engine.
2018-10-25 17:35:34 -07:00