Commit Graph

11 Commits

Author SHA1 Message Date
Pieter-Jan Briers
04d591bdb0 Update sec officer armor. 2020-04-23 17:09:24 +02:00
Pieter-Jan Briers
e120f778f8 Bartender job. 2020-04-23 17:08:25 +02:00
Pieter-Jan Briers
8168cb23e3 Greytide. Worldwide. 2020-04-23 16:47:06 +02:00
Pieter-Jan Briers
58ab7631c2 Give every job their fancy ID types. 2020-02-24 16:58:25 +01:00
ike709
73a9b2af89 Basic equipment for all jobs (#573) 2020-01-29 19:14:35 +01:00
ike709
4315618782 Adds some existing equipment to Janitors and Sec Officers (#566) 2020-01-26 14:01:48 +01:00
Pieter-Jan Briers
f95c5b7921 Adds job icons to the job list. 2020-01-24 16:31:18 +01:00
Pieter-Jan Briers
54f5f0ac08 Fill out captain & clown equipment. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers
02fbc5938b Adds more metadata to job prototypes:
Whether the job is a head.
The access levels the job has.
The total & spawn positions count.
2020-01-19 18:31:14 +01:00
Pieter-Jan Briers
afef34a648 Split jobs into separate files and remove less-important jobs. 2020-01-19 09:35:17 +01:00
ZelteHonor
447db2e458 Basis for the job system (#434)
* Add basic yaml Jobs file

* Add Job Prototype

* Rename Jobs to Job

* Remove BaseJob

* Add the Job class child of Role

* Add code for spawning as an assistant. Not actually working, the job prototype can't be found.

* Fix role instead of job left in yaml

* Add starting gear support for job and the starting gear for assistant as an exemple

* Link job with starting gear in yaml

* Better naming and some error handling

* Tweak error handling
2019-11-17 17:18:39 +01:00