20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
Fishfish458
41f56fa5c8
More bureaucracy - CE stamp, filing cabinets, folder changes ( #7816 )
...
Co-authored-by: fishfish458 <fishfish458>
2022-05-04 09:22:53 -07:00
Rane
cfd00e74ca
Dumpable component to use a doafter to empty storage into a disposal unit, placeable surface, or the ground ( #7792 )
2022-05-03 20:00:22 -07:00
metalgearsloth
983b004607
Make playglobalsound much quiter ( #7910 )
...
* Make playglobalsound default much quieter
Also adds volume override.
* tweak
* reviews by the cutest gradient girl
2022-05-03 19:32:32 +10:00
Alex Evgrashin
89fda5ec83
More localize ( #7869 )
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* Localize replacement accents
* Localize bar signs
* Holidays
* Localize species
2022-05-03 18:32:06 +10:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
freeman2651
847cc620d6
Allow self-cuffing and appropriate text changes ( #7829 )
2022-04-28 15:04:41 -07:00
Chris V
ca485846b4
Adjust wording of AMIV disease symptom ( #7841 )
2022-04-28 15:01:26 -07:00
Kara
6ab3942bfe
Verb tooltip tweaks ( #7796 )
...
* tooltip changes
* these too
2022-04-25 22:48:12 -07:00
Rane
955e7af2ad
Fix capitalization of emotes ( #7766 )
2022-04-24 17:15:40 -07:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
Veritius
ed26cdccee
Add a syndicate stamp ( #7649 )
2022-04-23 17:00:53 -07:00
Júlio César Ueti
f5eead4ba9
Adds PopupMessage to being hugged [Fix #7644 ] ( #7698 )
2022-04-23 16:43:11 -07:00
Saakra
e48366b42a
Added ability to drink from context menu ( #7732 )
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Co-authored-by: Saakra <xfallenfighterswolfx@gmail.com >
2022-04-23 16:38:21 -07:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
keronshb
a09f45eec7
Prevents suicide if someone is already dead ( #7677 )
...
* Prevents suicide if someone is already dead
* Adds the Localization text for trying to suicide when dead
2022-04-21 22:37:49 -07:00
EmoGarbage404
8fc1f4d06c
Zombie Bugfix ( #7641 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
* Update BibleSystem.cs
* Update ZombieOutbreak.cs
* Update zombie.ftl
* Update ZombieTransferSystem.cs
* Update DiseaseZombieSystem.cs
* Update DiseaseZombieSystem.cs
* Tunes outbreak to only happen toward the end of a round.
* Update BibleSystem.cs
* general fixes+cleaning code
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-19 18:54:10 -07:00
Flipp Syder
afb999fb50
Restores the palette picker in decals ( #7635 )
2022-04-18 15:43:27 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Rane
05af8776ea
Familiar QOL changes ( #7614 )
2022-04-17 14:43:00 -07:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8
Emaggable vendors + Familiars for Chaplain ( #6961 )
2022-04-17 17:16:02 +10:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
Júlio César Ueti
f031549aa1
Adds hugging ( #7571 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-17 04:16:20 +10:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Rane
70a26bf0c2
Elimate most IInteractUsing ( #7481 )
2022-04-15 14:20:20 -07:00
Leon Friedrich
5a89382d28
Add default link verb for machine linking ( #7413 )
2022-04-15 14:19:43 -07:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00
Alex Evgrashin
fe4dbfd2f6
C4 ( #7486 )
2022-04-14 15:00:50 -07:00
ShadowCommander
a57e0ca199
Add round id to lobby and round end summary ( #7547 )
2022-04-14 13:40:26 -05:00
Fishfish458
ddf2d8815b
Minor paper ECS and stamps ( #7394 )
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Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
Veritius
b880dd5770
Fix various misspellings and grammatical errors ( #7397 )
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Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-08 14:05:53 -07:00
Leon Friedrich
a4d55235cc
Rejig Device networks ( #7380 )
2022-04-08 22:27:10 +10:00
Jack Fox
f957c58906
Machine Linking Overhaul ( #7160 )
2022-04-04 16:13:03 +10:00
Radosvik
cef0c67511
Add current player count to lobby ( #7402 )
2022-04-04 15:39:42 +10:00
Alex Evgrashin
bf89483e09
Grouped ghost roles and jump button ( #7300 )
2022-04-02 15:06:29 -07:00
Leon Friedrich
56168e592e
Explosion refactor ( #5230 )
...
* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
* Use modified contains() checks
And remove IEnumerable
* Buff nuke, nerf meteors
* optimize the entity lookup stuff a bit
* fix tile (0,0) error
forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.
* remove celebration
* byte -> int
* remove diag edge tile dict
* fix one bug
but there is another
* fix the other bug
turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place.
* improve edge map
* fix minor bug
If the initial-explosion tile had an airtight entity on it, the tile was processed twice.
* some reviews (transform queries, eye.mapid, and tilesizes in overlays)
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* is map paused
* GetAllTiles ignores space by default
* WriteLine -> WriteError
* First -> FirstOrDefault()
* default prototype const string
* entity query
* misc review changes
* grid edge max distance
* fix fire texture defn
bad use of type serializer and ioc-resolves
* Remove ExplosionLaunched
And allow nukes to throw items towards the outer part of an explosion
* no hot-reload disclaimer
* replace prototype id string with int index
* optimise damage a tiiiiny bit.
* entity queries
* comments
* misc mirror comments
* cvars
* admin logs
* move intensity-per-state to prototype
* update tile event to ECS event
* git mv
* Tweak rpg & minibomb
also fix merge bug
* you don't exist anymore go away
* Fix build
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-03-31 21:39:26 -05:00
Rane
48fb4debc8
New sounds for diseases ( #7250 )
2022-03-28 16:11:45 -07:00
mirrorcult
2d610ebb52
Move spawning collections of EntitySpawnEntry out of StorageSystem, make Butcherable use it ( #7305 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-03-28 09:58:13 -07:00
Leon Friedrich
80699543d9
Make grinder use item slots (& misc eject-button changes) ( #7197 )
2022-03-27 21:03:03 -07:00
actually-reb
85231bb9d6
crayons deleted when used up ( #7282 )
2022-03-27 01:09:48 -07:00
Morbo
4a6dfabcae
Extract storage comp text to locale file ( #7289 )
2022-03-27 18:08:26 +11:00
DrSmugleaf
63e1bfdace
Add confirmation to AHelp kick and respawn buttons ( #7260 )
2022-03-25 19:00:20 +01:00
Vera Aguilera Puerto
b115eb0d93
Adds PlayGlobalSound command. ( #7249 )
2022-03-25 13:08:32 +01:00
Leon Friedrich
1b0e7ae0f5
Add Modular grenades (chemnades). ( #7138 )
2022-03-25 15:17:29 +11:00
DrSmugleaf
3c15de5f55
Make the admin player panel overlay button a toggle ( #7153 )
2022-03-24 17:08:08 +01:00
Vera Aguilera Puerto
53d8449170
Fix invalid markup color in health examinable loc files.
...
It kept throwing exceptions on prod.
2022-03-23 16:02:38 +01:00
Rane
1759bf509b
Disease Tweaks ( #7136 )
2022-03-20 15:29:12 -07:00
CrudeWax
f1e6b26b37
ID and Emag retexture + Uplink message bugfix ( #7102 )
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Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-20 14:59:50 -07:00