Swept
44d950ae39
Takes skub to the next level. ( #1007 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 20:37:13 +02:00
AJCM-git
9acc1f092d
New IDs ( #987 )
2020-05-30 13:44:21 +02:00
Pieter-Jan Briers
658c23ede1
Adds Chef job.
2020-05-24 01:34:00 +02:00
Swept
a0e839a6ad
Fluff
2020-05-12 02:08:39 -07:00
Pieter-Jan Briers
ee87e56d55
Bartender ID card.
2020-04-23 17:08:18 +02:00
Pieter-Jan Briers
b6d82c9186
Import TG armor vest.
2020-04-23 17:08:06 +02:00
Pieter-Jan Briers
228f3b8a09
Bartender uniform.
2020-04-23 16:47:31 +02:00
Pieter-Jan Briers
7cb7e03ff6
Import colored jumpsuits from TG.
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Including the holy grey jumpsuit.
2020-04-23 16:41:45 +02:00
Pieter-Jan Briers
4239e8c687
Remove ugly Eris grey jumpsuit.
2020-04-23 16:40:43 +02:00
Swept
37c13099ad
Fixes a problem with gloves ( #754 )
2020-02-28 14:57:25 +01:00
Swept
b554d8cc8c
Fixed the ce gloves sprite ( #654 )
2020-02-09 10:42:59 +01:00
AJCM-git
7d4dc85a6a
Adds animation time to OuterClothing ( #652 )
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* Adds animation time to OuterClothing
* Fixed golem
2020-02-09 10:41:32 +01:00
ike709
73a9b2af89
Basic equipment for all jobs ( #573 )
2020-01-29 19:14:35 +01:00
AJCM-git
b167107c8b
/TG/ ID sprites ( #570 )
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* This adds /TG/ ID sprites
* Applying suggestions
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-01-29 19:13:53 +01:00
metalgearsloth
63611cef80
Port Discordia shoes ( #422 )
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Where no icon was found used the equipped sprites
Also updated the vending machine prototypes but more items will need adding in the future.
2019-11-09 12:09:42 +01:00
metalgearsloth
0b5759abe6
Port Discordia gloves ( #419 )
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Still need descriptions on the items to be done but the groundwork is there.
Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
2019-11-06 17:23:35 +01:00
Pieter-Jan Briers
50755a040b
Gas mask sprite from Eris.
2019-10-22 23:34:15 +02:00
metalgearsloth
bd5a4e33ab
Port outerclothing from discordia ( #382 )
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Inhand sprites are half-scaled of the sprite
2019-10-11 18:09:34 +02:00
DamianX
6e2799f048
ID card console ( #324 )
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* ID card console
* Container -> ContainerSlot
2019-09-06 08:12:44 +02:00
DamianX
f3b460c8b4
IDs and access ( #319 )
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* something about access
* Fixed deny animation
2019-09-01 22:57:22 +02:00
metalgearsloth
ecd77d6c48
Add more hats ( #318 )
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Removed existing ones for simplicity.
Will need to add toggles later.
2019-08-29 19:26:30 +02:00
DamianX
225bc86d73
Revert "full mime outfit, HoP hat and uniform" ( #305 )
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This reverts commit 89c485200b .
2019-08-16 18:08:43 +02:00
Pieter-Jan Briers
96eb4afdf6
Import a ton of backpack types.
2019-08-12 21:34:35 +02:00
scuffedjays
89c485200b
full mime outfit, HoP hat and uniform
2019-08-08 21:46:25 -05:00
scuffedjays
81fd26f5db
Capitan
2019-08-08 12:34:05 -05:00
Sauberstaub
4cd99fc624
his name chef 👨🍳 ( #290 )
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* his name chef
* fixed inhand sprites!!!!!
* typo fix
2019-08-07 20:56:08 +02:00
Injazz
c156af34c4
Adds security and clown outfits, and SoundEmitters ( #253 )
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* ports clown and sec outfits
* bikehorn and soundemitters
* very smol bike horn
* working fine sounds
* Oh wow i can do it through github
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* fixes for review
* fixes prototype
* fixing entrypoint
2019-06-03 20:16:47 +02:00
PrPleGoo
35f3cbe3f9
Engineer's helmet ( #188 )
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* refacting some sprite things
* fix sprites
* Netcode for sending a new icon state to the ClientComponent
* Fixed broken torches.
* Fix dirty calls.
* ClothingComponentState now also includes EquippedPrefix
* Inherritance ClothingComponent : ItemComponent
* Added parameter to ItemComponentState constructor.
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.
Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00
PrPleGoo
77753debeb
Leather gloves and an LED tube light. ( #187 )
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Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Pieter-Jan Briers
74541e23a4
Equipment & inhands. ( #110 )
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* Equipment WiP
* Equipment's starting to work.
* Equipment works properly 100% now.
* Inhands work.
Also more clothes.
2018-09-19 18:54:04 +02:00
Pieter-Jan Briers
bd529a0478
Fix texture case sensitivity issues.
2018-06-08 12:37:34 +02:00