ThereDrD
48c86bd846
Новые амбиенты и пару песен ( #586 )
...
* Фича
* Доделываю
* Sussy update # 1 (#45 )
* remove useless field's serialization
* fix: use invariant culture where is possible
* feat: rotatable radars
* feat: menu ref
* tweak: delete useless
* fix
* new
* feat: new ambient system
* add: new lobby audio files
* feat: helmet overlays & HUDs
* fix
* fix
* tweak: add a way to play without RTX
* ooops
* forget
* Revert "forget"
This reverts commit 244cdbe5562d759250697e7b65da2471dd809456.
* privet ya valtos leniviy yeban
* remove: drink delay
* tweak: don't kick player after ban
* fix: shaders
* tweak: ban message
* sus
* oops
Co-authored-by: Игорь Спичкин <55196698+igorsaux@users.noreply.github.com >
* Revert "Sussy update # 1 (#45 )"
This reverts commit 810fa91adc76144527f9bb0e4e3f7ccca4ebe697.
* holy shit so many sounds
* proebalis
---------
Co-authored-by: wCATw <leb.beliiii@gmail.com >
Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com >
Co-authored-by: Игорь Спичкин <55196698+igorsaux@users.noreply.github.com >
2024-08-08 19:57:49 +03:00
ThereDrD0
567afd55c1
Респрайты алертов ( #526 )
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* bleed alert respire + remove hardcoded shit from bloodstreamSystem
* resprite thirst icons
* ensnared alert meme resprite
2024-08-01 06:57:26 +03:00
Remuchi
cee423f4c8
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Chemistry/EntitySystems/ChemistrySystem.cs
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_gene.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_robo.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_viro.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/rndcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/evaprisoner.rsi/open-inhand-right.png
2024-03-30 11:40:01 +07:00
Plykiya
f192d7901f
Hyposprays Draw from Jugs ( #25544 )
...
* Hyposprays Draw from Jugs
* Fix last onlyMobs usage in yml
* Some Suggested Changes
* Remove unnecessary datafield name declarations
* Remove unnecessary dirtying of component
* Same line parentheses
* Added client-side HypospraySystem
* Cache UI values and only updates if values change
* empty line
* Update label
* Label change
* Reimplement ReactionMixerSystem
* Remove DataField from Hypospray Toggle Mode
* Change ToggleMode from enum to Bool OnlyAffectsMobs
* Add DataField required back since it's required for replays...?
* update EligibleEntity and uses of it
* Add user argument back
* Adds newline
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Guard for dirty entity
* Adds summary tag
---------
Co-authored-by: Plykiya <plykiya@protonmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-03-30 14:59:16 +11:00
Remuchi
0b2238b57a
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Bed/Sleep/SleepingSystem.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Components/RespiratorComponent.cs
# Content.Server/Body/Systems/InternalsSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/IChatManager.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
# Content.Server/Electrocution/ElectrocutionSystem.cs
# Content.Server/Holosign/HolosignProjectorComponent.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Maps/bagel.yml
# Resources/Maps/box.yml
# Resources/Maps/centcomm.yml
# Resources/Maps/cluster.yml
# Resources/Maps/europa.yml
# Resources/Maps/marathon.yml
# Resources/Maps/meta.yml
# Resources/Maps/omega.yml
# Resources/Maps/origin.yml
# Resources/Maps/packed.yml
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
# Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
# Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Recipes/Lathes/security.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
2024-03-30 10:36:17 +07:00
0x6273
37b8d78dac
Body code cleanup ( #24946 )
...
* Fix test
* Kill float accumulators
* Use entity proxy methods
* DataField auto name generation where possible
* Kill comp properties
* Clean up server comps
* Make events record structs
* Clean up shared body code
* Clean up server body code
* Rename organ events to be same names as in med refactor
2024-03-27 17:48:37 -07:00
Remuchi
5e74f6ae53
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
...
# Conflicts:
# Content.Client/Administration/Managers/ClientAdminManager.cs
# Content.Client/Administration/Systems/BwoinkSystem.cs
# Content.Client/Alerts/ClientAlertsSystem.cs
# Content.Client/Audio/BackgroundAudioSystem.cs
# Content.Client/CardboardBox/CardboardBoxSystem.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
# Content.Client/Decals/Overlays/DecalOverlay.cs
# Content.Client/DoAfter/DoAfterOverlay.cs
# Content.Client/Doors/AirlockSystem.cs
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Launcher/LauncherConnectingGui.xaml.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/MainMenu/UI/MainMenuControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
# Content.Client/Options/UI/Tabs/MiscTab.xaml
# Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
# Content.Client/Outline/InteractionOutlineSystem.cs
# Content.Client/Overlays/ShowSecurityIconsSystem.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Client/Popups/PopupOverlay.cs
# Content.Client/Popups/PopupSystem.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/BanCommand.cs
# Content.Server/Administration/Notes/AdminMessageEui.cs
# Content.Server/Administration/Notes/AdminNotesSystem.cs
# Content.Server/Administration/Notes/IAdminNotesManager.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Administration/UI/PermissionsEui.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
# Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
# Content.Server/Database/DatabaseRecords.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Database/ServerDbManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Execution/ExecutionSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/GameTicking/GameTicker.Replays.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Info/InfoSystem.cs
# Content.Server/Kitchen/EntitySystems/SharpSystem.cs
# Content.Server/Magic/MagicSystem.cs
# Content.Server/MagicMirror/MagicMirrorSystem.cs
# Content.Server/Mapping/MappingSystem.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Content.Server/Medical/Components/HealthAnalyzerComponent.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/CryoPodSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/StationEvents/EventManagerSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/Strip/StrippableSystem.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Administration/AdminFlags.cs
# Content.Shared/Administration/SharedBwoinkSystem.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
# Content.Shared/Chat/ChatChannel.cs
# Content.Shared/Chemistry/Components/InjectorComponent.cs
# Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/SharedImplanterSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
# Content.Shared/Nutrition/Components/OpenableComponent.cs
# Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
# Content.Shared/Security/SecurityStatus.cs
# Content.Shared/Security/Systems/DeployableBarrierSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Store/ListingPrototype.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# README.md
# Resources/Audio/Ambience/Antag/pirate_start.ogg
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/criminal-records/criminal-records.ftl
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
# Resources/Locale/en-US/reagents/meta/biological.ftl
# Resources/Locale/en-US/reagents/meta/fun.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/seeds/seeds.ftl
# Resources/Locale/en-US/wires/wire-names.ftl
# Resources/Maps/Shuttles/cargo_fland.yml
# Resources/Maps/core.yml
# Resources/Maps/europa.yml
# Resources/Maps/fland.yml
# Resources/Maps/origin.yml
# Resources/Maps/saltern.yml
# Resources/Maps/train.yml
# Resources/Prototypes/Actions/diona.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
# Resources/Prototypes/Entities/Objects/Devices/nuke.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
# Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
# Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Hydroponics/seeds.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/Reagents/biological.yml
# Resources/Prototypes/Reagents/fun.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/weapons.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/Recipes/Reactions/fun.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Species/human.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Stacks/Materials/materials.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Tiles/plating.yml
# Resources/Prototypes/Voice/speech_emote_sounds.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Clothing/Belt/emt.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Interface/emotions.svg.192dpi.png.yml
# Resources/Textures/LobbyScreens/dead-in-space.png.yml
# Resources/Textures/LobbyScreens/doomed.webp.yml
# Resources/Textures/LobbyScreens/pharmacy.png.yml
# Resources/Textures/LobbyScreens/pharmacy.webp.yml
# Resources/Textures/LobbyScreens/robotics.webp.yml
# Resources/Textures/LobbyScreens/supermatter.png.yml
# Resources/Textures/LobbyScreens/susstation.png.yml
# Resources/Textures/LobbyScreens/warden.png.yml
# Resources/Textures/LobbyScreens/warden.webp.yml
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
# Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
# Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
# Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
# Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
# Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
# Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
# Resources/clientCommandPerms.yml
# Resources/migration.yml
2024-03-26 15:52:23 +07:00
Whisper
ff65cb7b0c
Whisper bleed update v3 ( #25434 )
...
* Whisper bleed update v3
* missed a few
* Add bleeding message to health analyzer.
* Fix bleed notification not updating.
* Apparently this either doesnt exist
2024-02-26 16:26:46 -07:00
Remuchi
1e4ad59270
перенос файлов сервера из папки White в _White
2024-01-28 18:18:54 +07:00
rhailrake
d9daee02a5
Body scanner and new health analyzer UI ( #445 )
...
* Body scanner and new health analyzer UI
* fix
---------
Co-authored-by: XDRmix <xdrmix@mail.ru >
2024-01-24 09:13:52 +03:00
rhailrake
cfa31be8d4
[feat] bleeding alert, separated chat is default
...
# Conflicts:
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Shared/Alert/AlertType.cs
2024-01-10 20:13:48 +07:00
TemporalOroboros
d23c8d5c19
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Emisse
938d6d9945
Revert "Solution Entities" ( #23160 )
...
Revert "Solution Entities (#21916 )"
This reverts commit d75e743dd7 .
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7
Solution Entities ( #21916 )
...
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-12-28 17:58:14 -08:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Whisper
276f181021
Bleed Tweaks ( #17528 )
2023-06-22 00:30:19 +10:00
Ilushkins33
e808a02856
Stuttering during blood loss. ( #15153 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-05-05 23:46:52 +10:00
Whisper
1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed ( #15189 )
...
* removing drunk scaling with missing blood, drunk will apply until blood restored
* added new drunk function to go with new bloodloss drunk code
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* Drunk status added by low blood level should be removed when healthy
* Everything is working in the dev enviroment. Cleaning up code.
* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood
* Last commit
2023-04-18 23:09:22 -04:00
Whisper
6cc9a56cc4
[Tweak] Increased passive blood recovery from 0.3u to 1u ( #15312 )
2023-04-12 14:14:42 -06:00
Whisper
0e43f90bb8
The bleed update ( #14814 )
...
* Removed arbitrary modifier scaling. The bleed amount is now 1-1 in units.
* Added some comments to explain the blood and bleed code
* added some comments
* added some comments
* profusely bleeding message scales with max bleed rate
* Added some comments
* Added some comments (tm)
* Halved the speed bleed rate heals.
* Changed the wording of a comment to make the function of the values more clear
* Changed bleed rate values, made heat heal more bleed rate
* doubled crit chance, since damage types were reduced
* Made iron restore more blood, 2->4u per 1u
* Starting to add the blood pack
* add bloodlevel to healingcomponent
* Created code support in the healing system for restoring blood
* first test of blood pack prototype
* More pack testing, and defining the yml stack
* yml syntax fix
* adds bloodpack tag
* Successfully added the item, but the effect and deletion after using the item is not working yet.
* the blood regen worksgit add -A!
* blood pack is entirely functioning
* Removed bleed rate healing from brute pack
* Comment correction
* I tried
* Removed bleed stats from corrupted corgi, they inherit same stats from basemob
* Removed bleed stats from xeno, they inherit same stats from a base mob
* Removed bleed stats from diona, they inherit same stats from a base mob
* Removed bleed stats from slimes, they inherit same stats from a base mob
* All mobs now heal bloodloss damage at a rate of 1 instead of 0.25 when healthy
* The cautery now closes bleed wounds
* Nerf blood pack bleed rate heal
* Added 2 blood packs to medicine locker
* Added 2 blood packs to wall medicine locker
* Minor YML fix to chemistry locker, no changes in game
* Added tag to medical belt for blood pack, added 2 blood packs to medical belt
* Added 1 gauze to medical belt
* 5 blood packs addded to nanomed plus
* nanomed inventory change
* 2 blood packs added to medical supplies crate from cargo
* Moved 1 gauze from med kit to advanced med kit
* Moved 1 tricord pill from advanced med kit to basic med kit
* added 2 ointment to burn kit
* Moved ina syringe from burn treatment to oxygen kit
* Removed one gauze from brute kit
* Added one bloodpack to brute med kit
* Moved tranex acid syringe from advanced first aid to brute kit
* Poison medipen moved from advanced first aid kit to toxin kit
* Removed health analyzer from advanced first aid kit
* removed one brute pack from advanced aid kit
* added one ointment to advanced aid kit
* Added one blood pack to advanced aid kit
* Added 2 blood packs to combat med kit
* Starting with adding the license for the tg sprite
* Adds the blood pack sprite and meta.json code
* I forgor to actually code the sprite in
* Advanced med kit missing one blood pack
* Replaced tricord pill with emergency medipen in cobat kit
* Removed emergency pen from combat kit, there's no space for it
* Revert "I tried"
This reverts commit 94c2e28df3200993d3f09b72ecabc838ea5ae5c0.
* Trying to fix yml test fail
* Try again
* attempt number 3
* Restock crate price was too low
* fixing merge conflict without making a HUGE mess this time
* ???
* again
* again
* Can I add the newline now maybe???
* Revert "Can I add the newline now maybe???"
This reverts commit 22d26706a65a24633f7da1dea6315012e2d3ac6f.
* Adds the doafter fix code from Keron to the blood level healing
* minor typo fix
* Feedback from Emisse and sloth; Removed chance based feedback on cauterizing
* comment fix
2023-04-02 23:59:51 -06:00
Kara
b4502757a5
Partial revert #14648 ( #14759 )
2023-03-21 16:47:26 -07:00
Kara
c9dfe6ee0c
Blood tweaks & fixes ( #14648 )
2023-03-16 15:27:28 -07:00
metalgearsloth
2287f9df11
Fix bloodstream nullref exception ( #13243 )
...
Fixes https://github.com/space-wizards/space-station-14/issues/13018
2022-12-31 21:58:00 -08:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Rane
6f9e3cc461
Bloodstreams now have their own drawing behavior ( #8920 )
2022-07-04 17:37:21 -07:00
Pieter-Jan Briers
a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )" (working this time) ( #8704 )
2022-06-07 15:26:28 +02:00
Pieter-Jan Briers
cecf87997b
Revert "Fix some friend access violations by allowing others access. ( #8594 ) ( #8703 )
2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto
c5f7c61041
Fix some friend access violations by allowing others access. ( #8594 )
...
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
mirrorcult
e85bdc2d87
More blood tweaks ( #6811 )
2022-02-20 17:18:24 -07:00
mirrorcult
3010de33fc
Spill some of the chemstream when bleeding ( #6772 )
2022-02-17 23:00:50 -07:00
mirrorcult
a57d78a3f2
Basic bleeding mechanics ( #6710 )
2022-02-17 15:00:41 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
706ac6af40
Revert "Revert "epic Respiration Rework"" ( #6527 )
2022-02-09 21:53:10 -07:00
Leon Friedrich
6e8c92d13e
Revert "epic Respiration Rework" ( #6524 )
2022-02-07 18:13:14 +11:00
mirrorcult
4ae1c4e332
epic Respiration Rework ( #6022 )
2022-02-06 21:48:15 -07:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
mirrorcult
e3af2b5727
ECS BloodstreamComponent ( #5629 )
2021-11-30 16:47:21 -07:00
mirrorcult
fc4a950257
Split Respirator into ThermalRegulator and Respirator and ECSes both ( #5603 )
2021-11-28 19:25:42 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
...
* Convert StomachBehavior to a component/system + rejig body namespaces
* test
* slightly more namespace changes
* remove
* Hello?????
* fuck you github test runner
* reviews
* oobsy!
2021-11-11 16:10:57 -07:00