* New Guns (hopefully conflict free)
* solving conflicts
* forgot to delete old laser gun png
* Revert "forgot to delete old laser gun png"
This reverts commit 6273aff7a411f24484fdbde0757446ab7ab5f873.
* small corrections
* carbine
* uplink correction
* cog meta.json correction
* replace laser pistol
* svalinn inhands
* getting rid of my old lasergun
* forgot to delete the old lasergun from yml
* Revert "getting rid of my old lasergun"
This reverts commit 763caefd64f1497da5ff6ac5239e3c64b0a892c2.
* Revert "forgot to delete the old lasergun from yml"
This reverts commit 144f4533c44d29e56e5356389d498a437180fa1e.
* base.png and taser fire cost corrections
* last changes for this PR. the c20 and predator sprites. and corrected meta.json
* lowercased
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* Added Chemist Job
* Adds chemistry airlock and configures access for chemist and CMO.
* Chemistry job spawner and chemical locker access fix
* Uncommented chemistry duffel
* Gave cap chemistry access (AA isn't automated yet) and updated packedstation and saltern for chemist job
* Added Chemistry Maintance Door (Used on packedstation)
* ElectroSR fixed Saltern and Packed for me.
* Sending a mob out of a disposals unit shouldn't push them into a wall anymore.
* Something something resolves vs. OnRemove fighting it out
* Disposals yeet reduction: Address reviews and other oddities
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent
* Move more ActivatableUIComponent stuff to ECS
* ActivatableUI component ignore on client
* ActivatableUI: Get rid of component interfaces where possible
* Add in adminOnly attribute for activatable UIs
This is so that porting #4926 to this will be easier
* Transition Solar Control Computer to ActivatableUI
* Move communications console to ActivatableUI
* Move cargo console to ActivatableUI
* Move ID card console to ActivatableUI
* ActivatableUI: Make things more amiable to entity tests adding components weirdly
* ActivatableUI: Use handling or lack thereof of events properly
* ActivatableUI: component dependency issue resolution stuffs
* ActivatableUISystem: Fix#5258
* More fixes because master did stuffo
* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work
* Move just a bit more code into the system, introduce a workaround for #5258
* Purge the player status detection stuff
* Oh and some obsolete stuff too