Commit Graph

1817 Commits

Author SHA1 Message Date
SethLafuente
5f5af2aa6f Nerfs Synaptizine to 6 damage per 1u instead of 15 per 1u (#4145)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-06 18:14:46 +00:00
PJBot
8abecfe2e2 Automatic changelog update 2021-06-05 14:20:08 -04:00
mirrorcult
8af3318c83 Remove InteractionOutline from full-tile entities (#4135) 2021-06-05 18:19:06 +00:00
PJBot
8338f12c2b Automatic changelog update 2021-06-05 13:54:20 -04:00
SethLafuente
b76998b735 Added oil with functionality (#4120)
* Changed the submodule Issues

* Added oil with functionality

* submodule

* submodule 2

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-06-06 03:53:17 +10:00
PJBot
a4ed9375cf Automatic changelog update 2021-06-05 13:34:01 -04:00
20kdc
561a5bc0f2 Cloning error messages and prediction based timing (#4013)
* Cloning error messages and prediction based timing

* Cloning error messages & prediction based timing: Fix problems mentioned in reviews
2021-06-06 03:32:59 +10:00
PJBot
f31f82a4fc Automatic changelog update 2021-06-05 03:24:26 -04:00
mirrorcult
f744b655b8 Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem

* refactor MeleeChemicalInjector

* hypospray and flash refactor

* stunbaton refactor

* bugfixes

* flash afterinteract

* resolve issues

* props

* playing the slots

* MeleeInteractEvent + bugfixes

* spear can actually use MeleeChemicalInjector
2021-06-05 09:20:52 +02:00
PJBot
3fa00d27df Automatic changelog update 2021-06-05 02:24:12 -04:00
ScalyChimp
31fc7f63b5 Adds DamageMetabolism and some simple chems (#3958)
* adds damage metabolism

* tweaks words

* metabolism is kinda weird

* adds some simple chemicals

* renames DamageMetabolism to HealthChangeMetabolism

* tweaks like one chemical because it was annoying

* did some changes that the sloth told me to

* adds summary comments for those foolish enough to try and understand my code

* rewrites the component so that is uses a more elegant solution, and handles decimals

* Updates with suggestions from review

* changes stuff idk:

* git cringe

* changes one tiny lil thing

* Apply YAML suggestions

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-05 16:23:09 +10:00
PJBot
0315aa0dbc Automatic changelog update 2021-06-03 20:27:10 -04:00
Swept
fd2a081539 Slims down disposal unit ui and fixes thrown collisions (#4122)
* Cleans up disposal unit yaml and fixes inability to throw things in them.

* Comments out mailing units because they are beyond broken and need a refactor.

* Makes Disposal UI look better

* Localized the disposal unit

* Removes title line

* Removes changes to VendingMachineMenu, mistakenly committed.

* Applies code reviews

* Now uses BaseMachinePowered
2021-06-03 17:26:08 -07:00
PJBot
b752b5732c Automatic changelog update 2021-06-03 04:04:21 -04:00
PJBot
96d808d9fa Automatic changelog update 2021-06-03 03:56:52 -04:00
20kdc
6a78c401bf Singularity Fixes, Part 3 (#4105)
* Hopefully make singularity shader warping resolution-invariant

This may or may not fix intensity issues

* Fix singularity 'zero velocity' check

It got stuck in a corner. Twice. I really thought I'd fixed that.

* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle

* Changes to some machine prototypes to reduce duplication of collision changes (#1)

* Changes to some machine prototypes to reduce duplication of collision changes

* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
2021-06-03 00:55:50 -07:00
PJBot
95a4c17952 Automatic changelog update 2021-06-01 00:46:30 -04:00
ShadowCommander
6c310f47a2 Add respawn command to admin perms 2021-05-31 17:06:44 -07:00
Pieter-Jan Briers
77bdc21f11 Fix YAML linter errors. 2021-05-31 10:03:07 +02:00
PJBot
af1e6f85f3 Automatic changelog update 2021-05-30 02:54:39 -04:00
Vera Aguilera Puerto
1ec2f39291 Fix some things setting StackComponent count manually. 2021-05-30 08:53:02 +02:00
PJBot
88f5c620db Automatic changelog update 2021-05-30 01:20:17 -04:00
PJBot
5fad2123d9 Automatic changelog update 2021-05-29 13:22:55 -04:00
SweptWasTaken
065fac4e9b Fixes AME controller's physics 2021-05-29 10:20:42 -07:00
PJBot
ce836caa4a Automatic changelog update 2021-05-28 05:45:15 -04:00
20kdc
a3d9562532 Makes the singularity engine actually work stably. (#4068)
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.

* Fix bugs with radiation collectors producing infinite power.

* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)

Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.

* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that

* Fix singularity shader

* Map in an unfinished PA into Saltern

* Correct PA particles being counted twice by singularity calculations, add singulo food component

* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level

* Apply suggestions on 'jazz' PR
2021-05-28 11:44:13 +02:00
PJBot
e3b51d4abb Automatic changelog update 2021-05-28 04:59:32 -04:00
ShadowCommander
557fd29d3b Fix cloning machine and medical scanner pulling 2021-05-27 22:41:07 -07:00
PJBot
5c9921e81b Automatic changelog update 2021-05-28 00:19:33 -04:00
SweptWasTaken
72a7208626 Adds a plasteel crate to cargo and fixes some cargo IDs 2021-05-27 21:18:25 -07:00
PJBot
44c3a1c5e3 Automatic changelog update 2021-05-27 23:42:05 -04:00
SethLafuente
3069bef30c Added HV and MV cables into the protolathe (#4095)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-28 03:41:03 +00:00
Swept
7b061d864d Makes a changelog message a little clearer 2021-05-27 23:02:03 +00:00
PJBot
968d75a07e Automatic changelog update 2021-05-27 18:44:12 -04:00
SethLafuente
6b1d582cf9 Protolathe Printing (#4094)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-27 22:43:10 +00:00
ShadowCommander
6d404734e7 Add bar access to captain 2021-05-27 15:26:22 -07:00
PJBot
19a6be8f1d Automatic changelog update 2021-05-27 06:52:16 -04:00
20kdc
c7f104cd93 More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
PJBot
79a13f32e7 Automatic changelog update 2021-05-27 06:49:41 -04:00
Ygg01
7e29bb6aa4 Fix error in .ftl files (#4018) 2021-05-27 12:49:39 +02:00
20kdc
ddcfc774a6 Gives spears some damage to let them actually be useful (#4083) 2021-05-27 12:47:49 +02:00
Vera Aguilera Puerto
0c68f2973e Adds YAML linter validators for content tiles.
- Removes invalid floor drops.
2021-05-27 11:42:04 +02:00
Vera Aguilera Puerto
2232dbd71d Fixed shard refining creating whole stacks. 2021-05-26 18:14:08 +02:00
PJBot
679767bed4 Automatic changelog update 2021-05-24 10:56:50 -04:00
PJBot
ff79613517 Automatic changelog update 2021-05-24 10:41:00 -04:00
PJBot
e2cc5cd343 Automatic changelog update 2021-05-24 00:15:17 -04:00
20kdc
e88c092c3c Bring singularity back from the brink of "particles don't even hit" (#3963)
* Bring singularity back from the brink of "particles don't even hit anything"

* Remove force-disable-hard from singularity code so it doesn't just ignore containment

Shouldn't this be the prototype's job if they want that so much?
This might have some sorta downside, but this brings singulo back into being containable

* Apply ShadowCommander's suggested layers/masks for particles

Tested, singulo properly spawns and develops with this mask

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-05-23 21:14:15 -07:00
PJBot
d6838d6243 Automatic changelog update 2021-05-23 20:39:28 -04:00
SethLafuente
48cd4a76c2 Protolathe Printing and R&D technology (#4039)
Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-05-24 00:38:26 +00:00
PJBot
8539964d48 Automatic changelog update 2021-05-23 14:19:38 -04:00