Commit Graph

134 Commits

Author SHA1 Message Date
Rane
b73f8918f7 Fire & Air Alarm Electronics now constructable (#6015) 2022-01-03 14:32:28 -07:00
Lamrr
85297d11b6 Changes tile crafting recipe to make four floor tiles per unit of material used. (#5993) 2022-01-01 22:57:46 -07:00
Flipp Syder
b1584793bf Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-02 15:56:24 +11:00
Peptide90
f88358a12a Substations now explode when destroyed (#5729)
* Substation destructible component

Substations now explode and create a destroyed machine which can be deconstructed.

* construction graph test failed

Does not need a path from start to finish but adding anyway to fix tests

* railing to structures

* Fixed Review

Updated parent to fix most comments.
Updated node to camelcase

* Updated target node graph

Still recovering...

* Final fix of graph

I swear

* Altered destroyed machine spawns

Removed HV cable and reduced steel sheets.
2022-01-01 17:51:56 +01:00
Rane
2466e4bdf3 The reagent grinder is now constructable (#5925) 2021-12-30 19:07:14 +01:00
Leon Friedrich
2a7c84a8dd Fix some lathe recipes (#5941) 2021-12-30 01:19:49 +11:00
metalgearsloth
88bdf0ce61 Add some more prototype serializers (#5934) 2021-12-30 00:48:18 +11:00
Rane
dc4b549b90 Pill Canister Tweaks (#5928) 2021-12-29 17:21:17 +11:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
Elijahrane
0906400e85 Ultravasculine, a new advanced antitoxin. (#5877)
* Adds ultravasculine, a new advanced antitoxin

* Reduced yield in ultravasc. reaction
2021-12-27 13:45:16 +01:00
wrexbe
17ee658b7e Fix toilet description (#5801) 2021-12-17 11:36:17 +01:00
Vera Aguilera Puerto
47b341f4a3 Fix deconstructing a disposal unit not emptying its contents. 2021-12-17 10:46:05 +01:00
Vera Aguilera Puerto
22d1e8a427 Fix crate deconstruction deleting all of its contents as well. 2021-12-17 01:24:54 +01:00
Peptide90
906d9dd159 Organised construction graphs into folders (#5723)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-15 12:27:52 +01:00
Pancake
2180c26122 Smokeable Tweaks (#5611)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-15 21:07:58 +11:00
Matz05
10d020846f Added bun item and recipe, changed burger recipies to match. (#5795) 2021-12-15 10:24:27 +01:00
Stanbery Trask
cd4af34849 Railings (#5732) 2021-12-12 22:03:21 -07:00
Peptide90
e2a7fd24d5 Adds construct / deconstruct crates (#5650) 2021-12-06 15:10:03 -07:00
Peptide90
8d140dbda0 Adds cable to the autolathe (#5628) 2021-12-02 13:49:44 +11:00
mirrorcult
9cce58a70b The Pyro Update (#5575) 2021-11-28 19:25:51 -07:00
iczero
fc4977924e Add lathe circuit board recipes to protolathe (#5509) 2021-11-28 02:38:06 +01:00
Leon Friedrich
61423be24e Add cheese & dough reactions (#5547)
* git mv

* rename CreateEntityReaction -> CreateEntityTileReaction

* cheese

* change microwave recipes

* remove unnecessary test

* TryGet->Get
2021-11-26 15:50:14 -07:00
20kdc
f0f913f5bc Change over solar panel breakage to use more construction graphs (#5395) 2021-11-26 10:17:21 +01:00
Moony
d5c5cbeaf4 buzz buzz (#5490)
* buzz buzz

* Darn now i'm all out of periods   thanks mirror
fix toy issue

* desc edits.

* rng and alphabee

* adds some missed parens
2021-11-24 23:06:13 -07:00
Kara D
5920f2db79 Fix smoke spam crash. why was it not fucking diluting
Fixes #5483
2021-11-23 12:34:23 -07:00
mirrorcult
e2205e418b Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
mirrorcult
732baa56a9 Reaction & reagent effect logging (#5463)
* Reaction logging

* effect logging

* position
2021-11-22 23:51:43 -07:00
metalgearsloth
ae396e11a2 Add desoxyephedrine (#5468) 2021-11-23 15:39:58 +11:00
mirrorcult
6fc397f801 carpet (#5464)
* carpet

* reviews

* why tf i gotta fix integration tests in the carpet pr
2021-11-22 18:01:51 -07:00
mirrorcult
181fd055ce Adds metabolism effects to pretty much every chem already in the game (#5349)
* pass 1

* a little more reagent effect for breakfast

* move lots of stuff around

* implements all medicines

* implement all cleaning & elements

* implement toxins/pyrotechnic

* p

* linter fixies

* fixes + narcotic balancing

* fix and standardize

* reviews

* things
2021-11-20 16:47:53 -07:00
cheesePizza2
cc265dd70a Crafting recipe for Directional Windows (#5338)
* new/changed files

* fixes

no more bugs (hopefully)
2021-11-14 12:51:35 -07:00
Ephememory
b8d8f48b11 add donk pocket meal recipes (#5229) 2021-11-10 13:34:09 +01:00
ZeroDayDaemon
b8f12f4424 Small bug fixes and tweaks on reagents and food/drinks content (#5146)
* Update Can Sizes, Fill cans with correct reagents, rename brownstar reagent to its can name starkist

* Update drinks.yml

* add energy drink

* Update soda.yml

* Potato Juice

* Fix Yaml

* Add energy drink to vending
2021-11-03 21:31:21 -07:00
mirrorcult
3f51ffbd3c Pneumatic cannons (#4560)
* basics & visuals

* pneumatic cannon works perf

* loc + popups

* gas tank does stuff + queue changes

* updates

* b

* forcefeeding

* inhand

* crafting!

* pie cannon now is a pneumatic cannon

* oopy

* fix for entman + verbs

* pie

* change for tools

* actual

* combat mode + better sounds

* reviews
2021-11-03 14:33:36 -07:00
Vera Aguilera Puerto
5a5006e4cf ConstructionGL2 Part 2: Better guided steps and recipes. (#5103) 2021-11-02 11:24:32 +01:00
20kdc
7220132be3 ChemMaster/Chemistry Dispenser constructability, fixed edition (#5125) 2021-11-02 10:04:07 +01:00
Vera Aguilera Puerto
fea41c539e Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed.
The former will be useful for so many things!
2021-11-01 17:29:09 +01:00
ZeroDayDaemon
293186b563 Bartending Content & Bug Fixes (#5038) 2021-10-31 14:57:05 +01:00
Vera Aguilera Puerto
d62317b8f6 Fix not being able to construct windows on top of grilles.
Fix #5073
2021-10-28 19:02:07 +02:00
Vera Aguilera Puerto
f12cec3f98 Fix construction DoAfter results not setting current edge index.
Fixes #5061
2021-10-28 11:21:55 +02:00
Julian Giebel
5b74811f28 Add high pressure machine frame rsi (#4950)
Implement Disposal machine construction graph and recepie
Restore eris disposal unit

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-27 21:54:12 +11:00
Vera Aguilera Puerto
189a5c7847 ConstructionGL2 Part 1: ECSification, events and steps. (#5017)
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
    - The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
    - This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
    - This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
    - This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857

Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
20kdc
632a4bcd95 Apc and light construction partial fix (#5030)
* Fix APC placement type

* Fix wall tags.

* Change wall light placement to match how it actually is now

* Change spawn-entity wall light snap mode

Separate commit so it can be nixed out for JREV

* Default switch placement mode to SnapgridCenter
2021-10-26 16:15:02 +02:00
SethLafuente
2b2211a468 Reinforced Plasma Windows (#4962)
* submodule

* adds reinforced plasma windows

* Fixed some of le issues

* removing the module

* empty

literal nothing

* empty

same empty

* request fixes

* ups forgot to add that

* small change

change do after and camel reinforcedPlasmaWindow

* Update structures.yml

* Update rplasma.yml

* Update meta.json

* Update structures.yml

* Update structures.yml

* Update window.yml

* Update structures.yml

* small fixes

* literary nothing why is this here

* Update window.yml

* Update structures.yml

Co-authored-by: SETh lafuente <cetaciocascarudo@gmail.com>
2021-10-24 23:46:38 +11:00
Julian Giebel
45caf25ea9 Apc device network and apc based light switch (#4908)
* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components

* Add extension cable components to prototypes

* Implement ApcNetwork
Implement ApcNetSwitch

* Fix ignoredComponents.cs

* Add friend attribute to new components

* Add construction graph for a light switch

* Address reviews

* Fix broken test

* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-23 16:23:19 -07:00
Julian Giebel
4897a47ca9 Implement cable terminal construction graph (#4960)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-20 13:25:02 -07:00
20kdc
c5e7457206 Hydroponics tray machine board (#4889)
* Frame/soil anchored fix

* Ability to build and deconstruct hydroponics trays

* Undo pointless adding of anchoring to soil
2021-10-17 23:12:50 -07:00
Vera Aguilera Puerto
acde1910ce Remove low wall construction recipe. 2021-10-15 12:20:30 +02:00
Vera Aguilera Puerto
dec7e60ca7 Adapt window construction to new sprites and grilles. 2021-10-15 12:20:10 +02:00
Swept
e34888373a Respriting the codebase (#4820)
* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00