Vera Aguilera Puerto
fea41c539e
Add RaiseEvent action to CGL. Machines raise a MachineDeconstructedEvent.
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The latter is very useful for any special machine cleanup that needs to happen when a machine is deconstructed.
The former will be useful for so many things!
2021-11-01 17:29:09 +01:00
PJBot
726ffde4a1
Automatic changelog update
2021-11-01 09:27:40 -04:00
CrudeWax
3457e6aaf5
Pilot alert and console flavortext ( #4946 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-11-02 00:26:37 +11:00
moonheart08
1b8b5b5d16
oh god it's BQL time ( #5050 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-10-31 21:14:44 +01:00
PJBot
6cb6432cae
Automatic changelog update
2021-10-31 10:04:35 -04:00
Pieter-Jan Briers
887207c0c5
Make + and - in changelog look less blurry.
2021-10-31 15:04:19 +01:00
PJBot
f35d90587c
Automatic changelog update
2021-10-31 09:58:08 -04:00
ZeroDayDaemon
293186b563
Bartending Content & Bug Fixes ( #5038 )
2021-10-31 14:57:05 +01:00
PJBot
bec6799442
Automatic changelog update
2021-10-31 09:40:39 -04:00
PJBot
fb29a94f5c
Automatic changelog update
2021-10-30 19:09:51 -04:00
20kdc
02df91b39c
Fix cable blocking not working properly due to inconsistent field naming ( #5109 )
2021-10-31 01:08:48 +02:00
PJBot
aea924fcbd
Automatic changelog update
2021-10-29 14:55:17 -04:00
PJBot
1ee833be6e
Automatic changelog update
2021-10-29 12:38:37 -04:00
PJBot
c43006cb10
Automatic changelog update
2021-10-29 08:49:05 -04:00
PJBot
5189cc2b4a
Automatic changelog update
2021-10-29 08:43:21 -04:00
20kdc
44f5f15790
Power-reading multitool ( #5046 )
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* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.
* Multitool can read power when you examine a cable with the multitool held.
* Multitool power reading: Condense storage information
* power-sensing multitool: Fix ToolSystem ref.
* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
PJBot
68123fd35f
Automatic changelog update
2021-10-29 06:21:52 -04:00
20kdc
efc200cbd8
More informative warning for if FluidSynth is not installed ( #4971 )
2021-10-29 12:20:49 +02:00
PJBot
14bc8d14f0
Automatic changelog update
2021-10-29 05:50:55 -04:00
PJBot
ed4c7cac43
Automatic changelog update
2021-10-29 05:41:50 -04:00
Alex Evgrashin
4002aa5852
Uplink UI icons and withdraw button ( #4929 )
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* Uplink menu has icons now
* Add item icons
* Add few descriptions
* Better withdraw window
* Finished with withdraw window
* Refactored withdraw ui and fix some bugs
* Basic withdraw
* Quick fixes
* Removed uplink listing for TCs
* Move slider to separate control
* Final touches
* A bit more
* Not again...
* Fixed names
* Address review
* Fixed robust
* Non necessary check
2021-10-29 11:40:47 +02:00
PJBot
68e5a204e3
Automatic changelog update
2021-10-29 04:08:35 -04:00
PJBot
01d62baa64
Automatic changelog update
2021-10-29 04:05:27 -04:00
Flipp Syder
91b4ce6f24
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
PJBot
c1f9b34cd4
Automatic changelog update
2021-10-29 01:39:45 -04:00
Kara D
78005f8e9e
Fix windoors not autoclosing
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Fixes #4902
2021-10-28 22:38:36 -07:00
PJBot
9244411f5c
Automatic changelog update
2021-10-29 01:26:46 -04:00
Kara D
a02b08651b
Fix lasers not passing through grilles
2021-10-28 22:25:21 -07:00
PJBot
493af8861d
Automatic changelog update
2021-10-28 13:03:12 -04:00
Vera Aguilera Puerto
d62317b8f6
Fix not being able to construct windows on top of grilles.
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Fix #5073
2021-10-28 19:02:07 +02:00
PJBot
6c0af6f7b8
Automatic changelog update
2021-10-28 08:36:02 -04:00
PJBot
aed66cfc48
Automatic changelog update
2021-10-28 07:30:22 -04:00
Leon Friedrich
5dd73ff6e0
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Visne
94579d1877
Fix a bunch of warnings ( #5058 )
2021-10-28 13:19:38 +02:00
PJBot
13f3771594
Automatic changelog update
2021-10-28 05:23:03 -04:00
Vera Aguilera Puerto
f12cec3f98
Fix construction DoAfter results not setting current edge index.
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Fixes #5061
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f840db0458
Fix bug which allowed you to build machines for free by taking the board out and putting it in again.
2021-10-28 11:07:33 +02:00
PJBot
6067122abc
Automatic changelog update
2021-10-28 01:22:22 -04:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
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* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
PJBot
224952110e
Automatic changelog update
2021-10-27 22:37:12 -04:00
Alex Evgrashin
2cb35fab3c
Fix light replacer and move it to ECS ( #5053 )
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* Fixed broken replacer prototype
* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne
a23a182946
MicrowaveMenu to XAML UI ( #4988 )
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* Rename and create files
* MicrowaveMenu to XAML UI
* Improve code 😪
* Restart tests
* Restart tests
* Remove unused imports
* Remove duplicate localization string, set MinWidth so string fits
* Improve code and localization
* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-10-27 14:59:53 -07:00
PJBot
bd4ab219e3
Automatic changelog update
2021-10-27 11:45:33 -04:00
20kdc
bf48a42b6f
Give the Engi-Vend insulated gloves (only one machine in engineering) ( #5049 )
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This is because engineers end up not having enough insulated gloves to go around.
Kinda bad.
2021-10-27 17:44:31 +02:00
PJBot
16618fa186
Automatic changelog update
2021-10-27 06:55:16 -04:00
Julian Giebel
5b74811f28
Add high pressure machine frame rsi ( #4950 )
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Implement Disposal machine construction graph and recepie
Restore eris disposal unit
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 21:54:12 +11:00
PJBot
3833389481
Automatic changelog update
2021-10-27 04:33:09 -04:00
20kdc
687427d324
Lower Saltern generator power to balance things out ( #4749 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 10:32:06 +02:00
PJBot
ee05f64b4c
Automatic changelog update
2021-10-27 04:28:28 -04:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00