Remuchi
0b2238b57a
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Bed/Sleep/SleepingSystem.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Components/RespiratorComponent.cs
# Content.Server/Body/Systems/InternalsSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/IChatManager.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
# Content.Server/Electrocution/ElectrocutionSystem.cs
# Content.Server/Holosign/HolosignProjectorComponent.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Maps/bagel.yml
# Resources/Maps/box.yml
# Resources/Maps/centcomm.yml
# Resources/Maps/cluster.yml
# Resources/Maps/europa.yml
# Resources/Maps/marathon.yml
# Resources/Maps/meta.yml
# Resources/Maps/omega.yml
# Resources/Maps/origin.yml
# Resources/Maps/packed.yml
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
# Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
# Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Recipes/Lathes/security.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
2024-03-30 10:36:17 +07:00
Tayrtahn
4cd2fbd076
Add prediction to Spill Container verb, add dummy TrySpill methods to shared ( #25813 )
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* Moved abstract spill methods to shared; added prediction to spill container verb.
* Rerun tests
* Requested changes
* Note Client behavior in Spill method docs
2024-03-29 02:00:09 -07:00
Remuchi
fa18556a8f
Я скучаю так очень, забери меня срочно
2024-03-28 00:13:47 +07:00
Ed
c35ff87e14
SlowContactsSystem to SpeedModifierContactsSystem mini rework ( #26110 )
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* rework
* update logic
2024-03-17 13:27:22 +11:00
Tayrtahn
cf0da11eb7
Code cleanup: puddles and spreaders ( #26102 )
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* Removed obsolete MapManager calls
* More code cleanup
* EnsureComp
* Rerun tests
2024-03-15 14:41:08 +11:00
Tayrtahn
4943151111
Add prediction for puddle and spillable examines ( #25794 )
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Prediction for puddle and spillable examines
2024-03-03 16:36:36 +11:00
Arendian
4f3b8d740c
Spacelube slide ( #24801 )
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* Space lube now makes you slide
* review
* oh lord he slippin
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-02-01 21:39:10 +11:00
Kara
cc24ba6a31
Roundstart variation game rules ( #24397 )
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* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
mr-bo-jangles
064d52db41
Optimise the puddle system to reach an equilibrium quickly. ( #23776 )
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* Optimise the puddle system to reach an equilibrium quickly.
* Remove use of Linq
Try to be more efficient with Tuples
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-12 00:22:56 +11:00
Kara
0ae3858b69
Examine prediction ( #23565 )
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* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
TemporalOroboros
d23c8d5c19
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
Emisse
938d6d9945
Revert "Solution Entities" ( #23160 )
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Revert "Solution Entities (#21916 )"
This reverts commit d75e743dd7 .
2023-12-28 20:45:42 -07:00
TemporalOroboros
d75e743dd7
Solution Entities ( #21916 )
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* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-12-28 17:58:14 -08:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
brainfood1183
15fc7b1e92
blue blood now requires copper instead of iron to cure bloodloss ( #20863 )
...
* blue blood now requires copper instead of iron to cure bloodloss
* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.
* fix puddlesystem proto
* remove the cool
* no longer uses hastag, instead uses custom heart organ and hasorgan.
* fix
2023-10-31 13:41:25 -07:00
Psychpsyo
6a18bdc023
Soapy Water & Edible Soap ( #20364 )
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* soap reagent and soapy water
* make soapy water recognizable
* Fix tile cleaning bug
CleanDecalsReaction was able to take more than the reactVolume it was given.
* make soapy water an evaporating reagent
* Tile reactions when mopping
* Fix indescribably soap flavor
* Adjust soap flavours
Soap and soapy water now taste clean and syndie soap tastes like punishment.
* Better soap numbers & DeleteOnSolutionEmpty
* Changed TrashOnEmpty to TrashOnSolutionEmpty
* Last TrashOnSolutionEmpty change
* Fix merged code not compiling
* Requested changes.
2023-10-31 13:39:12 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
TemporalOroboros
0775ab6a14
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-15 03:45:28 +11:00
Leon Friedrich
fc034dd9d1
Remove SpreaderNodeGroup ( #20230 )
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* Remove SpreaderNodeGroup
* Fix airtight updates
* more smoke stuff
* more smoke fixes
* wtf is smoke code
* Fix merge
* Fix divide by zero
2023-10-01 16:56:41 -04:00
Leon Friedrich
e4ca6f4fb9
Allow solutions to store extra reagent data ( #19323 )
2023-09-05 07:55:10 +10:00
metalgearsloth
0f917d22d7
Color flash effect fixes ( #18952 )
2023-08-10 10:44:52 -07:00
Slava0135
9443cb1d25
Add splash spill effect ( #18536 )
2023-08-05 21:44:18 +10:00
Vasilis
eda7e744a3
Spilling liquids no longer exposes true identify ( #18505 )
...
* mama i did it by myself!
* wait how does this fix it? what???
* oops
2023-07-31 19:15:17 -04:00
Slava0135
7ee91ce4f1
make puddles not appear on space tiles ( #17822 )
2023-07-05 23:59:48 +10:00
Slava0135
d3f7a9e820
Update puddle stickiness ( #16597 )
2023-06-03 12:34:43 -07:00
metalgearsloth
cb7f73927d
Reduce puddle tile friction ( #16375 )
2023-05-13 11:45:53 -04:00
PixelTK
8269a500b3
Arachnid species ( #13945 )
2023-04-30 02:19:06 +10:00
metalgearsloth
f12f277c35
Puddle fixes ( #15820 )
2023-04-26 21:29:31 +10:00
metalgearsloth
1cde3ff112
Spreaders travels across connected grids and SpreaderIgnore tag ( #15419 )
2023-04-24 16:04:49 -04:00
metalgearsloth
6076130987
Janitor QoL ( #15626 )
2023-04-23 18:20:03 +10:00
metalgearsloth
317a4013eb
Puddles & spreader refactor ( #15191 )
2023-04-10 15:37:03 +10:00
Kara
e7e9be0073
Reagent interactivity (pt. 1) ( #15130 )
...
* Puddle slippy
* spillable melee
* splash spilling!
* splat melee sound
* p
2023-04-06 16:20:48 -05:00
Slava0135
81159b0ff5
better fluid spreading ( #14529 )
2023-03-25 01:09:52 +11:00
Leon Friedrich
466384b081
Solution rejig ( #12428 )
2023-01-12 14:41:40 +11:00
Leon Friedrich
bce1f9fe89
Mopping and puddle tweaks ( #13238 )
...
fix undefined
Fixes https://github.com/space-wizards/space-station-14/issues/11830
2022-12-31 22:03:26 -08:00
Willhelm53
a1dcc500a8
Puddle Visuals: ECS/Refactor and fixes ( #11941 )
...
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)
* YEET
* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.
* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI
* Comments cleanup and removed IsSlippery. To re-add soon for this PR.
* test
* We don't actually use this PuddleGeneric anywhere
* cheeky
* Uncheeky, and tweaks based on #8203
* Recheeky
* A small price to pay for `checks passed`
* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way
* Undo Slippery Checks
* Begin smoothing. Need to fix the animation-not-playing bug again
* Cleanup
* animation bugfix
* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
Ygg01
75ea093d78
Fluid spread refactor ( #11908 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Fix undefined
2022-11-15 22:30:59 +11:00
Kara
459f8d23eb
Shards damage barefoot users + steptrigger-related general cleanup ( #9585 )
2022-07-10 02:28:37 -07:00
metalgearsloth
8905996cfc
Make raiselocalevent not broadcast by default ( #8998 )
2022-06-22 09:53:41 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
Leon Friedrich
ca7960382b
Missing nullables ( #8634 )
2022-06-04 17:17:48 +10:00
Pieter-Jan Briers
ebfe5e888f
Kick mines (real) ( #8056 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 14:07:35 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
mirrorcult
e85bdc2d87
More blood tweaks ( #6811 )
2022-02-20 17:18:24 -07:00
Ygg01
6f36f5b60d
Replace old Overflow algorithm ( #6280 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-02-15 13:22:26 +11:00
Willhelm53
8d29047a3a
Puddle Evaporation Fix ( #6584 )
2022-02-10 14:07:21 -07:00