Commit Graph

3242 Commits

Author SHA1 Message Date
Visne
94178804df Keep windoors open if they are clicked (#11180) 2022-09-11 07:48:03 +10:00
LordEclipse
cbb6e906dd Add Quartermaster to command in the lobby job menu (#11161) 2022-09-10 00:58:26 -07:00
rolfero
d7b31865ff APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Flipp Syder
3cfa00e91c Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
Francesco
fcaf6c5738 fix: External airlocks now show the correct direction relative to their rotation. (#11103)
tweak: External airlock assemblies can now be rotated. This is particularly useful when building shuttles, for docking.
2022-09-08 17:21:25 -05:00
theashtronaut
868abaca5c Gas Analyzer can now scan pipes/devices along with the environment (#10976) 2022-09-08 07:22:14 -07:00
Emisse
5c2eef9def Lock Fire-Axe Cabinet (#11117) 2022-09-08 15:24:54 +10:00
Leon Friedrich
5fda606243 Fix even more prototypes for save/spawn test (#11108) 2022-09-08 11:30:56 +10:00
Leon Friedrich
6f33d3a7f8 Fix more prototypes for save/spawn test (#11087) 2022-09-07 18:35:34 +10:00
Nemanja
226072f592 Add 10 new Paintings (#11081)
* 6 paintings

* 4 more

* goof with aseprite
2022-09-06 20:54:08 -05:00
Leon Friedrich
414f32a4ee Make ghost warp use AttachToGridOrMap() (#11069) 2022-09-05 22:36:52 -07:00
0x6273
0c8e52c163 ChemMaster ECS (#11052) 2022-09-05 22:06:47 -07:00
metalgearsloth
34b7e31e76 Context menu tweaks (#10883) 2022-09-06 13:40:31 +10:00
Rane
a29e86a896 Pacification status effect and Pax (#10796) 2022-09-05 19:52:58 -07:00
Emisse
959e215aa3 Nuke Plasma Price (#10948) 2022-09-05 19:50:29 -07:00
lapatison
99357f7ef4 CBURN tweaks (#10887) 2022-09-05 19:49:56 -07:00
Kevin Zheng
92b759b890 Give filled jetpacks both O2 and N2 (#10981) 2022-09-05 19:49:10 -07:00
Francesco
402648b8bd Tweak: Allows putting the seclite in a security belt (#10997) 2022-09-05 19:46:30 -07:00
Flipp Syder
0882d85176 Air alarm balancing (#11063)
* threshold balancing, restores none mode on atmos alarm

dear lord, panic mode with unbalanced thresholds was a nightmare

* that was 10%, not 1%

* adds widenet mode for scrubbers

* adds the vents to wide filter as well
2022-09-05 19:35:36 -07:00
Francesco
c11a431f70 Fix: Drop plasteel when deconstructing reinforced walls (#10992) 2022-09-05 19:28:15 -07:00
Rane
5e1aa9edd7 remove stripping doafter (#11049) 2022-09-05 19:15:49 -07:00
Kara
63b147e111 Chem entity nerf (#11037) 2022-09-05 18:43:04 -07:00
Flipp Syder
8e54ec27f2 Makes it so that all wires (except the bolt wire) have to be cut on airlocks/windoors (#11056) 2022-09-05 18:41:39 -07:00
Flipp Syder
9ace52a6c1 Device link visualizer (#11054)
* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
2022-09-05 19:55:44 -05:00
corentt
6301ac5147 AirAlarms fixes (#11062)
* modify airalarm thresholds

* display percentage, not ratio

* reopen doors on normal/warning state

* panic mode on danger state
2022-09-05 19:54:26 -05:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Flipp Syder
d447b0f80e Air alarm patches (#11004) 2022-09-04 02:04:15 -07:00
20kdc
547af7c7e8 AutoLink port from Outer Rim (#10967)
* C# half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming."

Ported from Outer Rim with permission.

* YAML half of Outer Rim commit 5081906bd17e715ecae422dd7a003d9f103e6884 "autolink gaming."

Ported from Outer Rim with permission.

* commit fixed AL summary

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* NewLinkEvent.User & LinkAttemptEvent.User now nullable, fix possible AccessReaderSystem AutoLink bug

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-09-03 13:30:57 -05:00
Nemanja
05d71fb080 Update terrain tiles (#10984) 2022-09-03 06:40:20 -07:00
Jacob Tong
a75fa74b5d Fix extra plasteel getting returned when deconstructing shuttle airlocks (#10980) 2022-09-02 18:32:18 -07:00
Flipp Syder
ba2995b7c8 Merge pull request #10721 from vulppine/air-alarm-fixup
Air sensors & air alarm fixup
2022-09-02 13:00:33 -07:00
Kara
f5fc94cfdf Revert stripping menu order (#10963) 2022-09-01 04:03:37 -07:00
Kara
cdda038fe5 Make small battery weapons actually small (#10961) 2022-09-01 03:51:06 -07:00
eclips_e
27e325f4b0 Add operative suit/skirt into the uplink (#10953)
* i just want to wear an operative skirt

* operative clothes in toolbox

* nevermind i'll just revert

* now that i think about it i should nerf the toolbox

* suit&skirt
2022-09-01 03:29:30 -05:00
Jacob Tong
fdc89cea84 Fix metal counter frame deconstruction (#10957) 2022-09-01 00:21:39 -07:00
Kara
011ed41d7f Shotgun buff (#10955) 2022-08-31 23:39:11 -07:00
Kevin Zheng
3bc318071e Make t-rays, gas analyzers, and belts lathable (#10950) 2022-08-31 20:39:32 -07:00
Rane
822c8f3c70 make jaws of life not awful (#10770) 2022-08-31 20:22:25 -07:00
Peptide90
5a5884727f Guns as clothing PR (suit storage, back, belt) (#9330)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-08-31 20:21:13 -07:00
Nemanja
cdc11c63c2 Just a week away... (#10954) 2022-08-31 19:56:27 -07:00
Justin Trotter
4270c3865e Bots can now be put in closets (#10672) 2022-08-31 19:40:16 -07:00
Morb
49397adbc5 Localize antag roles (#10638) 2022-08-31 19:37:54 -07:00
TekuNut
d946ed5009 NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-08-31 19:36:27 -07:00
20kdc
b76f88ccc5 Salvage spawning adjustments and AABBs in prototypes (#10789) 2022-08-31 19:25:05 -07:00
Justin Trotter
e4a7a0afe9 Adjusted stripping menu size and order (#10628) 2022-08-31 19:21:02 -07:00
Rane
7bee0063a6 Split various drone behaviors out of drone component (innate tool, unpowered flashlight) (#10474) 2022-08-31 19:09:20 -07:00
Rane
45349f159d fix engineering goggles supply issues (#10700) 2022-08-31 19:08:53 -07:00
Flareguy
373ac16044 Adds the hazard jumpsuit, resprites workboots and replaces the hi-vis vest (#10864)
* Hazard Jumpsuits

* fixes the thing not compiling, ports the pre-engi resprite /tg/ hazard vest

* Properly adds the jumpsuit to engidrobe, workboots resprite
2022-08-31 06:09:54 -07:00
metalgearsloth
73406123b9 Remove aghost fixture override (#10937) 2022-08-31 05:46:41 -07:00
Andreas Kämper
42f3155c85 Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00