* door bolts now set if power is off and wire is pulsed, makes WiresSystem get a new random every time the round restarts
* ??? what's shuffle doing in the interface ???
* oops
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.