Commit Graph

10 Commits

Author SHA1 Message Date
Valtos
c67dcd6b5a anime (#653) 2024-08-21 16:51:06 +03:00
ThereDrD
c28a330372 rename white dream to giedi prime (#635) 2024-08-19 03:27:31 +03:00
Remuchi
b4dd3b0555 фиксы тестов 2024-01-29 01:02:37 +07:00
Kotovskiy34
5a039bb558 [fix] Remove excess emotions (ReFix) (#19) 2024-01-14 06:46:11 +03:00
rhailrake
3a093ced92 [fix] emotion panel now takes White category 2024-01-14 06:42:49 +03:00
rhailrake
c71ac26fdc [feat] Emote panel, monkey rsi fix 2024-01-11 08:36:08 +03:00
DrSmugleaf
2d58d19b07 Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
0x6273
72269c7a77 Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
Alex Evgrashin
ef452b38a9 Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00