* fix: morgues and bodybags can store more than 1 entity
* fix: rename BluespaceSilo to BluespaceStorage
* fix: fix felinid`s missing sound
* fix: fix missing hatch airlock`s states
* add: translation for hatch airlocks
* add: texture localization for airlocks
* add: add new word to slang.json
* fix: fix wrong letter on cargo airlock`s texture
* fix: fix material whitelist part one
* git commit
* fix: fix lathe whitelist
* add: prototypes for silo and silo ports
* add: ShitSilo
* fix: remove useless components
* fix: fix material storage system
* git commit
* fix: it just works
* fix: fix unsupported grids
* add: all standart maps support
* fix: fix material whitelist
* fix: add missing maps
* cleanup and fix
* standardization
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>