EmoGarbage404
dac8540705
Cleaning up lighting prototypes ( #8217 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 13:44:47 +10:00
Paul Ritter
b3456c8376
Funny red spacemen (nukeops) ( #8073 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 12:48:35 +10:00
Peptide90
e064327464
Splitstation update and fixes ( #8141 )
2022-05-14 14:04:19 +10:00
EmoGarbage404
ff4cf85a68
It's a waffle home. [New Salvage] ( #7991 )
2022-05-13 16:14:51 -07:00
EmoGarbage404
24b0cc171a
unbork ( #8139 )
2022-05-13 12:01:41 -07:00
EmoGarbage404
b3a4b0d049
Barratry Update ( #8118 )
2022-05-12 15:05:01 -07:00
TimrodDX
f0429b9619
Delta Fixed, Reuploaded Again ( #8105 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 23:30:15 +10:00
Emisse
834e29d76a
Saltern Small Update 3.2 ( #8100 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 21:07:38 +10:00
Emisse
50bac7dbf5
Moose Station Component ( #8098 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 21:07:33 +10:00
Emisse
362f8512a6
Marathon Station Component ( #8097 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 21:07:27 +10:00
Emisse
0e743074cf
Bagel Station Component ( #8095 )
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* Add files via upload
* Update bagel.yml
* Remove extra fixtures
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 21:07:19 +10:00
Emisse
f9e176ce89
Atlas Station Component ( #8094 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 21:06:59 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
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* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Moony
36181334b5
StationSystem/jobs/partial spawning refactor ( #7580 )
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* Partial work on StationSystem refactor.
* WIP station jobs API.
* forgor to fire off grid events.
* Partial implementation of StationSpawningSystem
* whoops infinite loop.
* Spawners should work now.
* it compiles.
* tfw
* Vestigial code cleanup.
* fix station deletion.
* attempt to make tests go brr
* add latejoin spawnpoints to test maps.
* make sure the station still exists while destructing spawners.
* forgot an exists check.
* destruction order check.
* hopefully fix final test.
* fail-safe radstorm.
* Deep-clean job code further. This is bugged!!!!!
* Fix job bug. (init order moment)
* whooo cleanup
* New job selection algorithm that tries to distribute fairly across stations.
* small nitpicks
* Give the heads their weights to replace the head field.
* make overflow assign take a station list.
* moment
* Fixes and test #1 of many.
* please fix nullspace
* AssignJobs should no longer even consider showing up on a trace.
* add comment.
* Introduce station configs, praying i didn't miss something.
* in one small change stations are now fully serializable.
* Further doc comments.
* whoops.
* Solve bug where assignjobs didn't account for roundstart.
* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.
* Goodbye JobController.
* minor fix..
* fix test fail, remove debug logs.
* quick serialization fixes.
* fixes..
* sus
* partialing
* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Use dirtying to avoid rebuilding the list 2,100 times.
* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)
* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Add the Mysteriously Missing Captain Check.
* Put maprender back the way it belongs.
* I love addressing reviews.
* Update Content.Server/Station/Systems/StationJobsSystem.cs
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* doc cleanup.
* Fix bureaucratic error, add job slot tests.
* zero cost abstractions when
* cri
* saner error.
* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.
* submodule gaming
* Packedenger.
* Documentation consistency.
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-10 13:43:30 -05:00
Emisse
fa57b4087b
Moose Door Stuck ( #8050 )
2022-05-09 17:44:49 -07:00
Peptide90
979d9374ad
small splitstation update ( #8051 )
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* small splitstation update
* interns added
2022-05-09 14:39:35 -07:00
Emisse
35fe95d76b
Atlas Inter Update ( #8031 )
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* Add files via upload
* Add files via upload
* Update atlas.yml
2022-05-08 23:32:07 -07:00
Emisse
e6ea1cd0b8
Moose Intern Update ( #8032 )
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* Add files via upload
* Add files via upload
2022-05-08 23:32:00 -07:00
Emisse
007750c7c1
Bagel Intern Update ( #8033 )
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* Add files via upload
* Add files via upload
* Add files via upload
2022-05-08 23:31:53 -07:00
Emisse
dc1188f065
Saltern Update 3.1 ( #8035 )
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* Add files via upload
* Add files via upload
2022-05-08 23:31:21 -07:00
Emisse
d5c165bdb5
Marathon Intern Update ( #8034 )
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* Add files via upload
* Add files via upload
* Add files via upload
2022-05-09 15:18:03 +10:00
Emisse
e60d1ec909
Moose Update 2.1 ( #8016 )
2022-05-08 00:50:19 -07:00
Emisse
f11cc6ccba
Marathon Update 1.5 ( #7961 )
2022-05-08 00:50:13 -07:00
EmoGarbage404
c7ca5da339
The Big One [Barratry Update] ( #7999 )
2022-05-08 00:45:30 -07:00
Emisse
4ddab500c1
Add files via upload ( #7960 )
2022-05-07 13:49:54 -07:00
TimrodDX
ddd1d4fa48
Adds filing cabinets to Delta ( #7935 )
2022-05-04 15:25:15 -07:00
Peptide90
3517a8ce2d
Pillar Update (vehicles, shuttle fixes, other content) ( #7860 )
2022-05-03 19:51:58 -07:00
Emisse
798d004311
Bagel Update 13 ( #7901 )
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* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
2022-05-03 13:58:16 -05:00
TimrodDX
adb5846f52
Adds the ore processor to Delta, also decals a few areas ( #7884 )
2022-05-02 15:43:33 -07:00
20kdc
e9143e7e22
Remove Knightship, that of moving twice in a direction to that it moves in such's orthogonal. ( #7897 )
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It was never built to survive game updates.
2022-05-02 09:50:36 -05:00
20kdc
379283bd21
Rebalance small-a-1 for salvage ore mining ( #7832 )
2022-04-30 14:25:56 -07:00
EmoGarbage404
dba3a77113
Ore Lathe on Barratry ( #7845 )
2022-04-30 14:22:17 -07:00
Emisse
774bc668d1
Syndicate Infiltrator Update 1 ( #7763 )
2022-04-30 14:19:54 -07:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
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* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
EmoGarbage404
f83de4015a
vehicles ( #7826 )
2022-04-27 22:17:37 -05:00
Emisse
04a8ca6240
Add files via upload ( #7827 )
2022-04-27 20:43:51 -05:00
Emisse
50512efab5
Atlas Update Vehicles ( #7784 )
2022-04-25 16:39:34 -07:00
Emisse
36a2a2e79a
Add files via upload ( #7785 )
2022-04-25 16:39:22 -07:00
Emisse
2b87833490
Marathon Update Vehicles ( #7787 )
2022-04-25 16:38:54 -07:00
Emisse
ad141ba7f0
Moose Update Vehicles ( #7788 )
2022-04-25 16:38:47 -07:00
Emisse
721a60c03d
Saltern Update Vehicles ( #7789 )
2022-04-25 16:38:32 -07:00
Peptide90
b1a4a697b0
splitstation minor update ( #7779 )
2022-04-25 12:07:53 -05:00
TimrodDX
644f363e15
Adds the arrivals shuttle and vehicles to Delta. ( #7772 )
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* Adds the arrivals shuttle to Delta
* Forgot to fixgridatmos
2022-04-25 09:50:03 -05:00
EmoGarbage404
1dc309a715
NT Barratry Update ( #7759 )
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* first draft
* smol update, do not take heed
* Update animals.yml
* big update
* adressing feedback
* drone room
* update
* Update ntbarratry.yml
2022-04-25 09:45:54 -05:00
Peptide90
ad7d959102
Splitstation fixes and QoL improvements ( #7692 )
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* increased min players to 60
* lots of fixes
* decal pass and lots of fixes
* lots more signs and some QoL and naming of stuff.
* moved all head spawns and lockers to their departments.
* new content and morgue
2022-04-24 08:10:43 -05:00
Emisse
2e91acf172
Moose Update 2.0 ( #7747 )
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* Add files via upload
* Add files via upload
2022-04-23 23:05:26 -05:00
Emisse
1f05aafb80
Add files via upload ( #7750 )
2022-04-23 23:04:55 -05:00
Emisse
a2da1580d0
Add files via upload ( #7742 )
2022-04-23 22:36:07 -05:00
Emisse
a50c7a281d
Marathon Update 1.4 ( #7745 )
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* Add files via upload
* Add files via upload
2022-04-23 22:35:53 -05:00
Emisse
a8939faba8
Bagel Update 12.4 ( #7744 )
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* Add files via upload
* Add files via upload
2022-04-23 22:35:28 -05:00