Commit Graph

1364 Commits

Author SHA1 Message Date
Tarlan2
6c10341938 Update technologies.yml (#2911)
Remade the technologies pull.
2021-01-07 11:40:42 +11:00
Swept
ff79798c2a Adds SimpleMobBase for NPCs. (#2932)
* Initial

* Initial2

* Abstraction
2021-01-07 11:25:06 +11:00
py01
2d1fe31bce SolutionContainerComponent refactors (#2746)
* Moves ContainsReagent from SolutionContainer to Solution

* GetMajorReagentId from SOlutionContainer to Solution

* Makes capability checks use HasFlag

* Moves Solution Color calculation from SolutionContainer to Solution

* Replaces SolutionContainerCaps.NoExamine with CanExamine

* Misc SolutionContainer.Capabilities yaml cleanup

* Removes HasFlag usage in SolutionContainerComponent

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-06 13:31:41 +01:00
cyclowns
258ae55441 mobmask -> passable (#2916)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-01-06 13:06:09 +11:00
Swept
78ee111fbb Update syndie bag IDs (#2925) 2021-01-06 13:00:04 +11:00
Swept
e99d497b54 Increase PDA box capacity (#2924) 2021-01-06 12:58:56 +11:00
Paul Ritter
bbe9e8328f Merge pull request #2923 from SweptWasTaken/outdated-carpet
Removes any trace of floor_carpet.
2021-01-06 01:59:10 +01:00
SweptWasTaken
1f333c45fd Initial 2021-01-05 13:33:33 -08:00
SweptWasTaken
ba6fa3b1b4 Done 2021-01-05 13:00:12 -08:00
SweptWasTaken
38f5185bdb Nukes Pathfinding maps 2021-01-05 12:44:03 -08:00
Swept
18fd5a6e41 Fixes multitool sprite. (#2921)
* Sprites

* YAML
2021-01-05 21:32:37 +11:00
Radrark
c196cdbd42 Add property to text keybinds (#2862)
Co-authored-by: Radrark <null>
2021-01-05 16:47:42 +11:00
Swept
196e6d2f45 Plays rustle sound when inserting or opening a backpack. (#2890)
* SoundCollection

* Works

* Applied review

* Waah

* Working

* e

* Adjust sound collection serialization

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-05 16:34:53 +11:00
Swept
4430164073 Adds unique equips for syndie duffels. (#2867)
* Initial

* Woops c/p slipup

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-05 16:22:31 +11:00
Swept
350f7313be Replaces medical scanner sprite. (#2870)
* Initial

* Let's go

* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Vera Aguilera Puerto
9c2aaef73a Makes accept cloning message use Eui (#2910) 2021-01-03 17:20:17 +01:00
Swept
81730e2612 Backpack preferences. (#2864)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-01-03 16:22:14 +01:00
Vera Aguilera Puerto
85add420b0 Destructible spawning fix redux (#2892)
* Fix SpawnEntitiesBehavior crash and add test

* Fix comparer, add duplicated behavior

Turns out this isn't Java

* Threshold behaviors are now "linearly" executed

* Fixes YAML threshold behaviors to be linear

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-01-02 20:06:00 +01:00
Daniel Castro Razo
cc4669244d Fixes to explosionhelper (#2819)
* Revert "Make handheld explosives affect tiles (#2806)"

This reverts commit 005e142949.

* Fixes tiles being destroyed under walls by an explosion

* Extra imports removed

* Handles explosion in space and different grids

This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.

* Some bug fixes

- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.

* Range bug fixes

* Explosive

The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet

* Explosions are different now

Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast  they are left unscathed.

* Little fix

* Remove the extra lookup of tiles

* Another small change

* Restore the second lookup

I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space

* Changing order of conditions

IsBlockedTurf is cheaper to run than InRangeUnobstructed.

* Yep
2021-01-02 19:03:10 +01:00
Swept
cd9e5a590b Fixes remaining renamed chems (#2889) 2021-01-02 18:05:32 +11:00
Swept
63a7d2d433 Fixes gar glasses. (#2869)
* Initial

* Fixes inhands

* A

* Oh yeah and they slice real good too
2021-01-02 14:54:30 +11:00
Swept
a111349351 Organizes the reagents/reactions YAML. (#2885)
* Fixes chemical IDs from being FUCKING FUCK GUVK

* All done

* Updated the chem dispenser
2021-01-02 13:34:44 +11:00
DmitriyRubetskoy
625d7aefa3 Animal flavor text (#2796)
* Added flavortext to all animals currently in the game

* intelligence

* Different butterfly flavortext

* Small corrections

* Periouds

* Goat changed to something of a biological fact

* Misspellings fixed

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-01 18:27:31 +01:00
Vera Aguilera Puerto
4316e2f554 Recycler improvements, add RecyclableComponent as a tag. (#2882)
* Recycler improvements, add RecyclableComponent as a tag.

* nullableeeeeeeeeeee
2021-01-01 18:19:12 +01:00
Vera Aguilera Puerto
cf38e17b7e Shuttle called/recalled announcements and sounds. 2021-01-01 16:34:54 +01:00
Vera Aguilera Puerto
d43ca2877a Ghost on mind shutdown fixes, no more ghost stacking at bar.
Fixes #1701
2021-01-01 16:11:17 +01:00
Vera Aguilera Puerto
b5fd2ffd6d Recycler improvements, add RecyclableComponent as a tag. 2021-01-01 15:28:58 +01:00
Daniel Castro Razo
633ae5bc90 Fixes Emergency Lights not charging (#2873)
* Fixes Emergency Lights not charging

* Removed extra imports
2021-01-01 14:26:42 +01:00
Vera Aguilera Puerto
483f7f4385 You can now examine Node Containers to see their "connectors" (#2881) 2021-01-02 00:20:23 +11:00
Swept
9af508e0b5 Satchel and Duffelbag of Holding. (#2866)
* Duffel of Holding

* Satchel of Holding

* Added equipped sprites for both syn duffel variants

* Moved syndie stuff to another PR
2021-01-01 14:16:08 +01:00
py01
8f1c4b79c6 HV Cable sprite fix (#2872)
Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-01 14:11:32 +01:00
Swept
86e18eabe3 Hotfix for Lathe Recipes. (#2857)
* Initial

* Updates sheet recipes
2020-12-29 01:57:03 +01:00
AJCM-git
04b05c60cb Many improvements to disposals room (#2848) 2020-12-29 01:42:20 +01:00
AJCM-git
13704a255c Fixes the audio and icon (#2854) 2020-12-28 04:32:48 +11:00
RemberBL
be48a25c14 Sound effect plays when an item is thrown (#2767)
* Adds toss.ogg to the project's resources

* Thrown items will now play a sound effect
2020-12-27 20:30:47 +11:00
Swept
78fdd64a43 Fixes replacement light boxes/crates. (#2853)
* Fixes mixed lights box

* Fixed replacement lights crate
2020-12-27 19:42:13 +11:00
Tarlan2
75b35bc8c8 Autolathe recipes (#2836)
* the new recipes I added.

* More recipes for the autolathe. Includes the baton, the pickaxe, the cleaver and a few more.

* autolathe recipes.
2020-12-27 19:29:07 +11:00
Swept
7790f8f6f6 Adds hugbox. (#2826)
* Box and sprites

* Added to clowns fills
2020-12-27 19:24:08 +11:00
Swept
d595286dcc Tweaks volume of material per sheet in lathes. (#2852)
* Initial

* Tidies up file structure
2020-12-27 19:22:50 +11:00
AJCM-git
b554480a42 fixing bounding box (#2849) 2020-12-27 18:54:34 +11:00
moonheart08
bf57038eac carpets are no longer intangible (#2851) 2020-12-27 18:53:59 +11:00
Swept
8a84f7aedf Maps in cargo teleporter (#2834) 2020-12-27 18:50:22 +11:00
Swept
94bb7a165d Adds a sound effect when you unwrap an AME part (#2832) 2020-12-27 03:11:52 +01:00
AJCM-git
e4e0125c2c Fixes secglasses json (#2845) 2020-12-27 03:08:14 +01:00
Swept
9f5684aa51 Updates maint airlock meta.json timing. (#2835)
* Initial

* Fixes license
2020-12-27 03:06:03 +01:00
AJCM-git
a91638f6cb Various fixes to monkey cubes (#2844) 2020-12-27 01:02:35 +01:00
metalgearsloth
24d1c967b6 Airlock icon smoothing (#2789)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-12-26 19:24:03 +11:00
20kdc
6b5cded8c2 Clothing and pronoun fields (#2689)
* Clothing & Gender fields: Add to database [MODIFIED TO NOT DEPEND ON SAPHIRE-DB-REFACTOR]

Sorry about this, Saphire.

* Clothing & Gender fields: Add UI [FALLBACK II]

* Clothing & Gender fields: Actually apply gender

* Clothing & Gender fields: Import innerclothingskirt field from my previous attempt

Couldn't import actual prototypes because of a change to IDs

* Clothing & Gender fields: Add innerclothingskirt field to everything

* Clothing & Gender fields: Jumpskirts now work

* Clothing & Gender fields: Gender field will follow sex field if it's not different (UX improvement) [FALLBACK II]

* Clothing & Gender fields: Gender -> Pronouns to reduce confusion. Also, fix profile summary. Properly. [FALLBACK II]

* Clothing & Pronoun fields: Refactor so that profile equipment adjustments are performed in StartingGearPrototype.
2020-12-24 14:42:40 +01:00
20kdc
0063d30a85 Make Carps and Mimics clickable so they can be remover-gun'd (#2820) 2020-12-24 11:51:07 +11:00
Pieter-Jan Briers
825d5c0604 Fix broken ce.rsi 2020-12-23 23:51:45 +01:00