Nemanja
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3c3ee60dd2
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Revenant 2: Electric Boogaloo (#11510)
* revenant 2: electric boogaloo
* revevent
* oversights
* Update RevenantSystem.Abilities.cs
* names
* no shoote stouhg walls
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2022-09-28 21:30:48 -05:00 |
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Nemanja
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e19f2bab4d
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fix incorrect event weight for mouse migration (#11509)
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2022-09-24 21:44:28 -07:00 |
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TekuNut
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d946ed5009
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NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2022-08-31 19:36:27 -07:00 |
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Nemanja
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0b52ac9389
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zombie event overhaul (#10874)
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2022-08-29 21:35:19 -05:00 |
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metalgearsloth
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a29d8b9fa2
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Carp wave spawner and dragons as an actual event (#10254)
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2022-08-08 10:18:14 +10:00 |
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metalgearsloth
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024ad34827
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Nerf disease outbreak (#9640)
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2022-07-14 19:41:59 -07:00 |
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Kara
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b9a0894d7c
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Event refactor (#9589)
* Station event refactor
* Remove clientside `IStationEventManager`
we can just use prototypes
* Basic API idea
* Cruft
* first attempt at epicness
* okay yeah this shit is really clean
* sort out minor stuff
* Convert `BreakerFlip`
* `BureaucraticError` + general cleanup
* `DiseaseOutbreak`
* `FalseAlarm`
* `GasLeak`
* `KudzuGrowth`
* `MeteorSwarm`
* `MouseMigration`
* misc errors
* `PowerGridCheck`
* `RandomSentience`
* `VentClog`
* `VentCritters`
* `ZombieOutbreak`
* Rewrite basic event scheduler
* Minor fixes and logging
* ooooops
* errors + fix
* linter
* completions, `RuleStarted` property, update loop fixes
* Tweaks
* Fix #9462
* Basic scheduler update fix, and fixes #8174
* Add test
* UI cleanup
* really this was just for testing
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2022-07-10 20:48:41 -05:00 |
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