Commit Graph

1076 Commits

Author SHA1 Message Date
metalgearsloth
2194e2546c Fix AME (#3579)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 15:11:45 +11:00
Vera Aguilera Puerto
f5396344ef Machine construction can now use tags. (#3532)
* work on machine tags

* Makes protolathe board use tag requirements
2021-03-08 05:09:30 +01:00
Vera Aguilera Puerto
13e95ac9a8 Makes construction graphs turing complete (#3516)
* Makes construction graphs turing complete

* Improvements
2021-03-08 05:09:17 +01:00
Vera Aguilera Puerto
6c77801d90 StunnableComponent cleanup, proper prediction for stuns and slips. (#3552) 2021-03-08 05:00:50 +01:00
Swept
4b8e4dd6ba Cleans up Airlock content (#3575)
* Initial

* Fixed RSI timings

* Sorts RSIs

* Adds effects.rsi

* Unlits
2021-03-07 19:25:07 -08:00
metalgearsloth
fcb3498bba Better pull breakout (#3571)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:48 +11:00
ShadowCommander
0fc70ce57e Add construction graph for glass variants (#3537) 2021-03-07 15:22:25 -08:00
Swept
76f45664d7 Initial (#3559) 2021-03-07 22:17:58 +01:00
Swept
c9c9d8bdeb Cigarette packs now use StackVisualizer's sprite specifier (#3530) 2021-03-07 20:20:00 +01:00
Swept
88c39bf12d Readds Ammovend (#3542)
* Initial

* Maint Panel

* Woops
2021-03-07 20:17:58 +01:00
metalgearsloth
4d064abcd7 Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
Elijahrane
db67f42bc2 Le Miko has Arrived (#3543) 2021-03-07 13:41:42 +01:00
ShadowCommander
0fd3e8a57e Update WelderRefinable usages to new SheetGlass id (#3539) 2021-03-07 20:05:57 +11:00
Vera Aguilera Puerto
af49ad81b8 Fixes a bunch of construction graphs having incorrect fields or materials 2021-03-06 13:20:10 +01:00
Swept
ade17074ba Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
2021-03-06 16:41:53 +11:00
Vera Aguilera Puerto
16a9aeb9c0 Water vapor now makes puddles under 100ºC above 1 moles (#3489)
* Water vapor now makes puddles under 100ºC above 1 moles

* serv3 moment

* Update Content.Server/Atmos/Reactions/GasReactionPrototype.cs

Co-authored-by: Clyybber <darkmine956@gmail.com>

Co-authored-by: Clyybber <darkmine956@gmail.com>
2021-03-05 22:15:37 +01:00
Swept
fee41dc987 Fixes cargo teleporter being unpowered (#3514) 2021-03-05 02:38:41 +01:00
DrSmugleaf
240fe207b8 Fix missing icon component in RifleBase 2021-03-05 02:24:44 +01:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Vera Aguilera Puerto
338d6fe704 Adds slime people (#3320) 2021-03-04 13:58:43 +01:00
Swept
e394ae5fca Fix shovel sprite (#3499) 2021-03-04 19:40:12 +11:00
AndrewUnderscore
b52f026101 Tiles rework (#3400)
* Ground tiles rework + new tiles for medbay + warning tiles

Changed most of the ground tiles with some slight changes that make them look way better. Added 14 variations of tiles for medbay + some warning tiles for both white and steel floors.

* Small fix to a texture

* Removed all the medical variations for future update.

* Possible fix to the lines conflicting

Co-authored-by: UnderscoreX5 <andrea.bisesti66@protonmail.com>
2021-03-03 21:27:59 +11:00
collinlunn
06f549d282 Piping Unit test fixes (#3471)
* PipeNetDevice on piping prototypes

* client component ignore

* NodeContainer OnRemove bugfix

* Moves some NodeContainer code from OnRemove to Shutdown

* yaml indentation fix
2021-03-02 19:58:19 +01:00
Swept
d42d3ec2e6 Initial (#3470) 2021-03-01 12:57:04 -08:00
Swept
45a09bc7ea Nerfs cargos minimum starting balance (#3468)
* e

* Aight

* Done
2021-03-01 12:56:38 -08:00
Swept
b2d91da387 Adds crates for LV MV HV + Bulk to cargo (#3466)
* Initial

* Adds to cargo console

* Wires RSI sorted

* Deleted unused wire RSI
2021-03-01 12:56:13 -08:00
Swept
f0b5235e2f Fixes Singularity part physics, material crates (#3453)
* Initial

* Hot
2021-03-01 12:55:34 -08:00
Swept
25e3cf667d Initial (#3454) 2021-03-01 12:54:06 -08:00
Swept
1217eb9402 Particle Accelerator Engine is now obtainable in-game (#3465)
* Transferred PA to better accommodations

* Sorts PA RSIs

* PA now centers itself on Anchor

* Adds PA Comp CircuitBoard

* Adds construction recipes

* Words emitters better

* Adjusts language used for PA parts

* M

* Added the cargo entry
2021-03-01 12:53:17 -08:00
Swept
0c91b3a727 Moves LatheRecipes from Catalog to Recipes (#3469) 2021-03-01 15:56:14 +01:00
Swept
6df41b2fa7 Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
Vera Aguilera Puerto
71e6effd48 Adds integration tests to construction, fixes some wrong stack prototypes in construction graphs
🆑
- fix: Fixes a bug where many constructions failed due to a recent material refactor.
2021-02-28 17:17:19 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
Tarlan2
b156397cd6 A few descriptions. (#3419)
* A few descriptions.

* At metalgearsloth's request I added a less lazy description of the xray cannon. Changed the description of the laser cannon as well.

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-02-28 22:06:46 +11:00
collinlunn
9cefe6b3f3 PipeHeaterComponent (#3443)
* PipeHeaterComponent

Heater rsi

Heater prototype

* Client ignore
2021-02-28 22:05:10 +11:00
collinlunn
2326cb5f3c Piping angle fixes (#3442)
* Moves piping prototypes to own folder

* Fixes pipe direction angles
2021-02-28 22:00:53 +11:00
ike709
7b3e25b3ef Basic liver mechanism (#3424)
* Basic liver mechanism

* makes the stupid thing work
2021-02-28 02:58:08 +01:00
Swept
a9a96f2edc Crayon balance and reorganize (#3388)
* Organized and halved crayons write amount

* StackVisualizer for crayon box

* Mime's Crayon

* Gives crayons the write tag

* Applies reviews

* Fuck yo prefixes

* Update fun.yml
2021-02-27 16:59:20 -08:00
Swept
1056b9005f Fixes Torch (#3270)
* Updates RSI

* Done

* Finish

* SoulSloth you give me conniptions

* Nvm it was Nuke who made this, sorry soulsloth.

* E

* I am retar
2021-02-27 10:23:14 +01:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
Elijahrane
1696c432a1 Added some potato & corn recipes, fixed some typos in food (#3410)
* Fixed typo and added Loaded Baked Potato

* Added a couple recipes for corn and potatoes, a couple desc changes & typo fixes

* Resynced with master
2021-02-26 12:45:24 +11:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
Peptide90
b07fa8562a Fixed APC placement & ID (#3415)
APC was set to alignwallproper not center.
ID was wrong causing crashes
2021-02-25 16:10:54 +01:00
Metal Gear Sloth
d5854a000d Fix lathe animations 2021-02-26 00:30:17 +11:00
Swept
e9af0d58e7 Cleans up lathe rsis (#3392) 2021-02-25 12:48:35 +01:00
AJCM-git
31a62dd3b1 Add banana cream pie recipe (#3408)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 12:45:11 +01:00
Peptide90
fda390cbf7 Cap gun and foam crossbow fixes (#3397)
Assigned sprite for cap gun cartridge. Added cap gun cartridge box. Fixed naming of cap gun speed loader so it shows easier in entity spawner. Fixed cap gun so it deals 0 damage.
2021-02-25 22:30:35 +11:00
Peptide90
be8a45024b New first aid kits (#3396) 2021-02-25 11:46:21 +01:00