Commit Graph

110 Commits

Author SHA1 Message Date
Aviu00
22db173b81 Merge branch 'final-version' into upupup 2024-02-05 10:24:33 +03:00
Krunklehorn
ed0f2aa221 Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:12:09 +11:00
Remuchi
3a08b81d53 перенос общих файлов из папки White в _White 2024-01-28 18:37:24 +07:00
Aviu00
d3cd3c430a Upstream upstream 2024-01-27 09:34:07 +03:00
HitPanda
7c9bd1d934 [Feat] Респект и уважуха (#476)
* db

* wd comment

* manager & commands

* system & round end results

* raise ban event

* client manager & cached values

* role pick tweak

* tweak last commit

* more fixes

* weights fix

* Fix for short rounds

* tweak in cached dictionary

* reva pick system

* fix last commit

* cult role pick

* nukeops role picking

* fix cache in async & show command

* ooc msg show value

* move pick method to manager & traitor pick fix
2024-01-25 08:05:48 +03:00
rhailrake
a991bc0feb Revert "Nullable reference "warning" (#18191)"
This reverts commit 32def47862.
2024-01-19 15:00:04 +03:00
RavMorgan
0390014b60 Senior c# ban development (#20)
* Added КОСТЫЛЬ

* eblan

---------

Co-authored-by: Mona Hmiza <>
2024-01-17 11:08:40 +03:00
rhailrake
68e52f60c9 [feat] Custom name for clown, mime and borgs 2024-01-14 06:30:49 +03:00
Pieter-Jan Briers
a6c9c36b68 Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
rhailrake
977e075086 [feat] Разделение банов по серверам.
# Conflicts:
#	Content.Client/Administration/UI/BanList/BanListLine.xaml.cs
#	Content.Client/Administration/UI/BanList/Bans/BanListHeader.xaml
#	Content.Client/Administration/UI/BanList/Bans/BanListLine.xaml
#	Content.Client/Administration/UI/Tabs/AdminTab/BanWindow.xaml
#	Content.Client/Administration/UI/Tabs/AdminTab/BanWindow.xaml.cs
#	Content.IntegrationTests/Tests/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/BanCommand.cs
#	Content.Server/Administration/Commands/DepartmentBanCommand.cs
#	Content.Server/Administration/Commands/RoleBanCommand.cs
#	Content.Server/Administration/Managers/RoleBanManager.cs
#	Content.Server/Database/ServerDbManager.cs
#	Content.Server/Database/ServerDbPostgres.cs
#	Content.Server/Database/ServerDbSqlite.cs
2024-01-12 23:59:08 +07:00
rhailrake
ea4f7595a2 [feat] TTS
# Conflicts:
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Server/Database/ServerDbBase.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
2024-01-10 23:56:07 +07:00
Pieter-Jan Briers
46e36934a6 High-latency DB testing stuff (#22282) 2023-12-10 16:30:12 +01:00
Pieter-Jan Briers
b4f8393f42 Log server ID in connection logs table (#21911) 2023-12-07 09:48:56 +11:00
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
DrSmugleaf
43d5c00648 Store round start date in the database (#21153) 2023-10-22 21:01:48 -07:00
DrSmugleaf
f985e7dc5c Fix role unbans not applying in real time (#20547) 2023-09-28 16:46:39 -07:00
Visne
c7b21b631b Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
DrSmugleaf
71f5e38faf Fix search being case sensitive for admin logs from uncached db rounds (#19066)
* Fix search being case sensitive for admin logs from uncached db rounds

* Fix text search query for sqlite
2023-08-14 18:27:25 -06:00
Leon Friedrich
9c84108672 Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Pieter-Jan Briers
9507520e40 Better synchronous IAsyncEnumerable<T> handling. (#18296) 2023-07-26 10:03:41 +10:00
Pieter-Jan Briers
12391b4881 Fix unit tests being inconsistent now. (#18298) 2023-07-26 10:03:29 +10:00
Pieter-Jan Briers
978887bf03 (Probably) fix random integration test failures. (#18270) 2023-07-25 11:10:50 +10:00
Leon Friedrich
7786daa20e Add some debug messages for random test failures. (#18216) 2023-07-24 03:22:57 +10:00
Sailor
32def47862 Nullable reference "warning" (#18191) 2023-07-22 13:27:29 -04:00
Pieter-Jan Briers
b4b0fe41db Admin notes bugfixes (#18189) 2023-07-21 15:43:47 +02:00
Riggle
579913b617 Better notes and bans (#14228)
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-07-21 13:38:52 +02:00
Pieter-Jan Briers
50257c3bd7 Limit postgres database concurrency (#17246) 2023-06-10 21:52:08 +10:00
Leon Friedrich
160e3efe00 Fix sqlite ban time conversion (#17101) 2023-06-03 11:56:22 -07:00
DrSmugleaf
b5fe408baf Fix "Next" never sending admin logs for rounds outside the cache, show a round's total logs on the UI (#16531)
* Fix next never sending logs for rounds outside the cache

* Show round's total log count on the ui

* Disable next button when waiting for a next response

* Cleanup AdminLogsEui.CurrentRoundId

* Fix popout window width
2023-05-17 06:04:28 -05:00
DrSmugleaf
636ee85e18 Modify existing profile in SaveCharacterSlotAsync if one exists (#16381) 2023-05-13 22:35:55 +10:00
DrSmugleaf
d072cb6144 Fix admin logs duplicate id error when running tests (#16203) 2023-05-07 20:14:23 +10:00
DrSmugleaf
c48f17aa33 Fix db error when adding duplicate players in a round (#16206) 2023-05-07 20:13:42 +10:00
Pieter-Jan Briers
1c4a2594ce Database thread pool use (#14498)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-02 10:36:39 +10:00
Chief-Engineer
5eba1d230a Add IP ban exemption flag (#15815) 2023-04-27 11:59:18 -07:00
metalgearsloth
3dc0908151 Revert "Show ban and note count in ahelp window" (#15347) 2023-04-12 19:43:33 +10:00
DrSmugleaf
26cd16eeaa Show ban and note count in ahelp window (#15328) 2023-04-12 10:34:25 +10:00
Pieter-Jan Briers
c8e90e561b Server ban exemption system (#15076) 2023-04-03 10:24:55 +10:00
Pieter-Jan Briers
3af2e60817 Ban message improvements (#14731)
Server config now provide appeals forum link, game admins won't need to type it out manually anymore.
Add warning about trying to ban evade.
Cleaned up code a bit.
2023-03-18 19:55:12 -05:00
Chief-Engineer
8f402ee8ca Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Kara
f24d3208b2 Probably fix roleban hwid issues (#13548) 2023-01-17 11:10:08 -07:00
Kevin Zheng
76d632a7df Respect USE_SYSTEM_SQLITE (#11758) 2022-10-08 00:41:16 -05:00
wrexbe
277f555fda Try to fix getting old logs (#11568) 2022-09-27 21:16:04 -07:00
Flipp Syder
5a0a04bde7 Humanoid appearance refactor (#10882)
* initial commit
- species prototype modifications
- markings points as its own file
- shared humanoid component

* adds a tool to convert sprite accessories to markings (in go)

* removes a fmt call

* converts sprite accessory to markings

* adds hair and facial hair to marking categories

* multiple changes
- humanoid visualizer system
- markings modifications for visualizer
- modifications to shared humanoid component
- lays out a base for humanoid system

* hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little

* squishes the initialize event calls into one function

adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet)

* makes the sprite pipeline more obvious

* apply all markings, hidden layer set replacement

* ensures that markings are cleared when the new set is applied

* starts refactoring markingsset (unfinished)

* more additions to the markingset api

* adds constructor logic to markingset

* adds a method to filter out markings in a set based on a given species

* fixes enumerators in markingset

* adds validator into MarkingSet, fixes ForwardMarkingEnumerator

* modifications to the humanoid visual system

* ensuredefault in markingset

* oop

* fixes up data keys, populates OnAppearanceChange in visualizer

* changes to humanoid component, markings

marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent

* markings are now applied the visualizer by diffing them

* base sprites are now applied to humanoids from humanoidvisualizer

* passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes)

* custom base layers on humanoids

* merges all data keys into one data class for humanoid visualizers

* setappearance in sharedhumanoidsystem, removes custombaselayercolors

* humanoidcomponent, system (empty) in server

* adds some basic public API functions to HumanoidSystem

* add marking, remove marking

* changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem

* ensuredefaultmarkings, oninit for humanoids

* markingmanager API changes

* removes MarkingsSet

* LoadProfile, adjusts randomization in humanoid appearance to account for species

* base layer settings in humanoidsystem, eye color from profile

* rearranges files to centralize under Humanoid namespace

* more reorganization, deletes some stuff

gotta break stuff to make other things work, right?

goodbye SpriteAccessory...

* fixes a good chunk of server-side issues

still does not compile, yet

* singlemarkingpicker xaml layout

* singlemarkingpicker logic

* magic mirror window (varying pieces of it, mostly client-oriented)

* removes some imports, gives MagicMirror a BUI class (not filled in yet)

* populates magic mirror BUI functionality / window callbacks

* fixes up some errors in humanoidprofileeditor

* changes to SingleMarkingPicker

SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category

* fixes up hair pickers on humanoid profile editor

* fixes the errors in markingpicker

* markingsystem is now gone

* fixes a bunch of build errors

* so that's why i did it like that

* namespace issues, adds robustxamlloader to singlemarkingpicker

* another robustxamlloader

* human, lizard sprites/points

* prototype fixes, deletion of old spriteaccessory

* component registration, fixes dwarf skin toning

no, 'ReptilianToned' does not exist

* removes component registration from abstract humanoid component

* visualizer data now cloneable

* serialize for visualizer key

* zero-count edge case

* missing semi-colon moment

* setspecies in humanoidsystem

* ensures that default markings, if empty, will cause ensuredefault to skip over that given category

* tryadd instead of add

* whoops

* diff and apply should properly apply markings now

* always ensure default, fixes double load for player spawning

* apply skin color now sets the skin color property in humanoidcomponent

* removes sprite from a few species prototypes

* sprite changes for specific base layers based on humanoid sex

* layer ordering fix, and a missing base layer should now disallow markings on that layer

* anymarking base layer, adds the right leg/foot for humans

* loading a profile will now clear all markings on that humanoid

* adds missing layers for humans

* separates species.yml into respective species prototype files

* ensures that if layer visibility was changed, all markings have to be reapplied

* server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair

* slime fix, clothingsystem now dictates layer visibility server side

* sussy

* layer settings should now ensure a marking should match the skin tone

* whoops

* skincolor static class and functions in UI

* skin color validation in humanoidcharacterappearance

* markingpicker now shows only the markings for the selected category in used

* getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists

* FilterSpecies no longer attempts to do removal while iterating

* expands for SingleMarkingPicker

* humanoid base dummy has blank layers now (and snout/tail/headside/headtop)

* fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same

* whoops

* adds edge case handlers for count differences in humanoid markings

* preview now loads profile instead of directly setting appearance

* moves marking set loading to update controls

* clones a marking set in markingpicker by using the deep clone constructor

* whoops (deep cloning a marking now copies the marking id)

* adds replace function for markingset

* points should now update after the markings are remove/added

* merging base layer sprites into a humanoid should now clear them before merging

* sets dirty range start to count only if the dirty range start was never set above 0

* fixes up some issues with singlemarkingpicker

* color selector sliders in single marking picker should now expand

* hair from hair pickers should now apply in profile loading (client-side)

* category in singlemarkingpicker now sets the private category variable

* slot selector should now populate

* single marking picker buttons now have text, also shows the category name over all user-clickable elements

* removes a comment

* removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair

* random skin color, eye color

* populate colors now checks if the marking count is greater than zero in singlemarkingpicker

* hair/facial hair pickers now just get the first possible hair from the respective species list

* different approach to random skin color

* oh, that's why it wasn't working

* randomize everything now just updates every single control

* selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache,

* markingmanager now uses OnlyWhitelisted to populate by category and species

* filterspecies now uses onlyWhitelist to filter markings based on whitelist or not

* oops

* ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called

* order of operations for the horizontal expand for add/remove

* hair pickers should now update when you add/remove the hair slot

* fixes variable naming error in character appearance

* loc string fix in singlemarkingpicker

* lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs

* having zero possible hairs should no longer cause an exception in randomization

* setting species should now update hair pickers

* ignore categories for marking picker

* and a clear as well for the category button

* places that functionality in its own function instead

* adds eye base sprite, vox now also have their own custom eye sprites

* loading a profile client-side should do FilterSpecies for markings now

* client-side load profile does filter species after adding in the hairs now

* magic mirror

* callbacks now call the callback instead of adding it on construct

* whoops

* in removemarking too

* adds missing synchronize calls

* comments out an updateinterface call in magic mirror

* magic mirror window title, minimum sizing

* fixes minsize, adds warning for players who try to set their hair for species that have no hair

* removes spaces in xaml

* namespace changes/organization

* whoopsie (merge conflicts)

* re-enables identity from humanoid component

* damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum

* removes commas from json

* changes to visuals system so the change is consistent

* chest

* reptilian

* visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it

not a big fan of this

* adds a check in applybasesprites

* adding/removing parts should now make them invisible on a humanoid

* body part removal/adding now enumerates over sublayers instead

* synchro now runs in bodycomponent startup

* parts instead of slots

* humanoidcompnent check

* switches from rsi to actualrsi

* removes all the body stuff (too slow)

* cleans up resolves from humanoid visualizer system

* merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes)

* not forgetting that one again

* merging now returns an actual dirty value

* replaces the sequenceequal with a more accurate solution

* permanent layers, layer visibility on add/remove part in body

* should send all hidden layers over now

* isdirty in visualizer system for base layers

* isdirty checks count as well

* ok, IsDirty should now set the base layers if the merged sprites are different

* equals override in HumanoidSpritePrototypes.cs

temporary until record prototypes :heck:

* makes fields readonly, equates IDs instead

* adds forced markings through marking picker

* forced in humanoidsystem api, ignorespecies in markingpicker

* marking bui

* makes that serializable as well

* ignore species/forced toggles now work

* adds icon to modifier verb, interface and keys to humanoid bases

* needs the actual enum value to open, no?

* makes the key the actual key

* actions now propagate upwards

* ignore species when set now repopulates markingpicker

* modifiable base layers in the markings window

* oops!

* layout changes

* info box should now appear

* adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window

* collapsible layout moment

* if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible

* small change to marking visibility

* small changes to modifier UI

* markings now match skin on zombification

* zombie stuff

* makes the line edit in marking modifier window more obvious

* disables vox on round start

* horizontal expand on the single label in base layer modifiers

* humanoid profiles in prototypes

* randomhumanoidappearance won't work if the humanoid has a profile already stored

* removes unused code

* documentation in humanoidsystem server-side

* documentation in shared/client

* whoops

* converts accessory into marking in locale files (also adds marking loc string into single marking picker)

* be gone, shared humanoid appearance system from the last upstream merge

* species ignore on randomization (defaults to no ignored species)

* more upstream merge parts that bypassed any errors before merge

* addresses review (also just adds typeserializers in some places)

* submodule moment

* upstream merge issues
2022-09-22 17:19:00 -05:00
Dylan Corrales
4ea7087d6f 9386 Permanent ban message change (#11325) 2022-09-15 12:33:11 -07:00
Visne
4cc5fa239e Implement traits system (#10693) 2022-09-10 08:40:06 -07:00
Pieter-Jan Briers
e852ada6c8 Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
Veritius
3b7e202044 Flavor text (#8070) 2022-05-13 15:58:45 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00