PJBot
d7bbcb07d4
Automatic changelog update
2022-10-22 18:15:22 -04:00
Nairod
60be1b7cf2
More sec duffle bag sprite consistency ( #11922 )
2022-10-22 15:14:19 -07:00
PJBot
471f5dbf10
Automatic changelog update
2022-10-22 18:08:54 -04:00
lapatison
db44aa99ab
Apron pockets ( #12018 )
2022-10-22 15:07:50 -07:00
Mervill
d1fe243b3e
Slime corpses no longer rot or produce miasma ( #12016 )
2022-10-22 15:07:36 -07:00
Rane
a2a895de4e
seperate Stealth and StealthOnMove ( #12035 )
2022-10-22 15:06:55 -07:00
PJBot
b83883e5a9
Automatic changelog update
2022-10-22 18:06:09 -04:00
Interrobang01
9904eae75c
Cognizine, a chemical that makes an entity sentient and a ghost role ( #11992 )
2022-10-22 15:05:06 -07:00
PJBot
9ffc121746
Automatic changelog update
2022-10-22 18:00:55 -04:00
Mervill
7ceb971d8d
Fix matchbox sprite not showing its fill states. ( #12080 )
2022-10-22 14:59:52 -07:00
PJBot
1bd46a2ab8
Automatic changelog update
2022-10-22 17:59:31 -04:00
Nemanja
95579eef7a
change price scanner from credits to spacebucks ( #12056 )
2022-10-22 14:58:27 -07:00
Willhelm53
a6be9e75dc
Blue Shark Soft Toy! ( #12047 )
2022-10-22 14:58:18 -07:00
PJBot
fec2fb0aee
Automatic changelog update
2022-10-22 17:56:16 -04:00
Nairod
8da57fb16a
Handgun belt sprites ( #12081 )
2022-10-22 14:53:43 -07:00
ZeroDayDaemon
ac1cdc23ba
Improve syndicate agent introduction ( #12078 )
2022-10-22 14:53:04 -07:00
PJBot
05f60cc03e
Automatic changelog update
2022-10-22 17:52:54 -04:00
Mervill
281b790067
Make the Lobby Round Timer a bit clearer ( #11977 )
2022-10-22 14:52:34 -07:00
Mervill
9c27f8417b
Show the station name on spawn ( #12128 )
2022-10-22 14:51:51 -07:00
eclips_e
016900b18a
make wall lockers less shitty ( #12142 )
...
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com >
2022-10-22 14:48:13 -07:00
Moony
ed8efa08b0
Even more tiles ( #12140 )
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* tile gaming
* TRIM
* fucking BOM
* wood trim and some doobles
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-22 13:21:36 -05:00
PJBot
1cd256aa2f
Automatic changelog update
2022-10-22 14:17:35 -04:00
Moony
5eede78ab7
Fix LED lights. ( #12141 )
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Changes their energy level and range so that while they're higher power lights, they don't burn out your eyeballs.
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-22 13:16:31 -05:00
PJBot
f2524c648f
Automatic changelog update
2022-10-22 12:14:29 -04:00
Leon Friedrich
ac24d8ee25
Fix two bugs ( #12144 )
2022-10-23 03:13:25 +11:00
PJBot
b75cd3f7ca
Automatic changelog update
2022-10-22 01:07:49 -04:00
Nairod
80c7dba290
Vendor fill and advertisement ( #12133 )
2022-10-22 00:06:46 -05:00
PJBot
30c0ea12cf
Automatic changelog update
2022-10-21 21:54:29 -04:00
Moony
5f5aea6aed
Replace the floor tiles for realsies this time. ( #12125 )
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-10-21 18:53:25 -07:00
PJBot
31c4ce66f4
Automatic changelog update
2022-10-21 14:48:14 -04:00
Mervill
2dba38136a
Clarify some item descriptions in the uplink menu ( #12040 )
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* clarify some descriptions in the uplink menu
* review
2022-10-21 13:47:09 -05:00
Scribbles0
8a4142cceb
firelocks & maint stuffs ( #12083 )
2022-10-20 19:52:10 -05:00
Flipp Syder
0fe9f38968
Actual randomized humanoids ( #11574 )
2022-10-21 00:46:05 +11:00
PJBot
e4c67e998f
Automatic changelog update
2022-10-20 09:21:56 -04:00
PJBot
16c3b6efdc
Automatic changelog update
2022-10-20 09:17:33 -04:00
Nemanja
7cc1eba181
Mining Tweaks ( #11468 )
2022-10-21 00:16:29 +11:00
Kevin Zheng
8b18df660a
Adjust case of shuttle parts ( #12062 )
2022-10-20 23:35:39 +11:00
PJBot
95e0219eda
Automatic changelog update
2022-10-19 14:35:40 -04:00
Francesco
9727cc0da0
FlashLightVisualizer refactor + low power handheld light light radius fix ( #11768 )
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* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power
* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours
* Empty commit to rerun CI with the new engine PR
* fix: Restore the correct HandheldLight addPrefix property, whoops
* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
PJBot
af33db3cc3
Automatic changelog update
2022-10-19 08:03:41 -04:00
Leon Friedrich
f12d4a13d6
Misc action fixes ( #12046 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-10-19 14:02:38 +02:00
PJBot
77fa2d50f1
Automatic changelog update
2022-10-19 07:50:11 -04:00
PJBot
ac2131b44e
Automatic changelog update
2022-10-18 22:52:51 -04:00
Kara
3fd226d9f0
Extended rework & ramping event scheduler ( #11362 )
2022-10-18 19:51:47 -07:00
Kara
095a4a7136
Use CONJUGATE-BASIC for bloodstream loc ( #11381 )
2022-10-18 19:51:29 -07:00
Kara
7ad867fa0f
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
PJBot
9d1f5655d7
Automatic changelog update
2022-10-18 19:08:47 -04:00
PJBot
240043bfd5
Automatic changelog update
2022-10-18 19:05:52 -04:00
Nairod
cff335174c
Jetpack in-hand sprite fix ( #12025 )
2022-10-19 10:04:19 +11:00
Cheackraze
bd568cd1b5
Adds plasma and chargers ( #12011 )
2022-10-18 06:41:05 -05:00