Commit Graph

2 Commits

Author SHA1 Message Date
Aviu00
c0cb414f17 Всякое (#104)
* - tweak: Revert mistakes.

* - tweak: Limit tempgun max temperature.

* - tweak: Gamemode tweaks.

* - tweak: Shuttle aren't messy anymore.

* - tweak: Vent critters spawn tweaks.

* - tweak: No stamina cost for mining weapons.

* - tweak: Better block.

* - add: Cool attack animations.

* - fix: Fix sprite.

* - add: Stun baton now shows charge.

* - tweak: Add cult to all in once.
2024-02-21 07:52:25 +00:00
Kara
cc24ba6a31 Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00