Commit Graph

33 Commits

Author SHA1 Message Date
ike709
69dbb9f654 HUD Themes (#3774)
* HUD Themes

* Prototypes

* field

* oops

* ugh

* Fixes

* Update Content.Client/UserInterface/GameHud.cs

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-12 00:43:53 +02:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
NIXC
e842df84fa Allow ownerless ids to show in pda (#3693)
* Allow ownerless ids to show in pda

* use new localization, and null coalesce

* Adjust localization naming
2021-03-31 15:29:57 +02:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Acruid
3e7e44df29 Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
Fixed multiple bugs in the action UI where the Control.Update method was calling the base Control.FrameUpdate.
2021-03-26 17:10:31 -07:00
ike709
1d052d0410 Improves the HUD (#3655)
* All good except the combat doll

* Makes the HUD inventory less terrible

* Cleanup, nuke the Combat Mode button

* Harm icon

* Switch the icon

* Basic goon hud

* Toggleable

* Nuke the popup, properly centers it

* Fix clicking the button

* Nuke some old code

* missed a comment

* Remove defaults

* Localization

* Nuke some old yaml

* New sprites

Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-03-27 02:23:12 +11:00
Vera Aguilera Puerto
c455b745ba Adds announce command for admins, latejoin announcer is now "station" 2021-03-17 15:43:31 +01:00
ShadowCommander
51178b9ae7 Airlock construction (#3609)
* Add construction and deconstsruction of airlocks

* Change name to door electronics

* Rearrange things

* Fix errors

* Fix physics error from bumping

* Prevent editing the map for now

* Address reviews

* Change switch to if

* Fix newlines
2021-03-17 13:07:49 +01:00
Alex Evgrashin
2aa60467b7 Climbable localization fixes (#3645)
* Working on climable

* Continue

* Fixed typo

* Fixed rest of climbable

* Fixed localisation

* Update climbable-component.ftl
2021-03-15 19:02:56 +01:00
mirrorcult
e81db48cd1 Fix various issues with the emitter (#3329)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-03-14 23:02:22 +01:00
ike709
31f1cf9936 Adds lobby music (#3620)
* Adds lobby music

* Add UI toggle for lobby music

* Pick the song serverside so everyone gets the same song

* Add more songs

* Fixes

* Catch-all end lobby music

* Rename it

* Catchall ambience cvar change

* Wait until we receive the lobby song to start playing one

* Fix toggling ready status resetting the song

* Comment

* Expend the last of my sanity fixing latejoin lobby music

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Move the var

Co-authored-by: ike709 <sparebytes@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-12 23:40:28 +01:00
Peptide90
0a34c4b8a9 Adds construction for wooden barricades, solar panels + solar trackers (#3472)
* Added barricades and textures for hidden doors

Constructable barricades and textures for square wall hidden doors

* Added solar assembly & tracker. Restructured power construction

Added solar tracker and assembly construction and textures. (Trackers don't work at present).
Moved APC and solar item sot construction/power.yml
Moved power based items to "Utility" in construction menu.

* Localisation changes

Added flammable to barricades.
Added localisation to barricades and all solar entities.

* Removed hidden doors

Removed .rsi for hidden doors as wasn't able to get non airlock doors working.

* Adds solar crate to cargo

* Fixed tests

* Removed glass from solar crate

Removing glass from solars crate until stacks can be specified.

* Added deconstruction to solar graphs

* Added deconstruction to barricade

And fixed nodes for solars.

* Fixed materials

* Fixed meta indent and solartracker type

* Fixed materials, physics & naming

Added new physics fixtures to barricade and solars
Changed solar tracker board to electronics.
Changed material ID for destruction of wooden barricades to new ID.

* Changed back to prototype from component step

Component step does not work for electronics only machine boards.

* Localisation fixes 1

* yaml linter fixes

Removed obsolete code

* Update meta.json

* Fix trailing comma

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-12 22:11:06 +01:00
ike709
ac1d06e312 Adds a latejoin radio announcement (#3569)
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-03-08 01:15:51 +01:00
ike709
8204d33a85 Makes join/leave messages admin-only (#3565)
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-03-08 01:15:31 +01:00
ShadowCommander
6357569791 Radio fix (#3501)
* Fix headset formatted text wrap and move to translation file

* Update Loc.GetString refrences to new version
2021-03-04 11:31:22 +01:00
Swept
eeb5cadaa0 Adds server rules (#3475)
* Initial

* Removes all unneeded stuff

* Rules

* Applied review
2021-03-03 17:56:52 +11:00
AJCM-git
26378f3869 Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
Pieter-Jan Briers
245f276f35 Restart vote improvements, voting localization.
Restart votes now need 80% majority to succeed.
Restart votes now have a 3 minute cooldown on the caller.
Voting stuff has been localized.
2021-02-28 22:11:53 +01:00
Pieter-Jan Briers
0c059fc699 Fix broken blockgame localization. 2021-02-28 22:11:53 +01:00
AJCM-git
1409f58c1c Updates chat manager localization (#3432) 2021-02-28 21:16:29 +01:00
AJCM-git
4cb59a0c5e Updates blockgame localization (#3430) 2021-02-27 10:25:55 +01:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
AJCM-git
5022a56e76 WindowComponent localization update (#3417)
* WindowComponent localization update

* address reviews
2021-02-26 09:19:12 +00:00
Pieter-Jan Briers
bd71dfc555 Escape menu: localized. 2021-02-25 21:11:27 +01:00
Pieter-Jan Briers
454465694a Localize options menu. 2021-02-25 21:08:06 +01:00
Pieter-Jan Briers
cca23f2812 Changelog. (#3398) 2021-02-25 09:50:45 +01:00
Vera Aguilera Puerto
436d406585 Adds tag support to construction (#3386) 2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
73fec4c638 Gas tanks: properly localized. 2021-02-23 22:10:07 +01:00
Pieter-Jan Briers
4294499b48 Content localization improvements.
TOSTRING() and PRESSURE() functions.
2021-02-23 22:10:07 +01:00
Remie Richards
85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00
Morshu32
6b413033d1 Execute BlockGame game actions only if _running is true, added localization functions and italian strings to the blockgame UI (#2601)
* BlockGamePlayerAction are only executed if _running is true, added italian localization file for blockgame UI

* Added localization functions and files for BlockGame arcade. Removed unused public variable added in the previous commit.

* Added new line to end of file blockgame.yml

* Update Content.Client/Arcade/BlockGameMenu.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Moved EndLeft,EndRight and SoftdropEnd actions out of the condition as per suggestion by Paul.

* Added Loc.GetString() to "Nanotrasen" and "Nanotrasen Block Game" to enable transliteration of the name in other alphabets as per suggestion of Remie.

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2020-11-27 21:36:04 +11:00
Pieter-Jan Briers
5ace9c336a Update example dutch translations to remove capitalization. 2020-11-21 12:10:38 +01:00
Pieter-Jan Briers
2132c07401 Example Dutch translations for the localization system. 2020-05-02 20:05:09 +02:00