* add headset component
* add basic headset logic
* fix formatting in listening component, add dependency to headset
* test function for headset
* implement headset as listener
* ANNIHILATES ListeningComponent, refactor of radio/listener sys
* basic headset functionality
* rename RadioComponent to HandheldRadioComponent
* change channel to list of channels
* basic headset implementation complete
* message now always excludes ';'
* add radio color; state channel freq. and source name
* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common
* Add more sprites
* Reorganizes
* Added job headsets
* Adds headset as an ignored component
* Jobs now spawn with headsets
* remove system.tracing
* Catchup commits
* Add headset property serialization
* Turn GetChannels into a property
* ListenRange property and serializatioon
* Adjust interfaces
* Address reviews
* Cleanup
* Address reviews
* Update rsi
* Fix licenses and copyright
* Fix missing textures
* Merge fixes
* Move headset textures from objects/devices to clothing/ears
* Fix rsi state names and add equipped states
* Fix headsets not working
* Add missing brackets to channel number in chat
* heck
* Fix broken rsi
* Fix radio id and names
* Put quotes around headset messages
* Fix method names
* Fix handheld radios
* Fix capitalization when using radio channels and trim
* Remove unnecessary dependency
* Indent that
* Separate this part
* Goodbye icons
* Implement IActivate in HandheldRadioComponent
* Add examine tooltip to radios and headsets
* Rename IListen methods
Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
* Removes a bunch of old Eris shoes
* Changes the jackboots sprite to tgstation's
* Prototypes nuked
* Removes walk sound from jackboots, it was pretty annoying
* Adds wood table icon
* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.
* Removes weird mask png
* Removes bad pixel on security backpack
* Adds filled utility belt to engineer and ce roles
* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
* Added sprites and lights, handcuffs and PDA box.
* Syringe and Beaker
* Adds flashbang latex and a sterile mask
* Adds a box to store those sterile masks
* Adds donkpocket box WHY WASN'T THIS IN ALREADY I'LL KILL YOU ALL AHHHHH
* Makes inhand boxes grey
* Security boxes now have proper layer
* Adds meson, sechud, and better inhands
* Adds survival box (no o2 can or injector because they're not included yet
* Adds survival box sprites
* Blank commit
* Adds filled backpacks for starting-gear
* Moves filled backpacks to a sensible place
* Builds now
* Fixes rsi
* Adds mime job
* Adds mime spawn point
* Moves the ID prototypes/textures to Objects/Misc
* The things I do to avoid conflicts
* identification_cards.yml's final resting place
* Adds ID card and PDA
* Center mime id
* Puts pen and paper in the mimes pocket
* Adds mime spawnpoint to Saltern
* Revert "Adds mime spawnpoint to Saltern"
This reverts commit 56c6cf729baae0958b8b41dd83f71355e4e5f9aa.
* Add mime spawn point
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>