Commit Graph

32 Commits

Author SHA1 Message Date
metalgearsloth
f7950d07e2 Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth
0da5a78509 Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135
4d47562dde Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Nemanja
f8bed49836 fix spawn artifact system (#14779) 2023-03-22 18:44:37 -07:00
Slava0135
b874304d38 Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
metalgearsloth
2e25128770 Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
Nemanja
4adfec9548 artifact soups (#14067) 2023-02-15 15:06:45 -04:00
Nemanja
a85a5029d3 fix artifact scanning bug (#13767) 2023-01-28 13:39:51 -04:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Kara
1f015dbb1d Minor artifact fixes (#13360)
* rename phasing artifact + fix it

* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Kara
572b762f2c Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
Kara
b170b823eb More artifact effects (#13300) 2023-01-03 15:13:10 -08:00
Nemanja
01ef7a2d1b Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja
257a9db5c1 xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36 Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
Jessica M
4fc4567a9c add tongue twister to disease artifacts, rat carriers, and mold (#10265) 2022-08-02 20:40:42 -05:00
Rane
1c8bdaf7c4 Sleeping (#9793) 2022-07-26 21:46:24 -07:00
Vera Aguilera Puerto
aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
metalgearsloth
babb279dd1 Disease artifact cleanup (#7359) 2022-04-04 15:37:08 +10:00
Leon Friedrich
bfd95c493b hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
metalgearsloth
836930e733 EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
Alex Evgrashin
6eeaa81131 More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-19 12:16:49 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Alex Evgrashin
617f92df65 More xeno artifacts effects (#6282) 2022-02-06 19:26:10 -07:00
Alex Evgrashin
8d6565ea42 Xenoarchaeology artifacts (#6069)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2022-01-22 23:55:11 +11:00